News
No SpaceX Falcon Heavy payload is safe as NASA Psyche mission announces delay
SpaceX’s first dedicated Falcon Heavy launch for NASA has been hit by a seven-week delay after spacecraft engineers discovered a software anomaly during preflight processing.
Named after the exotic metallic asteroid it’s designed to explore, NASA’s Psyche spacecraft completed its journey from the Jet Propulsion Laboratory in Pasadena, California to NASA’s Kennedy Space Center launch facilities in late April. To this day, it’s the first and only Falcon Heavy payload to actually reach Kennedy Space Center since mid-2019. At the time of its arrival, it was somewhat unclear when Falcon Heavy would finally end its three-year launch hiatus or what payload(s) would be atop the rocket for the event.
Three weeks later, both things are still unclear, but now for different reasons.
On May 23rd, Spaceflight Now reported that it had received a written statement from NASA confirming that Psyche’s launch had been delayed from August 1st, 2022 to no earlier than (NET) September 20th “after ground teams discovered an issue during software testing on the spacecraft.” After the spacecraft’s arrival at a Kennedy Space Center payload processing facility, teams have spent the last few weeks combing over Psyche and making sure that it survived the journey without issue. At an unknown point, engineers would have needed to power on the spacecraft’s computers to perform extensive diagnostic tests. It’s also possible that a late build of Psyche’s flight software was being analyzed externally before final installation.
Either way, something went wrong. For the moment, all NASA is willing to say is that “an issue is preventing confirmation that the software controlling the spacecraft is functioning as planned.” Although it does seem to center around software, such a vague statement fails to rule out the possibility of a hardware problem, which could help to better explain why NASA and the spacecraft team rapidly chose to delay Psyche’s launch by more than seven weeks.
For unknown reasons, virtually every near-term Falcon Heavy payload has slipped significantly from its original launch target. Within the last few weeks, USSF-44 – meant to launch as early as June 2022 after years of delays – was “delayed indefinitely.” Delayed from Q3 2020, USSF-52 is now scheduled to launch in October 2022. ViaSat-3, once meant to launch on Falcon Heavy in 2020, is now NET September 2022. Jupiter-3, a record-breaking communications satellite that wasn’t actually confirmed to be a Falcon Heavy launch contract until a few weeks ago, recently slipped from 2021 and 2022 to early 2023.
Only USSF-67, which hasn’t had its official launch target updated in more than a year, is reportedly still on track to launch somewhere within its original launch window (H2 2022). If it actually does launch without delay on a Falcon Heavy rocket in November 2022, it will be quite the outlier. Meanwhile, Psyche’s September 20th delay means that it could now conflict with Falcon Heavy’s ViaSat-3 mission, which must use the same launch pad. More likely than not, ViaSat-3 was already likely to slip into Q4, but the situation exemplifies how agonizing scheduling launches for almost half a dozen chronically-delayed payloads must be for SpaceX.
Meanwhile, SpaceX must also store and maintain nine different Falcon Heavy boosters as they are forced to continue waiting for their long-assigned missions. SpaceX’s entire fleet of operational Falcon 9s – including one Falcon Heavy booster temporarily serving as a Falcon 9 – contains 12 boosters, meaning that more than 40% of all Falcon boosters are currently dead weight.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.
News
Tesla says fixes on Full Self-Driving’s two biggest issues are on the way
Tesla Full Self-Driving is set to receive improvements to address its two biggest issues, according to a company engineer.
Director of Engineering at Tesla AI, Phil Duan, revealed in a post on X that improvements to both pothole avoidance and navigation “are coming,’ something we have heard many times in the past. However, there are a few things that seem to hint that things might be different this time around.
Improvements on both are coming.
— Phil Duan (@pduan) October 1, 2026
Pothole avoidance, navigation, speed control, and left lane camping are some of the most prevalent and frequently mentioned shortcomings of the Full Self-Driving suite. These are a few of the biggest issues that have kept Tesla Full Self-Driving as a Supervised suite, meaning drivers must remain attentive during operation.
Pothole Avoidance
Pothole avoidance was first mentioned as an “Upcoming Improvement” with the Tesla Full Self-Driving v14.3 update back in early April of this year. It was listed alongside “Expand reasoning to all behaviors beyond destination handling.”
It’s been six months since we first saw pothole avoidance explicitly mentioned, and it has not moved beyond that and joined the main release notes yet.
Tesla has not shed any light on why pothole avoidance has been such an issue for it to solve, but it also has issues identifying large bumps much of the time, so its modeling of sudden changes in road conditions is likely pretty weak at this particular point. I’ve had more issues with large bumps than potholes, personally, but both are issues that need to be resolved.
This is that big bounce that I mentioned in the quoted post.
It’s just a tad too drastic to take at the speed FSD wants to go over it. You can see me quickly swipe down into Sloth, but I intervened. https://t.co/K20PK9ysBg pic.twitter.com/81Oc82ZJcZ
— TESLARATI (@Teslarati) August 2, 2026
It makes sense that things might be pretty close to being released to the public, as we are going on such an extensive period of time between it being mentioned and it actually being deployed.
Navigation
Navigation is likely the most painful part of using Full Self-Driving, as it routinely takes strange routes, has trouble with local rules (like Except Right Turn Stop Signs in Pennsylvania), and sometimes does not realize that maneuvers it is suggesting are against the law. Turning out of my neighborhood, you cannot turn left, yet my Model Y still suggests it roughly 70 percent of the time when I’m leaving.
However, Tesla might be close to a breakthrough on this. With the Summer Update, Tesla added “Preferred Routes” alongside “Automatic Navigation.”
Preferred Routes prioritized roads that the driver had actually taken before, instead of always defaulting to what the vehicle believes is the most efficient path. This has already solved many of my issues. Formerly, I would turn off the Online Routing setting, and that would eliminate most of my complaints with routing, but then you lose out later on the Live Traffic Visualization.
Tesla’s Navigation has improved tremendously thanks to the Preferred Routes release with the Summer Update, but it still could use some polishing, as it still suggests strange routes from time to time, and it also has a lot of issues getting out of a parking lot. I find that those truly confuse FSD sometimes.