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SpaceX’s first orbital-class Starship ‘tank farm’ is almost finished

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Roughly six months after the process began, SpaceX has installed the seventh and final custom-built propellant storage tank at Starbase’s first orbital-class Starship launch site.

Built out of the same factory and parts as the steel tanks that make up most of the two-stage Starship rocket’s structure, SpaceX completed the first two of those ‘ground support equipment (GSE)’ tanks in April and wasted no time installing both at Starbase’s orbital launch site (OLS). However, after a strong start, GSE tank work seemingly halted for several months and it wasn’t until August that SpaceX first enclosed one of the then three installed tanks with a sleeve designed to insulate their cryogenic contents. Since then, progress has picked back up and SpaceX has built and installed another three (for a total of six) storage tanks over the last two months.

That work effectively culminated on September 7th with the transport of the farm’s seventh and final GSE tank from build site to launch pad.

Unintuitively known as GSE-8 after SpaceX chose to scrap one of the original seven planned tanks earlier this year, the company wasted no time installing it shortly after its two-mile trip down the highway. GSE-8 is the second of two liquid methane (LCH4) tanks now installed at the orbital launch site and joins another three liquid oxygen (LOx) and two liquid nitrogen (LN2) tanks for a total of seven.

Combined, the OLS tank farm should be able to store more than 2400 tons of LCH4 and 4000 tons of LOx, as well as 2600+ tons of LN2 to be used for ‘subcooling’ (and thus densifying) that propellant well below its boiling point. Ultimately, that means that despite the massive scale of Starbase’s first orbital-class tank farm, it will still only hold enough propellant for a single orbital Starship launch and have to be almost fully restocked after each flight.

Given the logistical nightmare of arranging something like 100+ tanker trucks for each tank farm ‘refill,’ a process that could easily take a week or more on its own, it should come as no surprise that SpaceX is also building a dedicated liquid oxygen and nitrogen plant adjacent to its Starbase factory. On top of liquid natural gas (LNG) refinery and tenuous plans to potentially tap local natural gas wells, SpaceX is clearly well aware of the logistical challenges of regular Starship launches.

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While there are no clear signs of the inevitable permitting and environmental reviews it would require, it’s likely that SpaceX will eventually create a brief above or below-ground cryogenic pipeline connecting its propellant factory to Starbase’s orbital launch site(s). If or when implemented, that would allow SpaceX to resupply its two planned orbital tank farms with minimal effort or human intervention beyond the process of producing the propellant.

An October 5th panorama of Starbase’s orbital tank farm and plumbing. (NASASpaceflight – bocachicagal)
With GSE8 installed, SpaceX is now just two ‘cryoshells’ away from completing the most important elements of Starship’s first orbital-class tank farm. (NASASpaceflight – bocachicagal)

For the time being, SpaceX will likely rely on a slow but simple parade of tanker trucks to gradually fill its first orbital tank farm. Before even that process is possible, though, SpaceX will need to finish plumbing GSE-8 and several other tanks, install the last two insulative ‘cryoshells,’ and finally fill the annuli between all seven tanks and their shells with an insulative foam-like material known as perlite. Dozens of bags of perlite and several kilns (used to expand the material into low density insulation) are already distributed around the orbital tank farm.

Meanwhile, SpaceX also continues to slowly fill the first two completed OLS tanks (nominally meant to hold LOx) with liquid nitrogen, serving both to test the tanks and pad plumbing and to clean their interiors for liquid oxygen service. Ultimately, while a good amount of work remains, Starbase’s first orbital-class tank farm could be fully ready to support its first Super Heavy booster proof and static fire test campaign just a few weeks from now.

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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