News
SpaceX begins launching new shell of polar Starlink satellites
SpaceX has begun launching a new group of Starlink satellites that will eventually create a ‘shell’ of near-polar communications satellites capable of serving some of the most remote customers on Earth.
Known as Starlink Group 3-1, the mission was also SpaceX’s 50th dedicated Starlink launch since the company first launched a full batch of prototype satellites in May 2019. Just three years later, SpaceX’s Starlink constellation is responsible for roughly half of all working satellites currently in Earth orbit – a figure that is likely to continue to grow for the indefinite future.
Falcon 9 lifted off from SpaceX’s Vandenberg Space Force Base (VSFB) SLC-4E pad at 6:39 pm PDT on July 10th carrying 46 Starlink V1.5 satellites – a payload of around 14 tons (~30,000 lb). SpaceX reduced the number of satellites from the usual 53 to account for the mission’s unusual (relative to Starlink) trajectory and target orbit. Instead of the usual dozens of missions to a fairly ordinary 53-degree orbit around Earth’s midlatitudes and equatorial regions, Starlink 3-1 is the first of several planned missions to a near-polar orbit in which satellites will cross Earth’s equatorial plane at an angle of 97.6 degrees
That orbit is technically slightly retrograde or against the direction of Earth’s rotation, which means that Starlink Group 3 launches will have to work against Earth’s rotation – a bit like trying to climb the wrong escalator. It isn’t SpaceX’s first Starlink launch to a near-polar orbit: the company has technically launched 15 Starlink prototypes to a variety of slightly different sun-synchronous orbits very similar to Starlink 3-1’s target. SpaceX also launched a single batch of Starlink Group 2 satellites to a 70-degree semi-polar shell in September 2021. The purpose of the 51 Starlink 2-1 satellites – only 19 of which appear to be operational – is unclear, though, and only 3 of the other 15 prototypes are still in orbit.

As a result, Group 3 could become the first polar Starlink ‘shell’ to truly enter general service. SpaceX already has plans for a second Group 3 launch – Starlink 3-2 – as early as the end of July, and at 46 satellites apiece, as few as eight launches will be needed to complete the 348-satellite shell. Once complete, it should give SpaceX the ability to serve customers in high-latitude and polar regions.
If or when the US Federal Communications Commission (FCC) gives SpaceX permission to activate thousands of intersatellite laser links installed on the ~1000 Starlink V1.5 satellites already in orbit, the new polar shell could even allow Starlink to connect planes, ships, or outposts that are hundreds or thousands of miles from the nearest ground station. In theory, polar Starlink satellites could even connect Antarctic research outposts to the internet.
Starlink 3-1 was SpaceX’s 50th dedicated Starlink launch since May 2019 and 49th operational Starlink launch since November 2019, bringing the total number of working Starlink satellites in orbit to 2518. Of those 2518, more than 2000 have reached operational orbits and are likely serving some of SpaceX’s roughly half a million customers. Thanks to apparent improvements in reliability that have seen only 9 of 1065 Starlink V1.5 satellites suffer technical failures since launches began in November 2021, almost 90% of all the Starlink satellites SpaceX has ever launched are still in orbit – and functional – today.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.
News
Tesla says fixes on Full Self-Driving’s two biggest issues are on the way
Tesla Full Self-Driving is set to receive improvements to address its two biggest issues, according to a company engineer.
Director of Engineering at Tesla AI, Phil Duan, revealed in a post on X that improvements to both pothole avoidance and navigation “are coming,’ something we have heard many times in the past. However, there are a few things that seem to hint that things might be different this time around.
Improvements on both are coming.
— Phil Duan (@pduan) October 1, 2026
Pothole avoidance, navigation, speed control, and left lane camping are some of the most prevalent and frequently mentioned shortcomings of the Full Self-Driving suite. These are a few of the biggest issues that have kept Tesla Full Self-Driving as a Supervised suite, meaning drivers must remain attentive during operation.
Pothole Avoidance
Pothole avoidance was first mentioned as an “Upcoming Improvement” with the Tesla Full Self-Driving v14.3 update back in early April of this year. It was listed alongside “Expand reasoning to all behaviors beyond destination handling.”
It’s been six months since we first saw pothole avoidance explicitly mentioned, and it has not moved beyond that and joined the main release notes yet.
Tesla has not shed any light on why pothole avoidance has been such an issue for it to solve, but it also has issues identifying large bumps much of the time, so its modeling of sudden changes in road conditions is likely pretty weak at this particular point. I’ve had more issues with large bumps than potholes, personally, but both are issues that need to be resolved.
This is that big bounce that I mentioned in the quoted post.
It’s just a tad too drastic to take at the speed FSD wants to go over it. You can see me quickly swipe down into Sloth, but I intervened. https://t.co/K20PK9ysBg pic.twitter.com/81Oc82ZJcZ
— TESLARATI (@Teslarati) August 2, 2026
It makes sense that things might be pretty close to being released to the public, as we are going on such an extensive period of time between it being mentioned and it actually being deployed.
Navigation
Navigation is likely the most painful part of using Full Self-Driving, as it routinely takes strange routes, has trouble with local rules (like Except Right Turn Stop Signs in Pennsylvania), and sometimes does not realize that maneuvers it is suggesting are against the law. Turning out of my neighborhood, you cannot turn left, yet my Model Y still suggests it roughly 70 percent of the time when I’m leaving.
However, Tesla might be close to a breakthrough on this. With the Summer Update, Tesla added “Preferred Routes” alongside “Automatic Navigation.”
Preferred Routes prioritized roads that the driver had actually taken before, instead of always defaulting to what the vehicle believes is the most efficient path. This has already solved many of my issues. Formerly, I would turn off the Online Routing setting, and that would eliminate most of my complaints with routing, but then you lose out later on the Live Traffic Visualization.
Tesla’s Navigation has improved tremendously thanks to the Preferred Routes release with the Summer Update, but it still could use some polishing, as it still suggests strange routes from time to time, and it also has a lot of issues getting out of a parking lot. I find that those truly confuse FSD sometimes.