Connect with us

News

SpaceX aces fourth Starship flight test

Starship launches on its 4th flight test (Credit SpaceX)

Published

on

SpaceX successfully launched and landed its Super Heavy booster and Starship on its fourth integrated flight test, with each making a soft splashdown in the water.

Starship took to the skies at 7:50 am CT from a foggy Starbase, Texas, in an effort to surpass previous flight milestones.

As the countdown hit zero, 32 of 33 Raptor engines on the Super Heavy booster lit, with the outlier being an engine on the outer ring. Despite the engine out, the booster still ascended with ease away from the launch mount and broke through the thick fog into clear blue skies with views streamed back to the ground from just above one of the grid fins.

As Starship climbed, everything continued to operate nominally all the way through the hot staging which saw Super Heavy Booster 11 shut down all but its 3 center Raptor engines as Starship 29 lit its 6 Raptor engines to pull away from the massive booster. As soon as Starship was clear, Booster 11 completed a flip and boostback burn to begin its trip for a planned soft touchdown in the Gulf of Mexico by relighting 10 Raptor engines.

Advertisement
-

Once the boostback burn was complete, the hot staging ring was ejected to reduce the overall mass of the booster to help it survive reentry and landing. Future Super Heavy boosters will feature a lighter hot staging ring that will not be ejected. As the booster made its way back, it re-orientated to vertical and began re-entry back through the atmosphere, and unlike the Falcon 9, it does not perform an entry burn.

At around 7 minutes and 15 seconds into flight, the Super Heavy booster lit 12 out of a planned 13 engines for its landing burn, followed shortly by quite a bit of debris flying by the onboard camera, but it did not affect anything critical as seconds later Booster 11 made a successful splashdown in the Gulf of Mexico before a slow planned tip over into the water.

Advertisement
-

As Booster 11 completed the first successful soft landing, Starship 29 fired its six Raptor engines, three sea level and three vacuum, with engine shutoff coming in at eight and a half minutes into flight. The starship then entered a long coast phase as it passed between the Florida Keys and Cuba and transited over the Atlantic Ocean, followed by Africa.

During IFT-3, live views were provided for a majority of this portion but due to an unknown issue, cameras didn’t come back until just before 37 minutes into the flight. Elon Musk posted on X that they had a data signal the entire time including live views from internal cameras.

45 minutes into the flight, the true test of Starship began as plasma started to build up, but this time, Starship was in the correct orientation, and the heatshield was facing the correct way to give the ship its best chance at survival.

As Starship descended, plasma build-up increased with callouts from mission control noting rising temperatures on the nose but all within acceptable limits. At just over 54 minutes into the flight, Starship made it further than the third flight test and into unknown territory.

Plasma builds up as Starship re-enters the atmosphere (Credit SpaceX)

57 minutes into the flight, peak heating had passed but tiles were starting to fall away from the forward flap followed by melting of the lower portion, despite this damage, Starship held strong and in the correct orientation as it descended.

Starship continued its descent and, with significant damage, still made it through to its own landing burn and performed its flip to a vertical orientation and a soft touchdown in the Indian Ocean west of Australia.

Damage to the forward flap as seen during the landing burn (Credit SpaceX)

Even with the damage inflicted on Starship, it completed all test objectives while providing SpaceX with incredibly valuable data that will be used to make the ship stronger on future test flights. The Starlink antenna also survived the entire flight which ensured this data made it back to mission control.

With this successful mission complete, SpaceX could launch the 5th flight by mid to late July and possibly even attempt a catch of the Super Heavy booster according to Elon Musk.

Advertisement
-

Catch a replay of this epic mission below!

How do you think this flight went overall, and will the fifth flight take place by August?

Questions or comments? Shoot me an email at rangle@teslarati.com, or Tweet me @RDAnglePhoto.

Advertisement
-

Launch journalist, specializing in launch photography. Based on the Space Coast, a short drive from Cape Canaveral and the SpaceX launch pads.

Advertisement
Comments

News

Tesla just made its headlights even better through a software update

Published

on

Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

Advertisement
-

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

Continue Reading

Lifestyle

Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

Published

on

By

Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

Advertisement
-

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

Continue Reading

News

Tesla says fixes on Full Self-Driving’s two biggest issues are on the way

Published

on

Tesla Full Self-Driving is set to receive improvements to address its two biggest issues, according to a company engineer.

Director of Engineering at Tesla AI, Phil Duan, revealed in a post on X that improvements to both pothole avoidance and navigation “are coming,’ something we have heard many times in the past. However, there are a few things that seem to hint that things might be different this time around.

Pothole avoidance, navigation, speed control, and left lane camping are some of the most prevalent and frequently mentioned shortcomings of the Full Self-Driving suite. These are a few of the biggest issues that have kept Tesla Full Self-Driving as a Supervised suite, meaning drivers must remain attentive during operation.

Pothole Avoidance

Pothole avoidance was first mentioned as an “Upcoming Improvement” with the Tesla Full Self-Driving v14.3 update back in early April of this year. It was listed alongside “Expand reasoning to all behaviors beyond destination handling.”

Advertisement
-

Tesla is fixing Full Self-Driving’s pothole problem

It’s been six months since we first saw pothole avoidance explicitly mentioned, and it has not moved beyond that and joined the main release notes yet.

Tesla has not shed any light on why pothole avoidance has been such an issue for it to solve, but it also has issues identifying large bumps much of the time, so its modeling of sudden changes in road conditions is likely pretty weak at this particular point. I’ve had more issues with large bumps than potholes, personally, but both are issues that need to be resolved.

Advertisement
-

It makes sense that things might be pretty close to being released to the public, as we are going on such an extensive period of time between it being mentioned and it actually being deployed.

Navigation

Navigation is likely the most painful part of using Full Self-Driving, as it routinely takes strange routes, has trouble with local rules (like Except Right Turn Stop Signs in Pennsylvania), and sometimes does not realize that maneuvers it is suggesting are against the law. Turning out of my neighborhood, you cannot turn left, yet my Model Y still suggests it roughly 70 percent of the time when I’m leaving.

However, Tesla might be close to a breakthrough on this. With the Summer Update, Tesla added “Preferred Routes” alongside “Automatic Navigation.”

Preferred Routes prioritized roads that the driver had actually taken before, instead of always defaulting to what the vehicle believes is the most efficient path. This has already solved many of my issues. Formerly, I would turn off the Online Routing setting, and that would eliminate most of my complaints with routing, but then you lose out later on the Live Traffic Visualization.

Tesla’s Navigation has improved tremendously thanks to the Preferred Routes release with the Summer Update, but it still could use some polishing, as it still suggests strange routes from time to time, and it also has a lot of issues getting out of a parking lot. I find that those truly confuse FSD sometimes.

Advertisement
-
Continue Reading