News
SpaceX rocket performs first last-second launch abort in years, delaying Starlink mission
A Falcon 9 rocket has performed SpaceX’s first last-second launch abort in years, shutting down the booster’s main engines and preventing liftoff just milliseconds after ignition.
Scheduled to lift off at 9:22 am EDT (13:22 UTC) on March 15th, SpaceX will now wait until no earlier than (NET) 8:21 am EDT (12:21 UTC) on Wednesday, March 18th for the sixth 60-satellite Starlink mission’s next launch attempt. Featuring an exceptionally flight-proven Falcon 9 booster and marking the second time ever SpaceX has reused a payload fairing, yesterday’s launch abort is also unique in its own right.
Notably, shortly after the launch countdown froze and Falcon 9 shut down at T-00:00:00, a launch operator – on-console either in Florida or at SpaceX’s Hawthorne, CA headquarters – revealed that the rocket had triggered a “launch abort on engine high power”. To explain that decision, a little background on how SpaceX launches its rockets and what exactly abort conditions are is necessary.
Software has always been a central part of SpaceX’s launch vehicles, treated more like a first-class citizen in design and engineering instead of the reluctant necessity other launch providers have frequently relegated it to. For anyone that’s watched numerous SpaceX launch webcasts, some might recognize the familiar “vehicle is in startup” callout that made around T-1 minute to liftoff. Standard on most modern launch vehicles, SpaceX’s Falcon rockets use onboard computers to take over their countdowns shortly before launch.
This is mainly done to allow the vehicle to simultaneously analyze thousands of channels of telemetry far faster and more reliably than humans ever could. During today’s launch attempt, that meant that Falcon 9 saw something it didn’t like just milliseconds before it was scheduled to command the release of the pad’s hold-down clamps and lift off.

Per one of SpaceX’s on-console engineers, the specific issue Falcon 9’s computer flagged was an “engine high power” alert. Soon after, SpaceX provided an update on Twitter, stating that the abort was “triggered due to out-of-family data during [an] engine power check” – putting the blame more on the sensors and software used to determine engine thrust than the engine hardware itself. An actual hardware or software failure that caused one or several booster engines to exceed their design limits could have potentially damaged B1048’s Merlin 1Ds, likely requiring weeks of repairs or a full swap with a different booster.
Given that Falcon 9 B1048 has already performed four orbital-class launches, hardware issues would not come as a major shock, but the successful static fire test it completed on Saturday made that far less likely. SpaceX’s confirmation that it was looking at an “out-of-family” reading thankfully means that only one of several thrust sensors showed the Falcon 9 booster producing too much thrust.

With any luck, post-ignition launch aborts will continue to be extremely rare for SpaceX’s Falcon launch vehicle family. The last such abort occurred in February 2016, more than four years and several booster ‘Block’ iterations ago.
Starlink L6 (V1 L5) is now scheduled to launch on Wednesday, March 18th, giving SpaceX workers some 72 hours to inspect Falcon 9 B1048’s engines, replace thrust sensors, tweak software, and prepare for a second launch attempt. Drone ship Of Course I Still Love You (OCISLY), fairing recovery ships GO Ms. Tree and GO Ms. Chief, and another support vessel or two remain on station in the Atlantic Ocean and will have to wait a bit longer for their next rocket recovery attempts.
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News
Starlink launches Communities Program for passive income through internet sharing
Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.
Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.
Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.
Big news! SpaceX is introducing a new @Starlink for Communities program that lets you earn money by providing Starlink internet to your neighbors or people nearby, who can pay for access by the hour, day, week, or month.
Neighbors pay for the access they need, while the person… pic.twitter.com/DtOUs0Ekvt
— Sawyer Merritt (@SawyerMerritt) October 1, 2026
The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.
A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.
Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.
Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.
Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.
The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.
Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration
Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.
The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.