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SpaceX Dragon returns private astronauts to Earth after an extra week in space

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Update: A SpaceX Crew Dragon has finally returned Axiom Space’s first crew of four private astronauts to Earth after recovery delays ultimately gave the passengers and extra six days in space, boosting their total trip duration from 10-12 days to 17 days.

In the process, capsule C206 (Endeavour) became the first Crew Dragon to successfully transport astronauts to the International Space Station and back to Earth three times. SpaceX and NASA have already certified each Crew Dragon capsule for five flights – a number that will likely need to expanded within just a year or two. SpaceX is currently scheduled to launch Crew-4 no earlier than (NET) April 27th, Axiom-2 NET Q3 2022, Crew-5 NET October 2022, and Polaris Dawn NET late 2022.

Following extensive weather delays, a SpaceX Crew Dragon spacecraft has undocked from the International Space Station (ISS) after carrying the first all-private astronaut mission to the orbital outpost.

That private mission – known as Axiom-1 – was originally supposed to head to the ISS in February and, later, late March. For unspecified reasons, apparent issues with processing or Dragon/Falcon refurbishment ultimately pushed Ax-1’s launch to April 8th. Initially, the crew of four astronauts – one former NASA astronaut turned Axiom pilot and three wealthy paying customers – were scheduled to spend around ten days in space and eight days aboard the ISS. At some point before liftoff, that was updated to 12 days in space and 10 days aboard the station.

Shortly before liftoff, NASA’s official schedule had Axiom-1’s undocking and space station departure penciled in for April 19th. On April 19th, NASA, SpaceX, and Axiom decided to waive off the first departure attempt due to weather issues that were apparently impacting all seven of Crew Dragon’s nominal recovery zones – four in the Gulf of Mexico and three in the Atlantic Ocean. On April 20th, the next undocking attempt was pushed to no earlier than April 23rd. On April 23rd, the teams yet again called off the departure.

Finally, at 9:10 pm EDT on April 24th, the heavens apparently aligned and the Axiom-1 crew was able to board Crew Dragon, undock from the ISS, and begin their ~15-hour trip back to Earth. Until splashdown (NET 1pm EDT, April 25th), however, SpaceX and NASA will still be unable to settle with any confidence on a firm launch date for their Crew-4 NASA and ESA astronaut transport mission. Originally scheduled for April 15th, Axiom-1’s delays have pushed the Crew-4 launch to no earlier than (NET) 3:52 am EDT (07:52 UTC) on April 27th – nearly two weeks behind schedule.

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Thankfully, that should be no problem for the ISS or Crew-3. Crew Dragon is currently certified to spend up to 210 days in orbit, and NASA had already planned for Crew-3 to return before even the usual six-month stint aboard the space station, so Crew-4 could have slipped well into early June 2022 without much of a problem. Nonetheless, NASA still plans to inspect the Axiom-1 Crew Dragon and analyze all data gathered from the mission to ensure nothing was amiss before giving SpaceX the green light to launch Crew-4.

Due to the current proximity of Axiom-1’s splashdown and Crew-4’s launch, even a minor delay or issue during the post-flight review would likely push Crew-4 to April 28th. With any luck, though, Axiom-1’s recovery and data review will be close to perfect and allow Crew-4 to finally get off the ground on the 27th.

Simultaneously, SpaceX is preparing to launch another batch of Starlink satellites as early as April 29th. If both missions avoid delays, Starlink 4-16 will be the company’s sixth launch in April and 17th launch this year.

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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