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SpaceX rocket performs first last-second launch abort in years, delaying Starlink mission

A SpaceX Falcon 9 rocket has aborted a launch after booster ignition for the first time in four years. (Richard Angle)

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A Falcon 9 rocket has performed SpaceX’s first last-second launch abort in years, shutting down the booster’s main engines and preventing liftoff just milliseconds after ignition.

Scheduled to lift off at 9:22 am EDT (13:22 UTC) on March 15th, SpaceX will now wait until no earlier than (NET) 8:21 am EDT (12:21 UTC) on Wednesday, March 18th for the sixth 60-satellite Starlink mission’s next launch attempt. Featuring an exceptionally flight-proven Falcon 9 booster and marking the second time ever SpaceX has reused a payload fairing, yesterday’s launch abort is also unique in its own right.

Notably, shortly after the launch countdown froze and Falcon 9 shut down at T-00:00:00, a launch operator – on-console either in Florida or at SpaceX’s Hawthorne, CA headquarters – revealed that the rocket had triggered a “launch abort on engine high power”. To explain that decision, a little background on how SpaceX launches its rockets and what exactly abort conditions are is necessary.

Software has always been a central part of SpaceX’s launch vehicles, treated more like a first-class citizen in design and engineering instead of the reluctant necessity other launch providers have frequently relegated it to. For anyone that’s watched numerous SpaceX launch webcasts, some might recognize the familiar “vehicle is in startup” callout that made around T-1 minute to liftoff. Standard on most modern launch vehicles, SpaceX’s Falcon rockets use onboard computers to take over their countdowns shortly before launch.

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This is mainly done to allow the vehicle to simultaneously analyze thousands of channels of telemetry far faster and more reliably than humans ever could. During today’s launch attempt, that meant that Falcon 9 saw something it didn’t like just milliseconds before it was scheduled to command the release of the pad’s hold-down clamps and lift off.

For just a moment, Falcon 9 booster B1048 ignited at least some of its nine Merlin 1D engines before the rocket’s own software commanded an abort. (Richard Angle)

Per one of SpaceX’s on-console engineers, the specific issue Falcon 9’s computer flagged was an “engine high power” alert. Soon after, SpaceX provided an update on Twitter, stating that the abort was “triggered due to out-of-family data during [an] engine power check” – putting the blame more on the sensors and software used to determine engine thrust than the engine hardware itself. An actual hardware or software failure that caused one or several booster engines to exceed their design limits could have potentially damaged B1048’s Merlin 1Ds, likely requiring weeks of repairs or a full swap with a different booster.

Given that Falcon 9 B1048 has already performed four orbital-class launches, hardware issues would not come as a major shock, but the successful static fire test it completed on Saturday made that far less likely. SpaceX’s confirmation that it was looking at an “out-of-family” reading thankfully means that only one of several thrust sensors showed the Falcon 9 booster producing too much thrust.

Falcon 9 B1049 (B1048’s successor) lifted off for the fourth time with a batch of 60 Starlink satellites on January 7th. (Richard Angle)

With any luck, post-ignition launch aborts will continue to be extremely rare for SpaceX’s Falcon launch vehicle family. The last such abort occurred in February 2016, more than four years and several booster ‘Block’ iterations ago.

Starlink L6 (V1 L5) is now scheduled to launch on Wednesday, March 18th, giving SpaceX workers some 72 hours to inspect Falcon 9 B1048’s engines, replace thrust sensors, tweak software, and prepare for a second launch attempt. Drone ship Of Course I Still Love You (OCISLY), fairing recovery ships GO Ms. Tree and GO Ms. Chief, and another support vessel or two remain on station in the Atlantic Ocean and will have to wait a bit longer for their next rocket recovery attempts.

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Tesla hasn’t adopted Apple CarPlay yet for this shocking reason

Many Apple and iPhone users have wanted the addition, especially to utilize third-party Navigation apps like Waze, which is a popular alternative. Getting apps outside of Tesla’s Navigation to work with its Full Self-Driving suite seems to be a potential issue the company will have to work through as well.

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Credit: Michał Gapiński/YouTube

Perhaps one of the most requested features for Tesla vehicles by owners is the addition of Apple CarPlay. It sounds like the company wants to bring the popular UI to its cars, but there are a few bottlenecks preventing it from doing so.

The biggest reason why CarPlay has not made its way to Teslas yet might shock you.

According to Bloomberg‘s Mark Gurman, Tesla is still working on bringing CarPlay to its vehicles. There are two primary reasons why Tesla has not done it quite yet: App compatibility issues and, most importantly, there are incredibly low adoption rates of iOS 26.

Tesla’s Apple CarPlay ambitions are not dead, they’re still in the works

iOS 26 is Apple’s most recent software version, which was released back in September 2025. It introduced a major redesign to the overall operating system, especially its aesthetic, with the rollout of “Liquid Glass.”

