News
SpaceX Texas test HQ fires up a dozen Falcon, Starship rocket engines in six hours
Though it often falls under the radar relative to SpaceX’s high-profile Boca Chica Starship hub, another even more important Texas outpost appears to be busier than ever testing the rocket engines and boosters instrumental to all SpaceX operations.
Famous for occasionally supporting half a dozen or more rocket tests on busy days, SpaceX’s McGregor, Texas facilities showed off exactly that kind of rapid-fire activity on Friday, March 19th, flexing the sheer variety and volume of rocket hardware liable to pass through its gates.
Located on the grounds of a former US military explosives factory, SpaceX’s McGregor, Texas rocket development and test facilities have been testing Falcon, Dragon, and Starship parts and supporting each program’s development for a decade and a half. After being fabricated and assembled in Hawthorne, California, virtually every single active propulsive component SpaceX has ever flown has spent some amount of time in McGregor.
For boosters, every cold gas maneuvering thruster is qualified in Texas before being sent back to Hawthorne for final installation. Each stage’s nine Merlin 1D engines are individually tested in McGregor, shipped back to Hawthorne, installed on a booster, shipped back to McGregor, and static fired as an integrated first stage before SpaceX deems a Falcon 9 or Falcon Heavy core ready for flight. The exact same process (separate engines and thruster qualification followed by integrated vehicle testing) is performed with Falcon upper stages and their Merlin Vacuum engines, as well as all Dragon spacecraft and their Draco (and SuperDraco) thrusters. The same is true for the two Raptor engine variants and cold-gas thrusters that power Starship.
On March 19th, nearly all of those different engines and vehicles – and the separate stands used to test each of them – came together for an exceptionally busy day at McGregor. According to local resident Reagan (@bluemoondance74), who lives within earshot of SpaceX’s extraordinarily busy rocket testing HQ, at least five unique tests were performed in just six hours – all but one of which was squeezed into the last ~125 minutes.
Around 2:40 pm, an unknown test – possibly a Merlin Vacuum (MVac) or Merlin 1D (M1D) engine – kicked off the salvo. Four hours later, SpaceX completed arguably the most significant test of the day, firing up the first Falcon Heavy center core to head to McGregor in almost 24 months. Assuming that static fire was a success, the booster will be inspected, have its tanks cleaned, and be shipped to Florida to complete the first stage of SpaceX’s fourth Falcon Heavy rocket for a launch as early as July.
An hour and a half after the Falcon Heavy center core’s static fire, SpaceX fired up a Raptor engine (either a sea level or vacuum variant), followed by another likely M1D or MVac test just minutes later. Finally, at 8:52 pm, SpaceX ignited a second Raptor engine at an entirely separate vertical test stand (known as the tripod stand) recently modified to support testing Starship engines in a more flight-like configuration. Altogether, assuming no repeated tests, SpaceX effectively tested a booster and 13 (9+4) rocket engines in a little over six hours.





More likely than not, one or both of those Raptors will soon find themselves on a Starship or Super Heavy prototype in Boca Chica. The M1D and/or MVac engines will assuredly find a place on a future Falcon booster or upper stage. The Falcon Heavy center core (B1065 or B1066) is scheduled to launch as early as July 2021 and will be the first of its kind to fly in an intentionally expendable configuration. Another Falcon Heavy center core – possibly B1067 – will likely also find itself in McGregor within the next few months for the rocket’s fifth launch, scheduled no earlier than (NET) October 2021.
All told, SpaceX’s McGregor rocket testing HQ is about as busy as – if not busier than – it’s ever been as the company works towards an unprecedentedly ambitious 48-launch 2021 manifest, builds and flies at least four Dragon spacecraft, and pursues an even more ambitious effort to begin orbital Starship launches this summer. Quieted away in rural Texas, McGregor may largely go unnoticed but its infrastructure remains as integral as ever for virtually every single SpaceX project – past, present, and future.
News
Starlink launches Communities Program for passive income through internet sharing
Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.
Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.
Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.
Big news! SpaceX is introducing a new @Starlink for Communities program that lets you earn money by providing Starlink internet to your neighbors or people nearby, who can pay for access by the hour, day, week, or month.
Neighbors pay for the access they need, while the person… pic.twitter.com/DtOUs0Ekvt
— Sawyer Merritt (@SawyerMerritt) October 1, 2026
The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.
A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.
Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.
Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.
Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.
The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.
Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration
Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.
The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.