News
Elon Musk pegs SpaceX BFR program at $5B as NASA’s rocket booster nears $5B in cost overruns
At the same time as NASA’s overrun-stricken Space Launch System (SLS) continues to limp towards its continuously delayed launch debut, now tentatively expected no earlier than (NET) 2021, SpaceX is forging ahead with the development of an equivalently capable launch vehicle known as BFR, comprised of a spaceship (BFS) and booster (BFB).
During a September 17th update to the next-gen SpaceX rocket’s steady progress, CEO Elon Musk offered a rough cost estimate of $5B to complete its development – no less than $2B and no more than $10B. According to NASA’s Office of the Inspector General (OIG), Boeing – primary contractor for NASA’s SLS “Core Stage” or booster – is all but guaranteed to burn through a minimum of $8.9B between 2012 and the rocket’s tentative 2021 launch debut.
NASA is finally (officially) acknowledging that EM-1, the maiden launch of SLS, will slip until at least June 2020. Sources tell us to expect another slip to 2021, official or not.https://t.co/CYf9SqbhBY
— Eric Berger (@SciGuySpace) October 3, 2018
Originally contracted in 2014 to complete SLS booster development, production, and preparation by 2018 at a cost of $4.2B, Boeing has overrun its budget by a bit less than 50% (up to $6.2B) and overshot its scheduled launch debut by more than 2.5 years. Per an October 10th audit of the SLS booster program, NASA OIG has reasonably concluded that Boeing will pass that $6.2B expenditure estimate – meant to last until 2021 – in December 2018, meaning that at least an additional $2.7B will be required from NASA between now and 2021 if SLS is to have a chance at launching that year.
In other words, compared to Boeing’s first serious 2014 contract for the SLS Core Stages – $4.2B to complete Core Stages 1 and 2 and launch EM-1 in Nov. 2017 – the company will ultimately end up 215% over-budget ($4.2B to $8.9B) and ~40 months behind schedule (42 months to 80+ months from contract award to completion). Meanwhile, as OIG notes, NASA has continued to give Boeing impossibly effusive and glowing performance reviews to the tune of $323 million in “award fees”, with grades that would – under the contracting book NASA itself wrote – imply that Boeing SLS Core Stage work has been reliably under budget and ahead of schedule (it’s not).
- SLS Block 1. (NASA)
- An overview of SLS. (NASA)
- Rockets are perhaps even more capital intensive. (SpaceX)
- BFR 2018’s Spaceship, BFS. (SpaceX)
The “Satisfactory” Stuff
In reality, Boeing has not once been under budget or ahead of schedule during any of 6+ NASA performance reviews.
“Boeing should have received a “satisfactory” rating for [two review periods]; a “good” rating for [one review period]; and an “unsatisfactory” rating (no award fee) for [the 2017 review period].”
Instead, NASA has given Boeing three “Very Good” (nearly perfect) reviews and three “Excellent” (perfect) reviews over the last 6 years, ultimately dispersing $323M of pure-profit “award fees” thanks to those grades, while the OIG firmly disputes Boing’s worthiness for at least $65M of that sum.
It is pretty pathetic when the only response that @BoeingSpace can muster via @BKingDC at its #politicospace PR effort in response to a damning @NASA_SLS report by @NASAOIG is to dump on the Saturn V – a rocket that actually flew – and worked – half a century ago. https://t.co/daN91bzwpC
— NASA Watch (@NASAWatch) October 12, 2018
Boeing – recently brought to light as the likely source of a spate of egregiously counterfactual op-eds published with the intention of dirtying SpaceX’s image – also took it upon itself to sponsor what could be described as responses to NASA OIG’s scathing October 10th SLS audit. Hilariously, a Politico newsletter sponsored by Boeing managed to explicitly demean and belittle the Apollo-era Saturn V rocket as a “rickety metal bucket built with 1960s technology”, of which Boeing was the core stage’s prime contractor.
At the same time, that newsletter described SLS as a rocket that will be “light years ahead of thespacecraft [sic] that NASA astronauts used to get to the moon 50 years ago.” At present, the only clear way SLS is or will be “light years” ahead – as much a measure of time as it is of distance – of Saturn V is by continuing the rocket’s trend of endless delays. Perhaps NASA astronomers will soon be able to judge exactly how many “light years ahead” SLS is by measuring the program’s redshift or blueshift with one of several ground- and space-based telescopes.
Ultimately, this is a particularly effective bit of self-mockery in the context of rationale lately used by Boeing and NASA to shrug off the jaw-dropping Core Stage contract’s underperformance, missteps, schedule slips, and budget overruns, namely that building big, complex rockets is hard. NASA and Boeing, neither of which have any meaningful experience building big, complex rockets – aside from Saturn IB, Saturn V, and the Space Shuttle – thus should be given a break for reliably and dramatically underestimating the difficulties of doing so in the 21st century.
One of the most breathtaking things about the new SLS report is the response by NASA's Gerstenmaier. Essentially, he says, this a is a big, complex rocket. And it's hard to build this stuff.https://t.co/ou8SFhji6a
— Eric Berger (@SciGuySpace) October 10, 2018
Simultaneously, Boeing and NASA still continue to act as if they are the foremost global experts of building extremely large rockets and continue to throw pile upon pile of taxpayer billions at overpromised attempts to prove as much. It’s no more than a masochistic dream to imagine what could have been or might be if NASA instead redirected those billions towards US aerospace companies with track records of success through fixed-cost contracts or straight-up private funding (SpaceX and Blue Origin, primarily), but it’s often hard not to at least think about the possibilities.
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News
Starlink launches Communities Program for passive income through internet sharing
Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.
Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.
Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.
Big news! SpaceX is introducing a new @Starlink for Communities program that lets you earn money by providing Starlink internet to your neighbors or people nearby, who can pay for access by the hour, day, week, or month.
Neighbors pay for the access they need, while the person… pic.twitter.com/DtOUs0Ekvt
— Sawyer Merritt (@SawyerMerritt) October 1, 2026
The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.
A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.
Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.
Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.
Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.
The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.
Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration
Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.
The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.



