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SpaceX set to deliver cargo to the space station with a twice-flown Dragon spacecraft

Flight-proven rocket, orbit-proven spacecraft: Falcon 9 B1056.1 and Cargo Dragon C108.2 are set for launch. (Tom Cross/SpaceX)

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SpaceX is set to become the only company in history to launch the same commercial space capsule to orbit three times, a milestone of orbital spacecraft reuse in an otherwise ‘routine’ Cargo Dragon mission to the International Space Station (ISS).

Known as CRS-18, the mission will (hopefully) see Cargo Dragon capsule C108 and a fresh trunk deliver several tons of cargo to the ISS, SpaceX’s second of three such launches planned for 2019. Beyond Cargo Dragon’s third trip to orbit, building upon SpaceX’s inaugural commercial spacecraft reuse back in June 2017, Falcon 9 B1056.1 will become the first flight-proven Block 5 booster to launch a NASA mission, potentially setting the particular core up for many more NASA reuses to come. CRS-18 is scheduled to launch no earlier than (NET) 6:24 pm EDT (21:24 UTC), July 24th.

SpaceX reused one of its Cargo Dragon (Dragon 1) capsules for the first time in June 2017, becoming the first company in history to recover and reuse an orbital-class spacecraft, much like the company is about to become the first to reuse a commercial spacecraft twice. Speaking at the ISSR&D 2017 conference, SpaceX CEO Elon Musk noted that – despite the fact that it was the first time a commercial entity (including SpaceX) had reused an orbital spacecraft – the cost of refurbishing Cargo Dragon C106 was no less than 50% cheaper than building a new capsule.

The cost-effectiveness of Cargo Dragon reuse has likely only improved in the two years since that historic first, meaning that SpaceX’s ISS resupply runs likely feature some extremely healthy margins for the company. According to an exhaustive 2017 analysis of CRS costs, the total cost of a single Cargo Dragon resupply mission is likely ~$175M (FY19). (Zapata, 2017)

An overview of the expected modifications needed to turn Crew Dragon into Cargo Dragon 2. (NASA OIG)

Aside from CRS-18, SpaceX has two Dragon 1 launches remaining in its original CRS1 contract with NASA. Both will also necessarily make use of twice-flown capsules like CRS-18, leaving SpaceX with a retired fleet of no fewer than three thrice-flown and three twice-flown orbital spacecraft as Dragon 2 (Crew Dragon) takes the reins. Current schedules show SpaceX’s final CRS1 launch – CRS-20 – following CRS-19 (NET December 2019) in March 2020. Cargo Dragon 2’s launch debut is currently scheduled no earlier than August 2020 and – as all Cargo Dragon 2 launches – will reuse a lightly-modified, orbit-proven Crew Dragon capsule.

CRS-18: bad weather in spades

CRS-18 will likely face some of the worst weather SpaceX has ever experienced during an attempted Falcon 9 launch, with July 24th and the July 25th backup window carrying probabilities of violation (i.e. a scrub) of 70% and 80%, respectively. In other words, there is a measly 30% and 20% chance that Falcon 9 will be able to launch CRS-18 this Wednesday or Thursday.

Supporting the Cargo Dragon launch is Falcon 9 booster B1056.2, likely to set the second-fastest Falcon 9 turnaround time with just 80 days between its May 4th launch debut and CRS-18. SpaceX’s turnaround record currently stands at 74 days – a three-way tie between boosters B1048, B1052, and B1053. Additionally, B1056’s second launch will also mark the first time that NASA has reused a Block 5 booster, an important indication that the space agency is extremely comfortable with SpaceX’s latest Falcon 9 variant and its associated reuse procedures.

Stay tuned as Falcon 9 prepares to go vertical at Cape Canaveral Launch Complex 40 (LC-40) and the Air Force Station’s final T-24h launch day weather forecasts begin to roll in

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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