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SpaceX begins launch pad upgrades for Starship flight tests in Texas and Florida

SpaceX has begun outfitting its Boca Chica, Texas launch facilities with hardware meant for Starship Mk1's first flights. (NASASpaceflight - bocachicagal, SpaceX)

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Beneath the buzz of Starship Mk1’s glamorous wing installation, SpaceX has begun installing new launch pad hardware meant to support the spacecraft’s first flights, several components of which have been in Boca Chica for more than a year.

Simultaneously, SpaceX broke ground on a complimentary Starship launch facility on September 21st, an add-on to the existing LC-39A pad in Cape Canaveral, Florida and the probable site of Starship’s first Super Heavy-supported orbital launch attempts.

SpaceX’s Starship-related progress at Pad 39A was noted and photographed by Julia Bergeron on September 21st during one of the hour-long bus tours offered by Kennedy Space Center’s Visitor Complex (KSCVC). SpaceX has been staging hardware at the proposed location of its Pad 39A Starship launch mount over the last ten or so days and finally broke ground (i.e. actually moved earth) on Saturday, a likely indicator that the company was waiting on an official go-ahead or construction permit.

The work at 39A could take anywhere from a few dozen weeks to 6-12 months depending on how substantial the changes are and how permanent SpaceX wants the facilities to be. For the time being, SpaceX applications show a fairly minimal series of modifications, including a concrete pad, a steel launch mount and water-cooled rocket exhaust diverter, a methane farm and associated plumbing, extensions of existing oxygen/nitrogen/helium ground systems, and a few stormwater management-related items.

At the same time, SpaceX is planning to transport its Starship Mk2 prototype – currently staged at a Cocoa, FL assembly facility – several dozen miles to Pad 39A as early as this month, although October is looking more likely. It appears that SpaceX has diverted a large portion of its Florida Starship workforce to Texas in an attempt to expedite Starship Mk1 integration, but SpaceX Cocoa has already fabricated nearly two-dozen steel rings and is likely far ahead of Boca Chica on the road to the first Super Heavy prototype. Barring calamity, Starship Mk1 is nevertheless all but guaranteed to beat Mk2 to flight.

Entering ‘Phase 2’

Back in Boca Chica, Texas, SpaceX ground engineers and technicians are working to upgrade the site’s existing launch facilities, previously used to support an extremely fast-paced campaign of Starhopper wet rehearsals, Raptor static fires, and hops. Starhopper completed its second and final flight on August 27th and the low-fidelity prototype will be retired either as a monument or a static Raptor test stand. Although the existing pad hardware was more than enough for Starhopper, Starship is much larger and has new needs that demand a few upgrades.

Phase 2 is pictured here. Generally speaking, Starship Mk1 mainly needs a lot more propellant than Starhopper. (SpaceX)

Along the lines of its proposed Phase 2 modifications, partially pictured above, SpaceX delivered two massive, new propellant tanks (one for methane, one for oxygen) on September 19th and September 22nd. Somewhat fittingly, those tanks marked the first major rocket-related SpaceX movement in Boca Chica after a long period of inactivity, and their deliveries in July and October 2018 rekindled the excitement surrounding the company’s South Texas launch site.

Both tanks are pictured here at a nearby storage, power, and communications facility in November 2018. (NASASpaceflight – bocachicagal)
Almost a year later, SpaceX’s main Starship propellant storage tanks were moved from storage to the Boca Chica launch facilities on Sept 19 and 22. (NASASpaceflight – bocachicagal)

It remains to be seen whether SpaceX will revamp its current pad with a full concrete foundation and the nature of the Phase 2 pad’s launch mount and water deluge is also unclear. However, the upgrades do appear to be minimal and should take no more than a few weeks to a few months. SpaceX CEO Elon Musk wants Starship Mk1 ready for its first flight tests as early as October 2019 and the company has filed for FCC communications permits that indicate a no-earlier-than (NET) date of October 13th.

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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