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SpaceX's main Starlink constellation competitor is running out of money

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OneWeb, the only pressing competitor facing SpaceX’s Starlink satellite internet constellation, has reportedly begun to consider filing for bankruptcy shortly before the London-based company completed its third dedicated launch.

Following the completion of its first full 34-satellite launch with a Russian Soyuz rocket on February 7th, OneWeb managed to complete a second launch on March 22nd just a few days after Bloomberg revealed its bankruptcy concerns. OneWeb now has 74 ~150-kg (330 lb) satellites in orbit – roughly 11% of its initial 650-satellite constellation. Like SpaceX, OneWeb’s goal is to manufacture and launch an unprecedented number of high-performance small satellites for a per-spacecraft cost that would have previously been inconceivable.

SpaceX’s Starlink, OneWeb, Telesat, Amazon Project Kuiper, and other prospective low Earth orbit (LEO) communications constellations all aim to provide high-speed, low-latency internet services to users almost anywhere on the surface of Earth. First and foremost, those constellations would seek to provide service to those who want broadband internet but have yet to be connected through traditional ground-based means by existing internet service providers (ISPs) that are either unable or unwilling to do so. Simply put, that is not an easy goal and OneWeb now appears to be heading towards sunset despite the wealth of resources it at one point possessed.

Requiring numerous revolutions in satellite manufacturing, antenna production, and launch vehicle affordability, as well as a vast and complex network of ground terminals, numerous companies have tried and failed to rise to the challenge over the decades. Original Globalstar, Teledesic, and Iridium constellations all raised more than $10 billion in the 1990s under the promise of blanketing the Earth with internet from space. All wound up bankrupt at one point or another.

Globalstar eventually completed an operational constellation, as did Iridium. Piggybacking off of many painful lessons-learned, Iridium even managed to become profitable, stable, and sustainable enough to fund an entirely new replacement constellation, launched on eight SpaceX Falcon 9 missions and completed in January 2019.

Falcon 9 B1049 stands vertical at SLC-4E prior to the eighth and final Iridium NEXT mission. (SpaceX)
In another small twist of fate, SpaceX’s first successful Falcon 9 booster landing occurred minutes after launching 11 Orbcomm communications satellites for a constellation similar to Iridium’s. (SpaceX)

Short of a miracle, especially given the imminent economic catastrophe now facing much of the world, OneWeb appears to be close to becoming the latest body on a very tall pile. As if OneWeb learned nothing from the fates of those that came before, it has somehow managed to run out of money (or nearly so) despite having raised more than $3.4 billion in just four years. How OneWeb managed to turn $3.4 billion into a single factory and ~75 satellites in orbit is undoubtedly a mystery worth demystifying but for now, all that’s known is that the company is concerned about coronavirus impacts and anticipates imminent layoffs on top of future launch and production delays.

OneWeb’s first and second full launches were completed in February and March. It’s unclear if or when the next launches might occur. (Arianespace)

Ever the lone wolf, SpaceX forges ahead

Speaking earlier this month at the SATELLITE 2020 conference, SpaceX CEO Elon Musk frankly noted that Starlink – SpaceX’s exceptionally ambitious entrant to the LEO satellite internet race – was a work in progress with a real chance of failure. He made it clear that he was aware the constellation is now navigating a graveyard that has brought numerous companies with far more funding to their knees – now possibly including OneWeb. Nevertheless, SpaceX has shown no signs of slowing down. It’s possible – if not all but guaranteed – that the company’s Redmond, Washington-based has already been severely impacted by the coronovirus pandemic, given that the state is one of the US epicenters.

The company’s Los Angeles rocket factory is also likely to begin to experience major impacts as the city starts to take pandemic-related threats seriously. SpaceX’s Florida launch facilities and Texas Starship factory and development facilities are much less likely to be harmed in the interim. It’s another question entirely whether continuing to operate large factories and facilities is the right thing to do for SpaceX’s employees and the regions they reside in, whether states intervene or governments govern.

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Nevertheless, thanks to the fact that SpaceX’s Washington factory has been building satellites 50% faster than it can launch them, it’s likely that at least one or two (if not several) launches worth of Starlink satellites are stockpiled and waiting to fly. The company’s next Starlink mission (Starlink L7 or V1 L6) is expected to launch no earlier than (NET) April 2020. The global pandemic could potentially create some open space in the company’s near-term manifest, but it could just as easily make SpaceX’s US launch activities next to impossible.

