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SpaceX rolls upgraded Super Heavy booster to the launch pad

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SpaceX has begun transporting an upgraded Super Heavy booster to its South Texas launch facilities, where the rocket will likely be tested with a rarely used stand known as the ‘can crusher’.

On Wednesday, March 30th, SpaceX scheduled a temporary road closure – indicative of transport operations – on March 31st. The Friday prior, Super Heavy Booster 7 (B7) left the high bay it was assembled in multiple times, only to roll back inside at the end of the day. More likely than not, SpaceX decided to keep working on the booster inside the shelter of the high bay while a different team focused on preparing Starbase’s orbital launch site (OLS) for B7’s arrival. Simultaneously, moving Booster 7 also made room for SpaceX to begin stacking Booster 8, which began the same day.

Work at the pad has centered around one thing in particular: a massive mechanical device affectionately known as the ‘can crusher.’ Made up of two large steel structures, that structural test stand’s primary purpose is, to some degree, to attempt to crush Starship test tanks and Super Heavy prototypes. SpaceX transported the bottom half of the structural test stand to the orbital launch site a few days before Booster 7’s first brief trip outside the high bay.

A few days later, pictured in the tweet above, unofficial aerial photography of Starbase revealed that SpaceX has modified the stand with 13 hydraulic rams, all but guaranteeing that it will be used to test SpaceX’s next Super Heavy. B7 is the first booster designed to use upgraded Raptor V2 engines – and 33 of them, no less. Boosters 3 and 4 had room for 29 older Raptors. That ~14% increase in engine count required a redesigned thrust section, raising the number of central gimballing Raptors from 9 to 13.

Raptor V2’s upgrades are far more consequential, however. On top of major design simplifications that should slash the cost of manufacturing, Raptor V2’s maximum thrust was boosted from about 185 tons to 230+ tons (~410,000-510,000 lbf). Combined with more engines, Super Heavy Booster 7 could theoretically produce around 7600 tons (~16.7M lbf) of thrust at liftoff, while Booster 4 – which never fired even one of its 29 Raptor V1.5 engines – could have produced about 5400 tons (~11.9M lbf). That 40% increase in max thrust likely necessitated a similarly strengthened thrust section, involving a large number of mostly invisible design changes.

Those changes now need to be qualified and it appears that SpaceX may use B7 – an entire Super Heavy booster that could one day fly – to verify their performance instead of a cheaper, more disposable test tank. The first part of that testing will likely involve simulating the thrust of at least 13 of Booster 7’s engines. The test stand’s ‘cap’ could also be installed on top of Booster 7 once it arrives at the pad, possibly allowing SpaceX to simulate both the thrust of all 33 engines and the stress caused by acceleration during launch, reentry, and landing. Finally, SpaceX has begun installing a custom fixture and plumbing that will allow all of that structural testing to occur while Super Heavy is loaded with liquid nitrogen (LN2) or oxygen (LOx), adding another layer of stress.

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SpaceX transported the structural test stand to the launch site on March 22nd and began installing plumbing that will connect Booster 7 to pad systems. A ‘cap’ could be added to simulate stresses during launch and the thrust of an outer ring of 20 more Raptors.(NASASpaceflight – bocachicagal)

Assuming the structural test stand is strong enough to support a several-thousand-ton booster, SpaceX could also feasibly complete cryogenic proof tests (with benign LN2 or LOx) and even wet dress rehearsals (with flammable LOx and methane propellant) with the same setup. Fully proofed, Booster 7 could then be fitted with Raptor 2 engines and installed on Starbase’s ‘orbital launch mount’ for static fire testing.

Based on road closures, SpaceX at least wants the option to begin testing Booster 7 as early as Friday, April 1st – the day after it arrives at the launch site. If test readiness slips further to the right, which is likely, additional opportunities are available on April 4th and 5th.

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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