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SpaceX CEO Elon Musk posts uncut Raptor, drone videos of Starhopper’s flight test debut

Just a few hours after Starhopper completed its first untethered flight test, SpaceX CEO Elon Musk posted two videos showing the rocket's flight debut from liftoff to landing. (SpaceX/Elon Musk/Teslarati)

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Some two hours after Starhopper’s inaugural untethered flight, SpaceX CEO Elon Musk took to Twitter to post an uncut video showing the ungainly rocket’s launch and landing from the perspective of both a drone and Starhopper’s lone Raptor engine.

As noted by commenters, Starhopper’s first flight also marks perhaps an even more fascinating milestone: it’s technically the first launch ever of a full-flow staged-combustion (FFSC) rocket engine. Whether or not the development hell Raptor required is or was worth it to SpaceX, the company has become the first and only entity on Earth to develop and fly a FFSC engine, beating out the national space agencies of both the United States and Soviet Union, both of which built – but never flew – prototypes.

Instead of inexplicably shelving a mature prototype development and test program, SpaceX iterated through several subscale Raptor prototypes, test-fired the engines for more than 1200 seconds total, used that data to design and build full-scale Raptors, and finally sped into a hardware-rich test campaign with six (soon to be seven) new engines. After SpaceX settled on a full-flow staged-combustion cycle and methane/oxygen (methalox) propellant, Raptor conducted its first full-scale tests all the way back in 2014, performing preburner flow and ignition tests at NASA’s Stennis Space Center.

Two years and many additional subcomponent tests later, SpaceX successfully performed the inaugural static fire test of its first completed subscale Raptor, a huge milestone for any rocket engine. In the 12 months following its first static fire (September 2016), SpaceX performed dozens of static fire tests with several subscale engines, putting the new propulsion system through >1200 seconds of combined testing.

A year after that, SpaceX was still testing subscale engines but the first full-scale Raptor engine was just a few months away from completing assembly in Hawthorne and heading to McGregor to kick off full-scale static fire testing. Indeed, four months after CEO Elon Musk’s September 2018 update, Raptor serial number 01 (SN01) shipped to Texas in late January and successfully ignited for the first time on February 3rd. SpaceX’s finalized full-scale Raptor engine is designed to produce more than 2000 kN (450,000 lbf, 200 tons) of thrust at full-throttle.

Since that inaugural ignition, SpaceX’s propulsion team – perhaps to their detriment, under orders from Musk – pushed SN01 and several of its successors to their limits as quickly as possible, resulting in severe, irreparable damage in several cases. On the other hand, the no-holds-barred, ‘hardware-rich’ (i.e. destructive) test program has allowed SpaceX to relatively quickly solve several major bugs that prevented the engine from passing longer test fires.

Raptor SN05 was originally expected to support Starhopper’s first flight(s) but had to be passed up after suffering damage in one of its final June 2019 acceptance tests. Raptor SN06 became the first engine – likely thanks to tweaks afforded by data gathered from its failed brethren – to pass all of those acceptance tests, leading to its eventual installation on Starhopper in early July.

Raptor’s impressive development culminated on July 25th with the engine’s first untethered flight while attached to Starhopper, a 9m-diameter (30 ft) low-fidelity prototype that is more or less a mobile test stand for the next-generation SpaceX engine. Raptor is now the only FFSC engine in history that has powered a flight-capable vehicle’s launch and landing, even if said flight featured an apogee of just 20-30 meters (65-100 ft).

“In full-flow staged combustion (FFSC), even more complexity is added as all propellant that touches the engine must necessarily end up traveling through the main combustion chamber to eke every last ounce of thrust out of the finite propellant a rocket lifts off with. As such, FFSC engines can be about as efficient as the laws of physics allow any given chemical rocket engine to be, at the cost of exceptional complexity and brutally difficult development.“

SpaceX delays Starhopper’s first flight a few days despite Raptor preburner test success

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For more on what exactly makes full-flow staged-combustion engines uniquely capable and challenging to develop, the subject has been covered at length in past Teslarati articles.

According to Musk, the next major challenge facing Starhopper and (presumably) Raptor SN06 is far more ambitious 200-meter (650 ft) hop and flight test that could happen as soon as the first half of August.

Check out Teslarati’s Marketplace! We offer Tesla accessories, including for the Tesla Cybertruck and Tesla Model 3.

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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Tesla says fixes on Full Self-Driving’s two biggest issues are on the way

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Tesla Full Self-Driving is set to receive improvements to address its two biggest issues, according to a company engineer.

Director of Engineering at Tesla AI, Phil Duan, revealed in a post on X that improvements to both pothole avoidance and navigation “are coming,’ something we have heard many times in the past. However, there are a few things that seem to hint that things might be different this time around.

Pothole avoidance, navigation, speed control, and left lane camping are some of the most prevalent and frequently mentioned shortcomings of the Full Self-Driving suite. These are a few of the biggest issues that have kept Tesla Full Self-Driving as a Supervised suite, meaning drivers must remain attentive during operation.

Pothole Avoidance

Pothole avoidance was first mentioned as an “Upcoming Improvement” with the Tesla Full Self-Driving v14.3 update back in early April of this year. It was listed alongside “Expand reasoning to all behaviors beyond destination handling.”

Tesla is fixing Full Self-Driving’s pothole problem

It’s been six months since we first saw pothole avoidance explicitly mentioned, and it has not moved beyond that and joined the main release notes yet.

Tesla has not shed any light on why pothole avoidance has been such an issue for it to solve, but it also has issues identifying large bumps much of the time, so its modeling of sudden changes in road conditions is likely pretty weak at this particular point. I’ve had more issues with large bumps than potholes, personally, but both are issues that need to be resolved.

It makes sense that things might be pretty close to being released to the public, as we are going on such an extensive period of time between it being mentioned and it actually being deployed.

Navigation

Navigation is likely the most painful part of using Full Self-Driving, as it routinely takes strange routes, has trouble with local rules (like Except Right Turn Stop Signs in Pennsylvania), and sometimes does not realize that maneuvers it is suggesting are against the law. Turning out of my neighborhood, you cannot turn left, yet my Model Y still suggests it roughly 70 percent of the time when I’m leaving.

However, Tesla might be close to a breakthrough on this. With the Summer Update, Tesla added “Preferred Routes” alongside “Automatic Navigation.”

Preferred Routes prioritized roads that the driver had actually taken before, instead of always defaulting to what the vehicle believes is the most efficient path. This has already solved many of my issues. Formerly, I would turn off the Online Routing setting, and that would eliminate most of my complaints with routing, but then you lose out later on the Live Traffic Visualization.

Tesla’s Navigation has improved tremendously thanks to the Preferred Routes release with the Summer Update, but it still could use some polishing, as it still suggests strange routes from time to time, and it also has a lot of issues getting out of a parking lot. I find that those truly confuse FSD sometimes.

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