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SpaceX raises more than half a billion dollars for Starship, Starlink programs

SpaceX has secured another ~$570 million to continue developing its ambitious Starlink and Starship programs. (SpaceX)

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In the last three months, SpaceX has managed to raise more than half a billion dollars from private investors, money that will likely go directly into the company’s ambitious Starship and Starlink programs.

Despite a huge amount of public focus now placed on SpaceX’s successfully-realized human spaceflight ambitions, said by NASA to have been viewed live by no less than 10 million people around the world, the company is still committed to two extraordinarily ambitious development programs. Known as Starlink and Starship, both are integral to SpaceX’s founding goal of enabling the sustainable expansion of humanity into space.

Starship aims to be the world’s first fully-reusable orbital-class launch vehicle, nominally enabling SpaceX to place 150 metric tons (330,000 lb) in orbit with a single, low-cost launch. With orbital refueling from other Starship tankers, SpaceX could potentially send dozens of people to Mars at a cost that could put a ticket in reach of hundreds of millions of – if not more than a billion – people around the world. Starlink is no less ambitious and aims to blanket every inch of the Earth with high-quality, low-cost broadband internet via a fleet of more than 40,000 satellites. Both share three main similarities: they offer immense technical challenges, require extremely capital-intensive development programs, and may – if successful – enable the sustainable settlement of Mars.

With a whole lot of luck, this image could one day be realized with the help of Starship and Starlink. (SpaceX)

First reported by CNBC after SpaceX amended an SEC filing on May 26th, the news unsurprisingly fell through the cracks less than 24 hours before the company attempted its inaugural NASA astronaut launch. Initially said to have raised $567 million out of a target of $500 million, CNBC later revised their report on SpaceX’s latest round of funding, instead stating that the company had raised $346 million with a $349.9 million funding round.

As it turns out, the initial report was technically correct aside from its assertion that SpaceX was pursuing a $500M raise. Between two separate funding rounds seeking $250 million and $349.9 million, both opened on February 28th, 2020, SpaceX was able to raise $567 million of the $599.9 million it was hoping for from 27 investors. Based on SEC filings, SpaceX has now raised more than $1.6 billion since the start of 2019, nearly all of which has likely gone towards its expensive Starship and Starlink programs.

An Earth-based view of SpaceX’s Starlink satellites in orbit. (Richard Angle)
Despite a recent setback, SpaceX’s Starship program has made extraordinary progress in the last six months. (NASASpaceflight – bocachicagal)

Incredibly, in just the last five months, SpaceX has managed to launch 360 Starlink satellites, while the next launch – scheduled no earlier than (NET) June 3rd – should give the company an orbital fleet around 475 satellites strong. Admittedly, 475 satellites represent barely more than 1% of the fleet SpaceX will need to realize its full Starlink ambitions, but it’s already the largest operational satellite constellation by more than a factor of two. By Starlink-14, potentially launching as early as August 2020, SpaceX can begin generating revenue by serving customers internet, revenue that – once profitable – could partially or fully fund Starship and Mars settlement development.

Two Starship prototypes – SN5 and SN6 – near completion at SpaceX’s South Texas factory. (NASASpaceflight – bocachicagal)

In the same period of time, SpaceX has dramatically expanded its South Texas Starship production facilities, built and tested several test tanks past the pressures needed for orbital flight, built and tested three full-scale Starship prototypes, and performed five successful Raptor engine static fires with one of those vehicles.

In short, the company has made extraordinary progress. Thanks to the unprecedented efficiency of Starship and Starlink production and the low cost and reusability of Falcon 9, SpaceX has also done so on a shoestring budget that would make its competitors and national space agencies recoil in disbelief. With another half a billion dollars in the bank and the continued support of Japanese billionaire Yusaku Maezawa, SpaceX has likely secured at least another 12-18 months of full-steam-ahead Starship and Starlink development.

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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