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SpaceX installs Starship booster on orbital launch mount for the third time
After several signs of imminent activity on Sunday, SpaceX has installed Super Heavy Booster 4 (B4) on Starbase’s lone ‘orbital launch mount’ for the third time.
Around 10am CST (UTC-6), SpaceX began retracting more than a dozen clamps that hold the 69m (~225 ft) tall Super Heavy – the largest booster ever built – to its transport and work stand. By 11:30am, Booster 4 was safely extracted from the stand and hovering above it as the lift team crossed their Ts and dotted their Is before proceeding. SpaceX’s newest Starbase crane then spun around and crawled a short distance to the orbital launch mount, where it lifted Booster 4 above the mount.
In a process that this particular Super Heavy prototype is thoroughly familiar with, SpaceX then very carefully lowered B4 down into the center of the donut-shaped orbital launch mount, where 20 separate clamps – each capable of deploying and retracting – form a support ring and giant hold-down clamp.
It’s unclear how exactly that process of mount installation works but it could be quite the orchestration. By all appearances, Super Heavy hold-down clamps – mechanical devices designed to hold the booster to its work stand or keep it immobile on the launch mount during a variety of test – work by reaching inside the lip of the booster’s aft ‘skirt,’ which sports a very sturdy ring of steel that 20 Raptor Boost engines mount to and push against. The 20 clamps fit precisely between each of those 20 outer Raptors and grab onto Super Heavy from the inside.
Just before liftoff, all 20 hold-down clamps will rapidly retract back into the orbital launch mount. So will another 20 small quick-disconnect umbilical panels designed to supply every single Raptor Boost engine with the gases they need to ignite. The primary booster quick-disconnect – which connects Super Heavy to power, communications, and propellant supplies – will also retract into a hooded enclosure at some point during the process. Finally, a giant, swinging arm located about halfway up Starbase’s ‘launch tower’ will retract a similar quick-disconnect panel for Starship fueling, retract two claw-like support arms, and swing back for liftoff.
Altogether, while there are likely even more than just those described above, a single Starship launch will require at least 44 separate devices to successful actuate in rapid and precise succession – 41 for Super Heavy and at least 3 for Starship. That incredible complexity – probably making Starship’s the most mechanically complex launch mount in the history of rocketry – may partially explain why Super Heavy Booster 4 has yet to even attempt a single proof test more than four months after it first left the high bay it was built in.
Without a functioning orbital launch mount, it hasn’t been possible to fully test a Super Heavy booster. With any luck, on their third rendezvous, both Booster 4 and the orbital launch mount are finally close enough to completion to perform some serious testing. At the absolute minimum, everything appears to be in order for SpaceX to properly connect Super Heavy to the launch mount and pad for the first time – the process of which is already underway. Aside from connecting B4 to the mount’s hold-down clamps, which has been done twice before, SpaceX can now attach all 20 Raptor quick-disconnects and the main booster quick-disconnect to a Super Heavy for the first time. Further up the tower, SpaceX can also partially test out the Starship quick-disconnect arm, which is half-designed to grab onto and stabilize Super Heavy.
SpaceX currently has road closures (signifying plans for ship, booster, or pad testing) scheduled on Tuesday through Friday this week, hinting at the possibility that Super Heavy B4 could finally start proof testing in mid-December.
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Tesla’s reason for Starlink integration on Cybercab might surprise you
Tesla’s reason for Starlink integration on Cybercab might surprise you, as the company’s Head of AI, Ashok Elluswamy, finally shed some light on the reason they are putting a satellite internet terminal on its ride-hailing-geared vehicle.
On Monday, Tesla officially confirmed that it would integrate Starlink V5 terminals into Cybercab vehicles, something many Tesla fans had figured the company would do, as the vehicle is primarily geared toward giving rides without any passenger intervention.
Starlink V5 directly integrated in Cybercab pic.twitter.com/FxzTtzjB6I
— Tesla (@Tesla) July 20, 2026
The ability to access the internet would allow riders to work or play in the car with their devices. It seemed like a more-than-reasonable feature to add to the Cybercab, which made its way off the production lines for the first time earlier this year.
Tesla reveals first vehicle model to receive Starlink integration
However, the move is not for the rider, as Elluswamy confirmed on Monday night. Instead, it’s actually for Tesla to be able to have a constant connection to the cars in the Robotaxi fleet so it can troubleshoot issues, contact riders, or resolve other issues.
Elluswamy said:
“It is still not required for safe operation of the vehicle. Connectivity is primarily meant for navigation, customer service and, in general, fleet management.”
It is still not required for safe operation of the vehicle. Connectivity is primarily meant for navigation, customer service and, in general, fleet management.
— Ashok Elluswamy (@aelluswamy) July 20, 2026
Many initially assumed the option of constant connectivity would be enabled on the Cybercab for passenger entertainment or work. With the Cybercab, passengers won’t be doing anything but enjoying the ride, so it seemed more than logical that they would be hanging out with Starlink internet access as an amenity.
