Connect with us

News

SpaceX bests Boeing to become NASA’s largest for-profit vendor

Published

on

Fourteen years after winning its first major NASA contract, data shared by Aviation Week reporter Irene Klotz shows that SpaceX has usurped every other major aerospace company in the US to become the space agency’s largest for-profit vendor.

SpaceX’s ascension up those ranks has been arduous and far from guaranteed, but the company now provides NASA with a wide range of relatively affordable spaceflight services. SpaceX was paid a record $2.04 billion for those services in the 2022 fiscal year. Only the California Institute of Technology (Caltech), a nonprofit that includes the entirety of the Jet Propulsion Laboratory (JPL) and received $2.68 billion in the same period, ranks higher on NASA’s list of FY2022 vendors. Boeing came in third with $1.72 billion, followed by Lockheed Martin with $1.34 billion.

Cargo

NASA kickstarted its relationship with SpaceX in December 2008 when it awarded the company a $1.5 billion contract to develop the first versions of the Cargo Dragon spacecraft and Falcon 9 rocket and deliver cargo to the International Space Station (ISS). Famously, founder and CEO Elon Musk once told 60 Minutes that, to a degree, NASA’s contract saved SpaceX from imminent bankruptcy and possible dissolution.

Saved by the infusion of resources, SpaceX successfully debuted Falcon 9 in June 2010 and began operational ISS cargo deliveries under NASA’s Commercial Resupply Services (CRS) program in October 2012. Aside from a survivable engine failure on CRS-1 (2012) and one catastrophic Falcon 9 failure on CRS-7 (2015), NASA and SpaceX’s CRS cooperation has been a thorough success. SpaceX is just a few weeks away from CRS-26, which will likely become Cargo Dragon’s 26th successful ISS cargo delivery in 10 years.

NASA ultimately paid SpaceX $3.04 billion to complete its first 20 CRS missions. SpaceX’s newer CRS-2 contract, which bore launches in January 2021, has 15 missions on contract and will likely cost NASA another $3.5 billion by the mid-2020s. SpaceX launches an average of three CRS missions per year, likely translating to about $700 million in annual revenue. SpaceX completed two Cargo Dragon launches for NASA in FY2022.

SpaceX completed its last Cargo Dragon 1 launch in March 2020. (Richard Angle)
Cargo Dragon 2 rolls out for its fifth ISS cargo delivery in July 2022. (SpaceX)

Crew

The second biggest contributor to SpaceX’s NASA revenue is Crew Dragon. In 2014, NASA contracted with SpaceX and Boeing to independently develop spacecraft capable of safely transporting astronauts to and from the International Space Station (ISS), taking over the role the Space Shuttle and Russian Soyuz spacecraft filled from 2000 to 2020. Crew Dragon completed its first uncrewed orbital test flight in March 2019 and its first crewed test flight in May 2020. Operational launches began in November 2020.

Subverting all expectations, Boeing’s Starliner crew capsule completed its first fully successful uncrewed test flight in May 2022, a full three years behind SpaceX. Starliner’s first crewed test flight is now scheduled no earlier than (NET) February 2023, while its first operational astronaut launch is tentatively scheduled for Q3 2023 at the earliest. Thanks to Boeing’s woeful performance, SpaceX has been responsible for launching every NASA astronaut (save one) since late 2020 and will continue to do so well into 2023. That means that SpaceX is on call for two Crew Dragon launches per year for NASA, whereas the Commercial Crew Program originally hoped that SpaceX and Boeing would each launch once per year.

Advertisement
-

In 2022, NASA took the extraordinary step of purchasing eight additional Crew Dragon launches while buying zero extra Starliner launches. Through 2030, SpaceX is now under contract to complete 14 operational Crew Dragon missions for NASA for $4.93 billion – less than the $5.1 billion NASA will pay Boeing for just six operational Starliner launches. For its first six operational missions, SpaceX is charging NASA about $220 million apiece. For Crew-7 through Crew-14, SpaceX will charge approximately $290 to $300 million per mission.

SpaceX completed two Crew Dragon launches for NASA in FY2022.

