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SpaceX begins launching new shell of polar Starlink satellites

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SpaceX has begun launching a new group of Starlink satellites that will eventually create a ‘shell’ of near-polar communications satellites capable of serving some of the most remote customers on Earth.

Known as Starlink Group 3-1, the mission was also SpaceX’s 50th dedicated Starlink launch since the company first launched a full batch of prototype satellites in May 2019. Just three years later, SpaceX’s Starlink constellation is responsible for roughly half of all working satellites currently in Earth orbit – a figure that is likely to continue to grow for the indefinite future.

Falcon 9 lifted off from SpaceX’s Vandenberg Space Force Base (VSFB) SLC-4E pad at 6:39 pm PDT on July 10th carrying 46 Starlink V1.5 satellites – a payload of around 14 tons (~30,000 lb). SpaceX reduced the number of satellites from the usual 53 to account for the mission’s unusual (relative to Starlink) trajectory and target orbit. Instead of the usual dozens of missions to a fairly ordinary 53-degree orbit around Earth’s midlatitudes and equatorial regions, Starlink 3-1 is the first of several planned missions to a near-polar orbit in which satellites will cross Earth’s equatorial plane at an angle of 97.6 degrees

That orbit is technically slightly retrograde or against the direction of Earth’s rotation, which means that Starlink Group 3 launches will have to work against Earth’s rotation – a bit like trying to climb the wrong escalator. It isn’t SpaceX’s first Starlink launch to a near-polar orbit: the company has technically launched 15 Starlink prototypes to a variety of slightly different sun-synchronous orbits very similar to Starlink 3-1’s target. SpaceX also launched a single batch of Starlink Group 2 satellites to a 70-degree semi-polar shell in September 2021. The purpose of the 51 Starlink 2-1 satellites – only 19 of which appear to be operational – is unclear, though, and only 3 of the other 15 prototypes are still in orbit.

As a result, Group 3 could become the first polar Starlink ‘shell’ to truly enter general service. SpaceX already has plans for a second Group 3 launch – Starlink 3-2 – as early as the end of July, and at 46 satellites apiece, as few as eight launches will be needed to complete the 348-satellite shell. Once complete, it should give SpaceX the ability to serve customers in high-latitude and polar regions.

If or when the US Federal Communications Commission (FCC) gives SpaceX permission to activate thousands of intersatellite laser links installed on the ~1000 Starlink V1.5 satellites already in orbit, the new polar shell could even allow Starlink to connect planes, ships, or outposts that are hundreds or thousands of miles from the nearest ground station. In theory, polar Starlink satellites could even connect Antarctic research outposts to the internet.

https://twitter.com/TomCross/status/1546322117309870081

Starlink 3-1 was SpaceX’s 50th dedicated Starlink launch since May 2019 and 49th operational Starlink launch since November 2019, bringing the total number of working Starlink satellites in orbit to 2518. Of those 2518, more than 2000 have reached operational orbits and are likely serving some of SpaceX’s roughly half a million customers. Thanks to apparent improvements in reliability that have seen only 9 of 1065 Starlink V1.5 satellites suffer technical failures since launches began in November 2021, almost 90% of all the Starlink satellites SpaceX has ever launched are still in orbit – and functional – today.

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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