News
SpaceX bests Boeing to become NASA’s largest for-profit vendor
Fourteen years after winning its first major NASA contract, data shared by Aviation Week reporter Irene Klotz shows that SpaceX has usurped every other major aerospace company in the US to become the space agency’s largest for-profit vendor.
SpaceX’s ascension up those ranks has been arduous and far from guaranteed, but the company now provides NASA with a wide range of relatively affordable spaceflight services. SpaceX was paid a record $2.04 billion for those services in the 2022 fiscal year. Only the California Institute of Technology (Caltech), a nonprofit that includes the entirety of the Jet Propulsion Laboratory (JPL) and received $2.68 billion in the same period, ranks higher on NASA’s list of FY2022 vendors. Boeing came in third with $1.72 billion, followed by Lockheed Martin with $1.34 billion.
Cargo
NASA kickstarted its relationship with SpaceX in December 2008 when it awarded the company a $1.5 billion contract to develop the first versions of the Cargo Dragon spacecraft and Falcon 9 rocket and deliver cargo to the International Space Station (ISS). Famously, founder and CEO Elon Musk once told 60 Minutes that, to a degree, NASA’s contract saved SpaceX from imminent bankruptcy and possible dissolution.
Saved by the infusion of resources, SpaceX successfully debuted Falcon 9 in June 2010 and began operational ISS cargo deliveries under NASA’s Commercial Resupply Services (CRS) program in October 2012. Aside from a survivable engine failure on CRS-1 (2012) and one catastrophic Falcon 9 failure on CRS-7 (2015), NASA and SpaceX’s CRS cooperation has been a thorough success. SpaceX is just a few weeks away from CRS-26, which will likely become Cargo Dragon’s 26th successful ISS cargo delivery in 10 years.
NASA ultimately paid SpaceX $3.04 billion to complete its first 20 CRS missions. SpaceX’s newer CRS-2 contract, which bore launches in January 2021, has 15 missions on contract and will likely cost NASA another $3.5 billion by the mid-2020s. SpaceX launches an average of three CRS missions per year, likely translating to about $700 million in annual revenue. SpaceX completed two Cargo Dragon launches for NASA in FY2022.


Crew
The second biggest contributor to SpaceX’s NASA revenue is Crew Dragon. In 2014, NASA contracted with SpaceX and Boeing to independently develop spacecraft capable of safely transporting astronauts to and from the International Space Station (ISS), taking over the role the Space Shuttle and Russian Soyuz spacecraft filled from 2000 to 2020. Crew Dragon completed its first uncrewed orbital test flight in March 2019 and its first crewed test flight in May 2020. Operational launches began in November 2020.
Subverting all expectations, Boeing’s Starliner crew capsule completed its first fully successful uncrewed test flight in May 2022, a full three years behind SpaceX. Starliner’s first crewed test flight is now scheduled no earlier than (NET) February 2023, while its first operational astronaut launch is tentatively scheduled for Q3 2023 at the earliest. Thanks to Boeing’s woeful performance, SpaceX has been responsible for launching every NASA astronaut (save one) since late 2020 and will continue to do so well into 2023. That means that SpaceX is on call for two Crew Dragon launches per year for NASA, whereas the Commercial Crew Program originally hoped that SpaceX and Boeing would each launch once per year.
In 2022, NASA took the extraordinary step of purchasing eight additional Crew Dragon launches while buying zero extra Starliner launches. Through 2030, SpaceX is now under contract to complete 14 operational Crew Dragon missions for NASA for $4.93 billion – less than the $5.1 billion NASA will pay Boeing for just six operational Starliner launches. For its first six operational missions, SpaceX is charging NASA about $220 million apiece. For Crew-7 through Crew-14, SpaceX will charge approximately $290 to $300 million per mission.
SpaceX completed two Crew Dragon launches for NASA in FY2022.

Falcon
Aside from launching Dragons for NASA, SpaceX’s Falcon 9 and Falcon Heavy rockets are also heavily relied upon to launch a wide range of scientific spacecraft through the Solar System. Since 2010, NASA’s Launch Services Program (LSP) has paid SpaceX almost $1 billion to complete six launches (worth about $400M) and prepare for at least nine others. The nine additional LSP launches SpaceX is scheduled to complete between November 2022 and June 2026 will cost NASA around $1.4 billion. Five of those missions will use SpaceX’s larger Falcon Heavy rocket and represent more than $1 billion of that $1.4 billion.
In FY2022, SpaceX completed two NASA LSP launches for about $120 million.

Starship
Finally, the last major line item on NASA’s SpaceX expenditures is focused on Starship. In April 2021, NASA awarded SpaceX a $2.9 billion Human Landing System (HLS) contract (~$3 billion including previous funding) to develop a Starship-derived Moon landing system capable of transporting astronauts to and from the lunar surface. Since 2020, NASA has paid SpaceX $1.26 billion for its work on HLS, more than $800 million of which was disbursed in FY2022.

All told, a rough estimate of the four programs above accounts for about $1.82 billion of the $2.04 billion NASA paid SpaceX in FY2022. SpaceX was also paid about $50 million for work on its 2024 launch of Europa Clipper, leaving about $170 million that can probably be explained by other advance payments for work on upcoming Dragon and LSP launches.
News
Starlink launches Communities Program for passive income through internet sharing
Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.
Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.
Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.
Big news! SpaceX is introducing a new @Starlink for Communities program that lets you earn money by providing Starlink internet to your neighbors or people nearby, who can pay for access by the hour, day, week, or month.
Neighbors pay for the access they need, while the person… pic.twitter.com/DtOUs0Ekvt
— Sawyer Merritt (@SawyerMerritt) October 1, 2026
The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.
A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.
Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.
Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.
Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.
The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.
Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration
Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.
The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.