However, Tesla’s primary concern with Robotaxi is safety, and nailing these first unsupervised rides is a crucial step to setting a good narrative on how effective driverless transportation can be.
Being able to get in touch with passengers or a vehicle if something is wrong is a crucial part of the overall experience, and preventative measures are being taken by Tesla to ensure a smooth process, even in the worst-case.
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Tesla Robotaxi program expands in Florida to two new cities
Tesla has expanded its Robotaxi program in Florida to include two new cities: Tampa and Orlando.
This marks the second and third cities to be added to the company’s available locations for autonomous ride-hailing in the Sunshine State, joining Miami, which was the first Florida city to offer Robotaxi rides.
Tesla announced the addition of Orlando and Tampa to the Robotaxi program on Tuesday morning. The cities now join Austin, Dallas, Houston, Miami, and the San Francisco Bay Area as locations where Tesla can operate its Robotaxi platform:
Robotaxi now in Tampa & Orlando! pic.twitter.com/fYtmXgJq3O
— Tesla Robotaxi (@robotaxi) July 21, 2026
These rides are unsupervised, as AI Head Ashok Elluswamy confirmed the suite in Florida is operating without safety drivers or anyone within the cabin to assist with operation.
Orlando Tesla Robotaxi Operation
The geofence in Orlando covers a prominent irregular shaded zone on the map, roughly 4-6 miles across in key dimensions, so it likely measures somewhere between 25 and 45 square miles, which is comparable to other early Tesla launches in other cities.
It encompasses central and southern areas bounded by major highways including SR-417 and SR-528, including parts of the Orlando metro core, tourism-adjacent zones, and residential/commercial districts. This represents an initial targeted rollout in a tourist-heavy region, positioned for quick expansion via Tesla’s software updates.
Tampa Tesla Robotaxi Operation
In Tampa, the shape of the geofence is a shaded polygon covering key neighborhoods, explicitly including West Tampa, Tampa Heights, Hyde Park, and downtown Tampa proper, with boundaries along major roads and the Hillsborough River area.
This focuses on high-demand central zones and will offer tourists and citygoers rides without drivers.
Robotaxi Progress
Tesla has been operating Robotaxi since last June, when it launched in Austin. The geofences in most regions have already expanded several times since their launch last year, but the bigger complaint is vehicle availability. Tesla has been working to add more Robotaxi-enabled vehicles to its fleet.
The company still plans to utilize its Cybercab, a new vehicle that is being produced at Gigafactory Texas, for the Robotaxi suite alongside the Model Y, which has been the vehicle of choice for Tesla with early operations.
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Tesla’s AI Chief just hinted at something big for FSD v14 lite owners
Tesla’s AI chief suggests the newest FSD v14 Lite build may finally go wide release.
Tesla’s head of AI, Ashok Elluswamy, noted on Sunday that the newest FSD v14 Lite build rolling out to Hardware 3 cars is likely the version that goes to wide release, the strongest signal yet that Tesla is near to closing out an early access phase that Hardware 3 owners have waited more than a year for.
Elluswamy made the comment in response to an extensive review from Tesla owner Zack, known on X as @BLKMDL3, who tested software version 2026.20.6.10 and detailed the changes in a lengthy post. “FSD v14 Lite (for Tesla AI3 hardware vehicles) review.
The update restarts a rollout that had stalled after its initial release. Tesla began pushing FSD v14 Lite to Hardware 3 early access drivers on June 29, bringing driving behavior learned on the newer Hardware 4 computer down to the more limited chip that has powered Tesla vehicles built between 2019 and early 2023. That release, as we covered in detail, gave roughly 4 million HW3 vehicles their first meaningful update since being frozen on version 12.6 in early 2025.
Tesla Full Self-Driving v14 ‘Lite’ Release Notes: new capabilities and features
The latest build adds features that bring Hardware 3 closer in line with what Hardware 4 owners already have. FSD can now start directly from park without a brake pedal confirmation, a change Zack called a small but meaningful quality of life improvement. The interface also picks up the blue “P” park icon, approaching destination alerts, and a dedicated Self-Driving app with streak tracking, all details previously exclusive to the AI4 branch of v14, as outlined in Tesla’s original release notes.
The stakes around Hardware 3 go beyond software polish. Tesla sold the Full Self-Driving package for years on the promise that every vehicle equipped with it had the hardware needed to eventually drive itself without supervision. That promise broke down during Tesla’s Q1 2026 earnings call, when Musk acknowledged HW3 cars could not run unsupervised FSD, prompting Tesla to offer trade-in discounts and hardware retrofits alongside the Lite software track.
Tesla confirmed HW3 can’t do Unsupervised FSD but there’s more to the story
Tesla has continued to frame v14 Lite as the primary path forward for the HW3 fleet, telling owners in April that international markets would follow the U.S. rollout once regulatory approvals came through. For now, HW3 owners in the early access group are the only ones running the new build. A broader rollout would mark the second major software delivery to the legacy fleet since Tesla first released FSD v14 to Hardware 4 vehicles, and the first sign since June that the Lite program is still moving rather than stuck in early access limbo.