News
SpaceX begins assembling first orbital Starship and Super Heavy booster
SpaceX has begun rapidly assembling the first orbital Starship prototype and the Super Heavy booster set to launch it isn’t far behind.
SpaceX’s Boca Chica, Texas rocket factory seemingly turned a corner in early July as sections of Starship 20 (S20) began to pop up around the site. Though parts labeled Starship “SN20” first appeared as far back as March 2021, the only unequivocal work on SpaceX’s first purportedly orbital-class Starship began in mid-June with the integration of the first engine section with mounts for six – not three – Raptors.
However, in line with SpaceX’s strict focus on maximizing the speed of Starship development and shortening the path to orbit, the company has frequently built Starship hardware before firmly assigning that hardware to any given ship, booster, or tank. In other words, until SpaceX actually begins stacking multiple completed rocket sections, there’s always a degree of uncertainty about the fate of any given ring, dome, or tank barrel. With Starship S20, that process began earlier this month and Super Heavy Booster 4 is likely to follow suit within the next few days – if it hasn’t already.
Since SpaceX unceremoniously rolled Starship prototype SN16 to an empty lot in mid-May, the company didn’t stack a single Starship part until the first week of July – unusual after a frenetic seven months spent building, qualifying, and launching Starships SN8, SN9, SN10, SN11, and SN15 and testing test tanks SN7.2 and BN2.1. Around the same time as Starship SN15 became the first prototype to successfully complete a high-altitude test flight and land in one piece, news broke that SpaceX was striving to perform Starship’s first orbital test flight with Ship 20 (S20) and Booster 3 (B3) as early as July.
Eventually, Booster 3’s orbital launch assignment shifted to Booster 4 as it became clear that the former prototype wasn’t meant to fly, but Starship S20 remained. More likely than not, the almost two-month gap between Starship SN16’s instant retirement and the start of the next flightworthy prototype’s assembly can be explained by the significant changes, upgrades, and undecided design decisions required to jump to S20.
Beyond the need for a thrust structure capable of supporting three sea-level Raptors and three vacuum-optimized engines, Starship S20 would need a full heat shield with thousands of tiles; orbital-class communications and avionics; and the general polished fit and finish required for an orbital launch attempt to have a good shot at producing the data needed for it to be valuable. SpaceX appeared to conclude that those stars were aligned in early July.



Two weeks after the first stack, Starship S20 is already approximately half-assembled and the last section of the vehicle’s tanks is almost ready for installation. What could be Starship S20’s nosecone is also in the late stages of assembly, though SpaceX has yet to even attempt to fully cover a nose in heat shield tiles and getting that process right could take an attempt or two.

Meanwhile, as evidenced by the booster common dome section hanging in midair in the image above, the assembly of Super Heavy booster 4 (B4) – the same booster tasked with supporting Starship’s first orbital launch attempt – may have begun on July 15th. If the Super Heavy common dome assembly was simply being moved relocated, a separate four-ring section has been staged outside of the high bay to kick off Booster 4 stacking within the next few days.
All told, it’s not inconceivable that both of the first orbital-class Starship and Super Heavy prototypes will be fully assembled and ready for testing – integrated or otherwise – sometime in August.
News
Starlink launches Communities Program for passive income through internet sharing
Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.
Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.
Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.
Big news! SpaceX is introducing a new @Starlink for Communities program that lets you earn money by providing Starlink internet to your neighbors or people nearby, who can pay for access by the hour, day, week, or month.
Neighbors pay for the access they need, while the person… pic.twitter.com/DtOUs0Ekvt
— Sawyer Merritt (@SawyerMerritt) October 1, 2026
The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.
A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.
Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.
Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.
Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.
The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.
Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration
Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.
The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.