News
SpaceX’s Falcon 9 returns to Earth in first on-site media photos of rocket recovery
Thanks to the introduction of a brand new rocket landing pad (LZ-4) less than half a kilometer (~0.3 miles) from SpaceX’s SLC-4 Vandenberg launch complex, members of the media attending the launch were given the first opportunity ever to capture a Falcon booster recovery with remote cameras.
Battling the possibility that SpaceX might forbid landing photos entirely or that Vandenberg’s infamous fog banks would forbid them in a different sense, cautious optimism was ultimately warranted, and picture-perfect weather lead to both an extraordinary light show over much of California and the successful capture of the first unofficial remote images of a Falcon 9 landing.
SpaceX landed a booster at Vandenberg for the first time, in case you hadn’t heard! Here are a few frames from one of my remote cameras aimed at the landing zone (LZ-4).#spaceX #SAOCOM1A @Teslarati pic.twitter.com/w2FMM5DJRQ
— Pauline Acalin (@w00ki33) October 8, 2018
Following successful separation from Falcon 9’s upper stage and the SAOCOM 1A satellite payload, booster B1048 immediately began a rapid 180-degree flip maneuver, igniting either one or three of its Merlin 1D engines to begin its journey back to the launch site. After cancelling out a velocity of roughly 2 kilometers per second in the wrong direction, B1048 dropped almost straight down from a peak altitude of ~50 km to the landing zone, punctuated by a reentry burn used to protect the rocket from the brunt of atmospheric reentry heating.
A bit less than eight minutes after launch, the first stage broke through the sound barrier, began a single-engine landing burn, deployed its landing legs, and came to a gentle rest at Landing Zone-4, B1048’s second successful launch and landing. Thanks to the low-energy orbit, relatively small satellite, and Falcon 9 Block 5’s healthy performance margins, B1048 likely experienced the most forgiving recovery conditions since SpaceX began landing and reusing boosters, making the rocket a prime candidate to be the first SpaceX Falcon 9 booster to fly three times.
- Falcon 9 B1048’s SLC-4E launch and LZ-4 launch in one camera frame. (Pauline Acalin)
- Teslarati’s own Pauline Acalin managed to capture a number of extraordinary photos of launch and landing with her remote cameras. (Pauline Acalin)
- Falcon 9 B1048.2 landed at LZ-4 after its second successful launch. (SpaceX)
- (SpaceX)
- It’s second landing marked the debut of SpaceX’s LZ-4 landing zone. B1048 may be a prime candidate for SpaceX’s first triple booster reuse. (SpaceX)
- (SpaceX)
- (SpaceX)
- Falcon 9 B1048 landed at LZ-4 after its second launch and is now being refurbished on the opposite coast. (SpaceX)
Even more so, the fact that B1048 landed barely ~2000 feet from SpaceX’s SLC-4 hangar – where it will be inspected and refurbished – will be a boon for rapid and affordable reusability, thanks to the fact that SpaceX does not have to operate any complex ships, shut down public roads, or transport the recovered rocket more than a few thousand feet. SpaceX confirmed as much during its SAOCOM 1A webcast.
Not yet officially on the schedule, SpaceX’s next Vandenberg launch is expected to be Spaceflight Industries’ SSO-A rideshare mission, carrying around 70 individual satellites of varying masses. Chronically delayed by the complexity of wrangling 70 different spacecraft into a single fairing and – more recently – minor issues with rocket availability, several of SSO-A’s passengers have provided a tentative launch date of November 19th, 2018. If SpaceX is planning to reuse B1048 a third time with SSO-A, that will demand a record-breaking turnaround for the booster, as few as 42 days between landing #2 and launch #3.
For prompt updates, on-the-ground perspectives, and unique glimpses of SpaceX’s rocket recovery fleet check out our brand new LaunchPad and LandingZone newsletters!
News
Starlink launches Communities Program for passive income through internet sharing
Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.
Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.
Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.
Big news! SpaceX is introducing a new @Starlink for Communities program that lets you earn money by providing Starlink internet to your neighbors or people nearby, who can pay for access by the hour, day, week, or month.
Neighbors pay for the access they need, while the person… pic.twitter.com/DtOUs0Ekvt
— Sawyer Merritt (@SawyerMerritt) October 1, 2026
The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.
A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.
Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.
Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.
Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.
The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.
Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration
Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.
The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.







