Connect with us
A stack of 60 Starlink v0.9 satellites are prepared for their orbital launch debut in May 2019. (SpaceX) A stack of 60 Starlink v0.9 satellites are prepared for their orbital launch debut in May 2019. (SpaceX)

News

SpaceX planning four more Falcon 9-launched Starlink missions this year, permits show

An imposing stack of SpaceX's first 60 Starlink satellites is shown here prior to their inaugural launch. (SpaceX)

Published

on

According to a suite of eight FCC Special Temporary Authority licenses SpaceX filed for on August 30th, the company has plans for as many as four additional Starlink satellite launches in 2019, on top of Starlink’s May 23rd launch debut.

Additionally, SpaceX simultaneously requested that the FCC modify its current Starlink application to permit a slight change in orbital characteristics that would drastically improve the broadband satellite constellation’s coverage in its early stages. Combined, SpaceX appears to be extremely confident about the status and near-future progress to be made by its prospective Starlink constellation, confidence presumably inspired by the performance of the first 60 “v0.9” satellites launched three months ago.

Beta-test hiccups

Over the last three months, 50 of the 60 Starlink satellites launched on May 23rd have made their way to their final ~550 km (340 mi) circular orbits. As observed by astronomer Jonathan McDowell and partially confirmed by SpaceX’s own official statements, the company remains in contact with and – more or less – in control of all but three of the 60 Starlink prototypes. SpaceX did confirm in late June that two functioning satellites were being intentionally deorbited to test procedures and performance, while another three satellites had partially failed and were to “passively deorbit”.

Based on the phrasing of SpaceX’s June 28th update, it’s ambiguous if communication and/or control has been completely lost with those three satellites. Additionally, five more satellites have remained paused partway between their ~440 km insertion orbits and ~550 km operational orbits, described two months ago as “going through checkouts prior to completing their orbit raise.” For unknown reasons, that orbit raise never happened. This leaves SpaceX with 57 of 60 satellites that have effectively ‘survived’ and are still under some form of control, while 50 (83%) of the satellites have successfully reached their nominal operational orbits and are performing as intended.

SpaceX continues to waffle between describing these first 60 satellites – internally known as “Starlink v0.9” – as a development test and the first operational Starlink launch. A ~17% failure rate for satellite orbit raising would be unacceptable for a finished product but, on a positive note, is actually quite impressive if one assumes that the 60 spacecraft are high-fidelity prototypes, not operational satellites.

Although each satellite is just a few square meters, they may be able to serve internet to thousands of people simultaneously. (SpaceX)

In short, there is a lot of room for improvement – particularly in the realm of short and long-term reliability – but the likely fact that “v0.9” signifies a sort of Starlink beta test means that SpaceX’s next Starlink launches will feature updated and bug-fixed hardware. In the realm of satellites, the practice of flying prototypes as early as possible and risking failures to learn from experience is exceedingly rare, but this behavior is entirely consistent with SpaceX’s preferred approach to rocket and spacecraft development.

300 satellites, 7 months

As mentioned above, SpaceX applied for four FCC STA licenses – effectively communications-related launch permits – on August 30th, all for Starlink missions with nominal No Earlier Than (NET) launch dates in 2019. It must be noted that it’s exceptionally rare for the starting dates of STAs to actually correlate with launch dates, but a best-case scenario typically sees a given launch occur within a handful of weeks of that date. STAs last six months, providing plenty of buffer for all but the most extreme launch delays.

MissionDate (NET)
Starlink-1October 10th
Starlink-2October 25th
Starlink-3November 13th
Starlink-4December 8th

Of note, NASASpaceflight.com recently published Cape Canaveral Air Force Station (CCAFS) and Kennedy Space Center (KSC) planning dates for SpaceX’s next two Starlink missions, confirming that the company is planning for launches roughly one week after the dates on its newly-requested FCC STAs. Those official planning dates show two back-to-back Starlink launches no earlier than (NET) October 17th and November 4th.

Advertisement
-
A general overview of Starlink’s bus, payload stacking, and solar arrays. (SpaceX)

In a best-case scenario where SpaceX successfully manufactures, delivers, and prepares the satellites and readies the Falcon 9 rockets assigned to launch them, the company could complete four more Starlink launches between now and the New Year. Sticking to a three-week cadence hopefully set by Starlink-1 and Starlink-2, two more launches could follow around late-November and mid-December. Of course, as just the first few truly operational launches of more or less finalized “v1.0” Starlink satellites, delays from manufacturing through launch flows are probable and should be expected.

Even completing just one more 60-satellite launch of an updated Starlink design would be an impressive achievement, making SpaceX the first and only entity – country or company – to place more than 100 satellites in orbit in the first year of a satellite system’s launch activities. In a best-case scenario, four additional Starlink launches in 2019 would abruptly take SpaceX from two satellite prototypes to operating almost 300 satellites – unequivocally the largest constellation in the world – in no more than seven months.

SpaceX's first Starlink launch was also Falcon 9 booster B1049's third launch ever.(SpaceX/Teslarati)
SpaceX completed its first Starlink launch on May 23rd, flying B1049 for the third time. SpaceX’s next Starlink launch will very likely mark the first time a booster has flown four orbital-class missions. (SpaceX)

Serving customers sooner

According to SpaceX’s Starlink.com website, Starlink will be able to start serving customers at Northern US and southern Canadian latitudes after just six launches (360 satellites), with limited “global coverage of the populated world” available after 24 launches (1440 satellites). However, per an FCC license modification request published on August 30th, the same day as 8 launch STAs, the company believes it can dramatically expedite Starlink coverage (regardless of launch rate) with one relatively simple modification.

This modification would leave inclination (orbit angle relative to Earth’s rotational axis), orbital altitude, and the number of satellites and launches completely unchanged, modifying Starlink’s orbital planes instead. It’s an extreme simplification of the reality of orbital mechanics, but one can imagine orbital planes as roughly akin to lanes on a road. To increase their reach, SpaceX wants to deploy Starlink satellites to three separate planes each launch, ultimately tripling the number of ‘lanes’ (from 24 to 72) while cutting the number of satellites in each ‘lane’ by two-thirds (from 66 to 22). In this analogy, it is logically easier to build fewer ‘lanes’, referring – in this case – to the challenge it poses to the launch vehicle, satellites, or both. SpaceX would only be able to triple Starlink’s orbital ‘lanes’ by requiring the satellites to do the bulk of their own orbit raising, leaning heavily on the performance and reliability of their SpaceX-built electric (ion) propulsion.

According to SpaceX, this could as much as halve the number of launches needed to achieve a given level of Starlink coverage, meaning that SpaceX’s early constellation could reach its initial operational status up to twice as quickly. SpaceX believes that this updated orbital layout of Starlink’s 1584 low Earth orbit (LEO) satellites would also significantly improve coverage and capabilities for areas with high population density (i.e. big cities).

Whether or not the FCC sees fit to rapidly grant SpaceX’s modification request in the next ~8 weeks, SpaceX’s next Starlink launches will be a major step forward for the company’s nascent communications constellation.

Check out Teslarati’s Marketplace! We offer Tesla accessories, including for the Tesla Cybertruck and Tesla Model 3.

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

Advertisement
Comments

News

Starlink launches Communities Program for passive income through internet sharing

Published

on

(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

Continue Reading

News

Tesla just made its headlights even better through a software update

Published

on

Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

Continue Reading

Lifestyle

Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

Published

on

By

Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

Continue Reading