SpaceX has already delivered 360 Starlink satellites to orbit, 300 of which were launched in the last four months alone and all but ~10 of which are believed to still be operational. Barring increasingly likely delays from the growing pandemic, SpaceX anticipated it could have enough spacecraft in orbit (~500-600 satellites) to begin serving internet to customers in Canada and the northern US as early as this summer. For now, we’ll have to wait and see how things shake out in the coming weeks.

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Tesla Full Self-Driving v14.3.7 early review: FSD saved me from an accident

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Credit: Teslarati

Tesla released Full Self-Driving version 14.3.7 yesterday, and after about 90 miles of testing today, it is evident there are some definite fixes from version 14.3.6, which I wrote about last week and called a regression.

Within the first 40 minutes of my drive on v14.3.7, it saved me from getting into an accident with an unaware Dodge Charger driver, and some of the things Tesla seemed to miss in v14.3.6 were definitely improved. All in all, the release so far has some really great performance, and I’m looking forward to testing it further.

For now, here’s everything I noticed with v14.3.7:

Overall Improvement

Just generally speaking from a ride perspective, this was a really great experience. A lot of the hesitancy I experienced on v14.3.6 was gone. There were no instances of brake-stabbing, wheel-jerking, or any uncertain or unconfident movements. It was void of anything that I felt made it timid with v14.3.6.

The one thing I do hope to see down the road is a smaller need to adjust Speed Profiles so often. Because Tesla calls FSD “Supervised,” I’m okay with needing to hit the scroll wheel a few times a drive.

However, I hope that things can be incrementally improved upon with speed. Sometimes it’s too fast; other times it’s too slow. It’s a difficult thing to hone in and refine, but I hope it eventually gets there.

I didn’t notice any significant left lane camping or any behaviors that were completely out of line. I am hopeful that this opinion does not change, but after driving a few days with this version and putting it in a variety of different situations, you are exposed to more behaviors, some of which are not necessarily what I’d prefer.

The big things to notice, at least in my experience thus far, are that the major issues with previous versions — meaning the braking stabbing and wheel jerking — simply weren’t there. That’s enough to already consider this progress compared to .6.

Manual Signal Override is More Responsive

On .6, I had quite a few issues with FSD ignoring my manually input turn signals. If Tesla wants to call it “Supervised,” then the car should not ignore any input the driver gives. If I touch the accelerator on FSD, the car speeds up.

The car did a great job of obeying my turn signals when I wanted it to change lanes, which is welcome.

Parking Lot Performance

Before .6, I traditionally took over in nearly every parking lot my car entered, because I knew it would not park somewhere that I wanted, and usually, it was just a tad too timid in this setting.

The one bright spot of .6 was how well it handled parking lots. This continued with v14.3.7:

 

I’m always really happy to see progress at all, but once parking preferences come to FSD, as long as this performance is still around, that could potentially be the biggest improvement I’ve seen in FSD in the year I’ve been using it personally on a daily basis.

Full Self-Driving Averts Disaster

A Dodge Charger changed into my lane without checking if I was there, running me off the road. FSD made the initial avoidance maneuver; I grabbed the wheel out of instinct, looked in my side mirror to ensure I had nobody following closely behind, hit the brake, and straightened the car back up to avoid a curb:

There have been quite a few responses to this video stating that I should never have grabbed the wheel. To be honest, I really wish I had not done so, because I do believe FSD would have avoided any sort of collision with anything, including the car or the curb.

However, this was the first time I had ever been this close to being hit while using FSD. My natural reaction was to take over. I think if I had had something like this happen before, my reaction might have been different.

Hitting the brake avoided hitting the curb, while FSD swerved to avoid the car. My concern after the car was clear of my front end was the curb. All in all, I’m really happy with how things turned out, and I think anyone could be a critic of how I handled it. I only had a split second to really make a decision, and thankfully, any damage was avoided.

It is clear FSD managed to avoid the car coming down before I was able to. I truly credit FSD for avoiding the collision.

What Needs to Improve

Better Recognition of Potholes, Uneven Roads, Sharp Changes in Roadway/Bumps

On Friday, my Fianceè and I were in the car, and FSD was driving us. We crossed over a roadway that has a traffic light, and FSD was traveling at 40 MPH on Standard, 5 MPH over the speed limit. Everything was more than reasonable.

