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SpaceX’s first 33-engine Super Heavy booster reaches full height

After a bit less than three months of work, SpaceX has finished stacking its newest Super Heavy booster. (Starship Gazer)

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Approximately 11 weeks after the process began, SpaceX has finished stacking its newest Super Heavy booster prototype – the first of its kind intended to host 33 new Raptor V2 engines.

Designed to launch Starship’s massive, namesake upper stage part of the way to orbit, Super Heavy is in many ways simpler than Starship but just as complex and unprecedented in others. Ignoring SpaceX’s unusual plans to have boosters land on huge mechanical arms installed on a skyscraper-sized tower, Super Heavy is ‘merely’ a large vertical-launch, vertical-landing liquid rocket booster – the likes of which SpaceX already has extensive experience with through Falcon 9 and Falcon Heavy. What mainly sets Super Heavy apart is its sheer scale.

Measuring around 69 meters (~225 ft) from tip to tail, Super Heavy – just one of two Starship stages – is almost as tall as an entire two-stage Falcon 9 or Falcon Heavy rocket. At nine meters (~30 ft) wide, a single Super Heavy booster – effectively a giant steel tube – should be able to store at least six or seven times as much propellant as Falcon 9 and about two to three times as much as Falcon Heavy. Engine count and peak thrust are similarly staggering.

SpaceX’s newest Super Heavy prototype – Booster 7 (B7) – expands those engine-related capabilities even further. Instead of the 29 Raptor V1 engines installed on Super Heavy B4, Booster 7 is designed to support up to 33 Raptor V2 engines. While the V2 design significantly simplifies Raptor’s design to make it easier to build, install, and operate, it also substantially boosts maximum thrust from around 185 tons (~410,000 lbf) to at least 230 tons (~510,000 lbf). In theory, if Super Heavy B7 is outfitted with a full 33 Raptor V2 engines capable of operating at that claimed thrust level, Booster 7 could theoretically produce at least 40% more thrust than Booster 4. B4, however, has yet to attempt a single static fire.

The fact that SpaceX hasn’t put Booster 4 through a single full wet dress rehearsal (a launch simulation just shy of ignition) or static fire test after more than half a year at the orbital launch site has led many to assume that the prototype is likely headed for premature retirement. With Booster 7 now perhaps just a week or two away from test-readiness, SpaceX finally has a viable replacement capable of both carrying the flame forward and kicking off the qualification of the first prototype designed to use Raptor V2 engines.

Raptor V1 (right) and V2 (left and center right). (SpaceX/Richard Angle)

Booster 7 features a number of other design changes, including sleeker raceways (external conduits that protect wiring and smaller plumbing); a different layout of the pressure vessels, ‘hydraulic power units,’ and umbilical panel installed on its aft; and significant changes to the aerocovers that slot over that aft hardware. Beyond its Raptor engines, the two next most substantial modifications made to Super Heavy Booster 7 are arguably a pair of strake-like aerocovers and the addition of large internal ‘header’ tanks meant to store landing propellant.

A series of new sharp-edged aerocovers are now expected to slot over the top of two new pairs of five composited-overwrapped pressure vessels (COPVs) that run about a third of the way up Booster 7’s tanks. It’s possible that they will function a bit like strakes, fixed wing-like structures designed to improve aerodynamic stability. In comparison, Super Heavy B4 has four sets of two COPVs spaced evenly around the outside of its engine section.

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Super Heavy B7’s apparent aerocover ‘strakes’ look a bit like a poor man’s version of New Glenn’s aft aerosurfaces. (Blue Origin)

Finally, SpaceX appears to have upgraded Super Heavy Booster 7 with a full set of internal header tanks, meaning that it should now be able to store all needed landing propellant in separate tanks. That significantly decreases the amount of pressurization gas required and makes it much easier to ensure that Super Heavy’s Raptor engines are fed with an uninterrupted flow of propellant during complex in-space and in-atmosphere maneuvers. Following SpaceX’s decision to turn Super Heavy’s tank vents into maneuvering thrusters, header tanks should also decrease the chances of liquid propellant being accidentally vented while the booster is in microgravity/free-fall conditions.

With any luck, Super Heavy B7 will be fully assembled and ready for proof testing. It’s very likely that it will take SpaceX several more months to mature Raptor V2’s design into something ready for flight and produce and qualify at least 33 of the engines but in the interim, Booster 7 can hopefully kick off cryogenic proof and wet dress rehearsal testing as early as late March or early April.

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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