However, despite the many changes and updates, Apple users have not been too keen on the iOS 26 update, and the low adoption rates have been a major sticking point for Tesla as it looks to develop a potential alternative for its in-house UI.

It was first rumored that Tesla was planning to bring CarPlay out in its cars late last year. Many Apple and iPhone users have wanted the addition, especially to utilize third-party Navigation apps like Waze, which is a popular alternative. Getting apps outside of Tesla’s Navigation to work with its Full Self-Driving suite seems to be a potential issue the company will have to work through as well.

According to the report, Tesla asked Apple to make some changes to improve compatibility between its software and Apple Maps:

“Tesla asked Apple to make engineering changes to Maps to improve compatibility. The iPhone maker agreed and implemented the adjustments in a bug fix update to iOS 26 and the latest version of CarPlay.”

Gurman also said that there were some issues with turn-by-turn guidance from Tesla’s maps app, and it did not properly sync up with Apple Maps during FSD operation. This is something that needs to be resolved before it is rolled out.

There is no listed launch date, nor has there been any coding revealed that would indicate Apple CarPlay is close to being launched within Tesla vehicles.

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Starlink restrictions are hitting Russian battlefield comms: report

The restrictions have reportedly disrupted Moscow’s drone coordination and frontline communications.

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A truckload of Starlink dishes has arrived in Ukraine. (Credit: Mykhailo Fedorov/Twitter)

SpaceX’s decision to disable unauthorized Starlink terminals in Ukraine is now being felt on the battlefield, with Ukrainian commanders reporting that Russian troops have struggled to maintain assault operations without access to the satellite network. 

The restrictions have reportedly disrupted Moscow’s drone coordination and frontline communications.

Lt. Denis Yaroslavsky, who commands a special reconnaissance unit, stated that Russian assault activity noticeably declined for several days after the shutdown. “For three to four days after the shutdown, they really reduced the assault operations,” Yaroslavsky said.

Russian units had allegedly obtained Starlink terminals through black market channels and mounted them on drones and weapons systems, despite service terms prohibiting offensive military use. Once those terminals were blocked, commanders on the Ukrainian side reported improved battlefield ratios, as noted in a New York Post report.

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A Ukrainian unit commander stated that casualty imbalances widened after the cutoff. “On any given day, depending on your scale of analysis, my sector was already achieving 20:1 (casuality rate) before the shutdown, and we are an elite unit. Regular units have no problem going 5:1 or 8:1. With Starlink down, 13:1 (casualty rate) for a regular unit is easy,” the unit commander said.

The restrictions come as Russia faces heavy challenges across multiple fronts. A late January report from the Center for Strategic and International Studies estimated that more than 1.2 million Russian troops have been killed, wounded, or gone missing since February 2022.

The Washington-based Institute for the Study of War also noted that activity from Russia’s Rubikon drone unit declined after Feb. 1, suggesting communications constraints from Starlink’s restrictions may be limiting operations. “I’m sure the Russians have (alternative options), but it takes time to maximize their implementation and this (would take) at least four to six months,” Yaroslavsky noted. 

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Tesla Korea hiring AI Chip Engineers amid push for high-volume AI chips

Tesla Korea stated that it is seeking “talented individuals to join in developing the world’s highest-level mass-produced AI chips.”

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Credit: xAI/X

In a recent post on X, Tesla Korea announced that it is hiring AI Chip Design Engineers as part of a project aimed at developing what the company describes as the world’s highest-volume AI chips. CEO Elon Musk later amplified the initiative.

Tesla Korea stated that it is seeking “talented individuals to join in developing the world’s highest-level mass-produced AI chips.”

“This project aims to develop AI chip architecture that will achieve the highest production volume in the world in the future,” Tesla Korea wrote in its post on X.

As per Tesla Korea, those who wish to apply for the AI Chip Design Engineer post should email Ai_Chips@Tesla.com and include “the three most challenging technical problems you have solved.”

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Elon Musk echoed the hiring push in a separate post. “If you’re in Korea and want to work on chip design, fabrication or AI software, join Tesla!” he wrote.

The recruitment effort in South Korea comes as Tesla accelerates development of its in-house AI chips, which power its Full Self-Driving (FSD) system, Optimus humanoid robot, and data center training infrastructure.

Tesla has been steadily expanding its silicon development teams globally. In recent months, the company has posted roles in Austin and Palo Alto for silicon module process engineers across lithography, etching, and other chip fabrication disciplines, as noted in a Benzinga report.

Tesla Korea’s hiring efforts align with the company’s long-term goal of designing and producing AI chips at massive scale. Musk has previously stated that Tesla’s future AI chips could become the highest-volume AI processors in the world.

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The move also comes amid Tesla’s broader expansion into AI initiatives. The company recently committed about $2 billion into xAI as part of a Series E funding round, reinforcing its focus on artificial intelligence across vehicles, robotics, and compute infrastructure.

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