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SpaceX’s South Texas Starship factory has a new tallest building

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Less than four months after construction began, the newest addition to SpaceX’s South Texas Starship factory is now the facility’s tallest building.

While substantially shorter than the Starship launch tower SpaceX has constructed a few miles down the highway and likely still a few months away from completion, Starbase’s new ‘wide bay’ became the tallest on-site manufacturing building on February 17th, 2022. Barring surprises, it’s poised to substantially improve the factory’s maximum Starship and Super Heavy booster production capacity within the next few months.

On February 17th, after extending the crane used for the task, SpaceX and contractors installed the first prefabricated section of the wide bay’s fifth ‘level,’ raising the new structure slightly higher than Starbase’s ‘high bay’ assembly building – the previous record holder. Measuring around 85 meters (280 ft) tall, the high bay is currently used for all Super Heavy booster assembly and also supports the final ‘stack’ of Starship prototypes, which – when fully stacked – are taller than the ‘mid bay’ their tank sections are first assembled in.

Starbase’s midbay and high bay, December 2020. (SpaceX)

SpaceX and its primary contractor began assembling the high bay in July 2020. The building reached its full height by early October and was ready – with a slight workaround – to start stacking SpaceX’s first Super Heavy booster prototype by January 2021. Despite the fact that the new building is significantly larger and requires several times as much framework, SpaceX’s ‘wide bay’ assembly has only taken slightly longer. Based on past trends, it will likely take less than a week for all four sections of the wide bay’s fifth level to be installed, at which point the whole structure will be approximately 90 meters (~295 ft) tall.

It remains to be seen if the wide bay will get a smaller sixth level for its roof. SpaceX turned the top of the high bay into a combination of a bar, meeting room, entertainment venue, and an observation deck with wraparound windows.

Starbase is primarily composed of a midbay (left), high bay (center), windbreak (right foreground), wide bay

SpaceX has never used the high bay to stack more than one vehicle (Starship or Super Heavy) at a time, seemingly implying that it only has enough usable floor space for three 9-meter (30 ft) wide sections of either rocket. Measuring about 40 meters (130 ft) tall, Starbase’s ‘midbay’ is the hub for Starship tank section stacking but is too short to be used for nose section installation.

If SpaceX maintains its pace, the wide bay could easily have its basic structure completed by the end of next month. Additionally, a supplier has already delivered most of the components needed for the wide bay’s two large bridge cranes, meaning that SpaceX likely won’t have to cut a hole in its roof – like it was forced to do with the high bay – to begin using the new building as soon as possible.

It’s not entirely clear how the wide bay will integrate into the current ship and booster assembly flow but the building will likely measure around 35m by 50m wide (115 ft x 165 ft), 95-100m (310-330 ft) tall, and offer approximately twice as much usable surface area as the high bay upon completion. CEO Elon Musk says that SpaceX’s goal for Starbase is to complete at least one Starship and Super Heavy booster per month by the end of 2022. With the wide bay and some general streamlining, that may actually be achievable.

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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