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SpaceX fires up first upgraded Starship engine

A Raptor 1 engine performs a static fire in 2019. (SpaceX)

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CEO Elon Musk has implicitly revealed that SpaceX recently conducted the first test of Starship’s new Raptor 2 engine.

Aside from kicking off integrated static fire testing of a refined, operationalized version of Raptor, the first prototype may have briefly become the most powerful engine of its kind ever tested before destroying itself. While not quite as successful as the first static fire campaign of a full-scale Raptor 1 engine, which survived several tests, the first Raptor 2 prototype’s early demise is still a routine part of engine development and is the start of a process that should ultimately produce a Super Heavy booster with 50% more thrust than the next most powerful rocket ever flown.

Prior to last weekend, it’s likely that competitor Blue Origin’s BE-4 – still in development and hoped to one day power ULA’s Vulcan and the company’s own reusable New Glenn – was the most powerful methane/oxygen rocket engine ever tested. BE-4 is designed to produce up to 244 tons (~539,000 lbf) of thrust. On its very first static fire, it appears that SpaceX’s first finished Raptor 2 prototype has narrowly stolen BE-4’s crown, briefly generating main combustion chamber pressures of 321 bar (~4650 psi) and as much as 245 tons (~540,000 lbf) of thrust.

To BE-4’s credit, the engine (at least as far as Blue Origin’s sparse public communications go) didn’t destroy itself after its first full-thrust static fire. Raptor 2 wasn’t so lucky and apparently exploded before completing its first test. There’s also some ambiguity as Blue Origin’s own website pegs BE-4 thrust at “2400 kN (550,000 lbf)” when 2400 kilonewtons is actually equivalent to 539,000 lbf. Regardless, designed to produce up to 230 tons (~510,000 lbf) of thrust in flight, Musk has said that Raptor 2 or V2.0 “is a major improvement in simplification” over Raptor 1, which nominally produces up to 185 tons (~410,000 lbf) of thrust at chamber pressures closer to 270 bar (~3900 psi).

It’s not all that surprising, then, that the first Raptor 2 prototype ever completed exploded when SpaceX pushed it to almost 107% of its maximum rated thrust and main chamber pressure during its first test.

Though impressive, SpaceX has technically pushed Raptor 1 prototypes further – and without failure. Musk later indicated that there was some damage present but a fairly young Raptor 1 engine still made it all the way up to 330 bar (~4800 psi) and spent about 10 seconds at chamber pressures above 320 bar without failure during an August 2020 stress test. Still, had the Raptor 2 prototype also made it to 330 bar, it would have produced around 252 tons (555,000 lbf) of thrust – 12% more than its Raptor 1 predecessor.

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Super Heavy boosters will ultimately have 33 more or less identical sea-level-optimized Raptors – 13 Raptor Center (RC) engines with thrust vectoring and 20 Raptor Boost (RB) engines without. (NASASpaceflight – bocachicagal)
Starship’s design features three Raptor Centers and three Raptor Vacuums. Musk has suggested a variant with 3 RCs and 6 RVs as a possible upgrade path. (Elon Musk)

According to Musk, the main differences between Raptor 1 and Raptor 2 are “much cleaner” plumbing and wire harnesses and a wider combustion chamber throat, which allows the engine to produce more thrust in roughly the same package at the cost of a slight efficiency loss. Over the last two years, the CEO has mentioned the possibility of a power-optimized Raptor variant with up to 300 tons of thrust but in recent months, Musk says SpaceX has decided to keep the Raptor family as streamlined as possible and opted for just two variants – one with a sea-level nozzle (Raptor Center and Boost) and one with a larger vacuum-optimized nozzle (RVac).

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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