However, the road we were crossing at the light has a major bump both as you start and finish crossing it. Without a speed reduction, your car can go airborne. The Tesla did just this on Friday on v14.3.6; it was an uncomfortable bounce that pretty much confirmed I would not ever let FSD go over again unless we were sitting at that intersection when there is a red light.

I even tried scrolling down into Sloth quickly, but I ended up just taking over:

A few people have said it remains related to the vision-based approach and its difficulty comprehending 3D. This is a huge issue because this can cause serious damage at certain speeds.

Navigation

Nothing new here. I still turn off “Online Routing” quite frequently to get the car to take logical routes from time to time.

Auto Wipers

Auto Wipers are just plain bad. I really hope Tesla just uses a rain sensor. I thought they had improved at one point, but I still get dry wipes, Speed 4 on a drizzle, and Speed 2 on a steady rain. In reality, these should be switched.

You can watch our full review of Tesla Full Self-Driving v14.3.7 below:

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SpaceX’s biggest test yet arrives this week and it’s not a rocket launch

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SpaceX will report second quarter results after the market closes on Tuesday, August 4, marking the first time the company has opened its books to the public since its record IPO in June. Management will host a live audio only webcast at 4:30 p.m. ET, streamed on X, with no dial in option.

The debut carries more weight than a typical first quarter as a public company. Two trading days after the release, on August 6, the first tranche of SpaceX’s lockup expires, freeing roughly 911.5 million insider and employee shares, worth well over $100 billion at current prices and the largest such release in Wall Street history. A second, larger tranche tied to the stock trading 30 percent above its $135 IPO price never triggered, since shares have spent most of July trading below that price.

Wall Street’s models point to revenue near $6.9 billion for the quarter, up sharply from the $4.69 billion SpaceX reported in the first quarter, with a narrower per share loss than the $1.27 posted three months earlier, according to estimates compiled by Motley Fool. Those numbers will be the first look at how SpaceX’s three segments, Starlink, launch and AI, are performing independently.

SpaceX scores another massive Pentagon deal to support military satellites

Investors heading into the call have a specific list of questions. How many net new Starlink subscribers did SpaceX add after ending March with 10.3 million, and is average revenue per user holding up as the service expands into lower income markets. How much of the AI segment’s revenue reflects contract signings with Anthropic, Google and Reflection AI this year, deals that combined could annualize to nearly $28 billion if fully ramped. Whether capital expenditures, which nearly doubled in the AI segment alone between 2024 and 2025, are still accelerating or starting to plateau. And whether management offers any forward guidance at all, something SpaceX has never done publicly.

The report will also land days after Elon Musk publicly denied a Wall Street Journal report describing internal planning to separate Tesla’s China business ahead of a potential Tesla-SpaceX merger. Whether Musk or SpaceX executives address that speculation on the call, even indirectly, maybe something investors will be listening for on Tuesday.

As Teslarati reported after Musk’s own warning to short sellers last week, the CEO has made clear he expects skeptics to be proven wrong over time. Tuesday will be the first chance for the numbers themselves to make that case.

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SpaceX’s Starship just got filmed by its own cargo

SpaceX released new footage of Starship in space captured by the Starlink satellites it deployed.

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SpaceX released a new video Friday evening showing Starship from an angle showcased by its own Starlink satellites, watching the rocket drift away in orbit.

The 65 second clip, posted on X, stitches together footage from four cameras mounted on a single Starlink V3 satellite. It opens with a close view of Starship’s 171 foot upper stage, still catching sunlight, then pulls back as the two spacecraft separate.

The footage comes from Starship’s 13th flight test, which launched July 24 from Starbase after a scrubbed attempt and an abort caused by an engine issue the week before. When Flight 13 finally flew, it carried the first batch of functional Starlink V3 satellites Starship has ever deployed, twenty of them, with six equipped with cameras meant to scan the ship’s heat shield during reentry.

Flight 13 checked most of its boxes. Starship deployed all 20 satellites, relit a Raptor engine in space, and splashed down softly in the Indian Ocean off Western Australia. Musk’s longer term plan calls for a Starlink V3 constellation of 100,000 satellites, according to a recent FCC filing, with Starship as the only vehicle capable of launching them at the volume that requires. Each Starship flight is designed to carry up to 60 V3 satellites once the vehicle reaches routine service, well beyond what Falcon 9 can carry in a single mission.

Starship is next expected to fly with an attempt at catching the ship itself with the launch tower’s mechanical arms, a maneuver SpaceX has so far reserved for the Super Heavy booster.

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