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Although each satellite is just a few square meters, they may be able to serve internet to thousands of people simultaneously. (SpaceX) Although each satellite is just a few square meters, they may be able to serve internet to thousands of people simultaneously. (SpaceX)

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SpaceX wants to launch almost 1.5k Starlink satellites next year – that’s a necessity

A render of several Starlink satellites in orbit. SpaceX hopes to launch nearly 1500 of the spacecraft in 2020. (SpaceX)

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First reported by SpaceNews, in attendance at the 2019 World Satellite Business Week in Paris, France, SpaceX President and COO Gwynne Shotwell says that the company has plans for as many as 24 dedicated Starlink launches in 2020.

This news comes less than four months after SpaceX’s inaugural Starlink launch – placing 60 prototype spacecraft in orbit on May 24th – and roughly one and a half months before a planned burst of 2-4 more Starlink missions in the final months of 2019. By leveraging the proven reusability of Falcon 9 boosters and probable reusability of Falcon payload fairings, Shotwell believes that the company can simultaneously launch dozens of Starlink missions while still regularly launching customer spacecraft next year.

Extrapolating from SpaceX’s 60-satellite Starlink launch debut, 24 dedicated Starlink missions launched via Falcon 9 rockets would translate to at least 1440 satellites placed in orbit in 2020. In a best-case scenario, SpaceX also wants to launch another four missions before the end of 2019, potentially leaving the company with more than 1700 satellites in orbit by the end of next year.

In roughly 18 months, SpaceX could thus single-handedly almost double the number of functional satellites in orbit – relative to the ~2000 currently under control. Of course, SpaceX is famous for eventually accomplishing almost every problem it sets its gaze on, but not without delays. Even achieving 12 launches – half as many as hoped for – would be a huge milestone, giving SpaceX control of the largest satellite constellation ever launched, capable of supporting an instantaneous bandwidth of ~18 terabits per second (Tbps).

Although it sounds (and is) incredibly ambitious, the reality is that that launch rate is just shy of a necessity for SpaceX to retain Starlink’s two FCC launch and operations licenses. It’s not 100% accurate, as the constellations – one around 1000 km and the other around 350 km – were granted licenses about half a year apart, but SpaceX essentially needs to launch half of its ~11,900-satellite constellation by November 2024. This gives SpaceX a little over five years from the time of this article’s publishing to launch almost 6000 satellites, translating to roughly 3.3 satellites per day or 100 satellites per month.

At 24 annual launches of 60 satellites apiece, SpaceX would average exactly 120 satellites per month, leaving a decent margin for failed or delayed launches and dead satellites. Nevertheless, although it’s extremely unlikely that the FCC would retract SpaceX’s Starlink launches after the company has launched thousands of satellites, those licenses also come with a requirement that the second half of the constellation be launched within seven years of receipt.

In the event that SpaceX manages to launch almost 6000 satellites by November 2024, this means that the company will have to almost double its effective launch cadence to fully complete Starlink by November 2027. It’s safe to say that, short of total corporate dissolution, SpaceX’s next-generation Starship launch vehicle will be operational by 2024, but in the event that Falcon 9 is still the only practical option, SpaceX would need to average almost three Starlink launches per month.

According to SpaceX, approximately a third of those 24 Starlink launches will include a small amount of extra capacity for small satellites seeking affordable access to space. Following demand that apparently far outstretched SpaceX’s anticipated interest in a new Smallsat Program, the company significantly widened its scope and lowered the base price to just $1M for up to 200 kg (440 lb) of cargo, while also announcing that some Starlink launches would include latent capacity. Public schedules show that as many as 9 Starlink missions could feature additional smallsats in 2020, followed by up to 13 in 2021.

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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