SpaceX completed its sixth NASA astronaut launch on October 5th, 2022. (Richard Angle)

Falcon

Aside from launching Dragons for NASA, SpaceX’s Falcon 9 and Falcon Heavy rockets are also heavily relied upon to launch a wide range of scientific spacecraft through the Solar System. Since 2010, NASA’s Launch Services Program (LSP) has paid SpaceX almost $1 billion to complete six launches (worth about $400M) and prepare for at least nine others. The nine additional LSP launches SpaceX is scheduled to complete between November 2022 and June 2026 will cost NASA around $1.4 billion. Five of those missions will use SpaceX’s larger Falcon Heavy rocket and represent more than $1 billion of that $1.4 billion.

In FY2022, SpaceX completed two NASA LSP launches for about $120 million.

SpaceX’s last NASA ISP mission launched the IXPE X-ray telescope in December 2021. (Richard Angle)

Starship

Finally, the last major line item on NASA’s SpaceX expenditures is focused on Starship. In April 2021, NASA awarded SpaceX a $2.9 billion Human Landing System (HLS) contract (~$3 billion including previous funding) to develop a Starship-derived Moon landing system capable of transporting astronauts to and from the lunar surface. Since 2020, NASA has paid SpaceX $1.26 billion for its work on HLS, more than $800 million of which was disbursed in FY2022.

A render of SpaceX’s Starship HLS Moon lander.

All told, a rough estimate of the four programs above accounts for about $1.82 billion of the $2.04 billion NASA paid SpaceX in FY2022. SpaceX was also paid about $50 million for work on its 2024 launch of Europa Clipper, leaving about $170 million that can probably be explained by other advance payments for work on upcoming Dragon and LSP launches.

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

Advertisement
Comments

Elon Musk

Elon Musk follows Trump’s lead, says a SpaceX name change is coming

Elon Musk says SpaceXAI will become SpaceXSI, marking its second rebrand in under three months.

Published

on

By

Elon Musk wants to rename his artificial intelligence company again, less than three months after its last rebrand.

In a string of posts on X early Sunday morning, Musk wrote “No more AI,” followed by “SI” and “It’s better.” He then added, “SpaceX is a super intelligence company.” When a user asked whether SpaceXAI could become SpaceXSI, Musk replied, “Yes, we will make that change.”

The posts extend a terminology push that began at the White House last week. On September 29, President Donald Trump signed an executive order directing federal agencies to replace “artificial intelligence” and “AI” with “Super Intelligence” and “SI” on government websites, policy documents and press releases. The same day, Musk sat beside Trump as the heads of the largest AI companies signed a voluntary safety accord, as Teslarati reported. Speaking to reporters afterward, Musk caught himself mid sentence: “I think it is worth highlighting the positive benefits of A.I. … S.I., pardon me.”

Elon Musk and Trump are closer than ever, and Tesla could be the big winner

SpaceXSI would be the third name for the business since February. SpaceX acquired xAI on February 2 in a deal that valued the combined company at $1.25 trillion. In May, Musk said xAI would be dissolved as a separate company, and on July 6 the division adopted the SpaceXAI name and a new logo that placed the xAI letters inside the SpaceX identity.

Musk gave no timeline. He did not say whether SpaceXSI would be a legal name change or a branding update, whether the @SpaceXAI handle on X would change, or how the shift would apply to products like Grok. The company had not issued a formal announcement as of Sunday morning.

The change would reach well beyond a chatbot. SpaceXAI now houses Grok, the X platform, the Colossus training clusters in Memphis and the coding tool Cursor, which SpaceX acquired in August. It also runs the orbital compute effort SpaceX is building around Nvidia hardware, which Musk said during the company’s first earnings call would be exclusive to Nvidia.

It’s unclear if rivals like Anthropic, OpenAI, Google, Meta and Nvidia have plans to also rename their companies or products. OpenAI CEO Sam Altman has continued to say “AI” in public, while Nvidia CEO Jensen Huang has gone partway, describing data centers as “super intelligence factories.”

The rename would also line up SpaceX’s AI branding with the federal government’s language as Musk takes on a new advisory role at the Pentagon, where he is helping lead the Project Meridian study on the future of warfare.

Continue Reading

News

Starlink launches Communities Program for passive income through internet sharing

Published

on

(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

Continue Reading

News

Tesla just made its headlights even better through a software update

Published

on

Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

Continue Reading