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Elon Musk’s SpaceX lab school principles now molding young innovators around the world
The advent of COVID has brought about a myriad of problems in the world to the forefront, including hard-to-swallow realizations about the systems that surround, forge, and often dictate human society. Education was among these systems affected by the global pandemic.
As students moved their learning experiences from the classroom into their living rooms, it became evident that the traditional education system was not equipped to mold young minds in the middle of a pandemic. At the same time, however, the coronavirus’s effect on schools and learning highlighted some issues that have been plaguing the educational sector for some time.
Some parents, teachers, and other advocates of learning have taken the time the pandemic has afforded us to try and fix some of the fundamental issues that have surfaced in traditional education systems across the globe throughout the years, prior to COVID.
Synthesis School has taken a different route.

Led by Josh Dahn (Cofounder & Creative Director), Chrisman Frank (Cofounder & CEO), and Ana Fabrega (Chief Evangelist), Synthesis School seems to get to the root of learning and education by teaching kids and young adults fundamental problem-solving skills through a medium that comes naturally to them: games.
“Synthesis school has taken the games that were played at Ad Astra campus, at the lab school of SpaceX. We’ve taken those games and we’ve scaled them up to offer to kids all around the world. The particular focus of them has to do with teaching bigger concepts like game theory, collaboration, Network Effect. What it’s like to work in a teams, strategy…,” Jessica Bogart, a Synthesis School facilitator, told Teslarati.
Bogart left the entertainment industry after two decades to join Synthesis School as a facilitator. She sat down with Teslarati and explained the schematics of each class and how it helped enrich and cultivate young minds to face the everyday problems that life will throw at them.

Elon Musk’s educational principles from Ad Astra – the SpaceX lab school he created for his sons with the help of Josh Dahn—make up the core of Synthesis School. Musk described the two core principles of Ad Astra years ago as: 1) Ditch the assembly line model, no grade levels and 2) Problem-focused, not tool-focused.
At Synthesis, about 18-20 kids are put into groups called cohorts. Each group has one facilitator. Bogart explained that facilitators don’t lecture to their cohorts, like teachers do in a classroom.
A typical meeting starts with the cohorts logging into one of Synthesis School’s games and a Zoom call. The facilitator does not give them instructions about the game. Each cohort is given time to explore and learn the schematics of the game on their own.
After they have explored, the cohorts talk to each other to learn information that others might have found about the game. Then the cohorts are broken down into several groups and must navigate the game together to complete a given objective.

“There’s no wrong answers and there’s no grades. It’s all about seeing how you think,” Bogart said. She explained that Synthesis didn’t teach kids through rote memorization or focus on grades and teaching to the test. It focused more on critical thinking, problem-solving, and teaching kids how to find or learn about the tools they need to solve complex issues.
“In regular school, an example would be, here are 50 different screwdrivers and you’re going to memorize the size and shape and handles and where they go on the board,” Bogart explained.
“The way that [it was being taught at Ad Astra] at the time was here’s the engine that’s broken and we need to fix it, but what do we do to get the casing off? Well, we use a screwdriver. And now you’ve made that connection.”
In Jessica Bogart’s cohort missions, she has been able to teach her kids concepts like the Network Effect or the Stag Hunt game theory. Right before her interview with Teslarati, Bogart taught her cohorts offensive and defensive strategies based on The Art of War by Sun Tzu.

Synthesis School already has cohorts from around the world, including Australia, England, India, Bahrain, and the United States. The enrichment club offers weekly classes for $180 a month and has plans to add more classes in the future.
It is a growing community dedicated to teaching children and young adults fundamental skills they will need to learn and thrive in life through games like Constellation. In Jessica Bogart’s words, Synthesis School helps kids “embrace the chaos.”
Given the global landscape of today, embracing the chaos of the world and having the ability to work through it, may just be what the doctor ordered.
For more information on Synthesis School, click here.
If you have a story share related to Elon Musk, Tesla, or any of his companies, we’d like to hear from you. Email us at tips@teslarati.com or reach out to me at maria@teslarati.com.
Elon Musk
Tesla CEO Elon Musk teases insane capabilities of next major FSD update
Tesla CEO Elon Musk teased the insane capabilities of the next major Full Self-Driving update just hours after the company rolled out version 14.2 to owners.
Tesla Full Self-Driving v14.2 had some major improvements from the previous iteration of v14.1.x. We were on v14.1.7, the most advanced configuration of the v14.1 family, before Tesla transitioned us and others to v14.2.
However, Musk has said that the improvements coming in the next major update, which will be v14.3, will be where “the last big piece of the puzzle finally lands.”
14.3 is where the last big piece of the puzzle finally lands
— Elon Musk (@elonmusk) November 21, 2025
There were some major improvements with v14.2, most notably, Tesla seemed to narrow in on the triggers that caused issues with hesitation and brake stabbing in v14.1.x.
One of the most discussed issues with the past rollout was that of brake stabbing, where the vehicle would contemplate proceeding with a route as traffic was coming from other directions.
We experienced it most frequently at intersections, especially four-way stop signs.
Elon Musk hints at when Tesla can fix this FSD complaint with v14
In our review of it yesterday, it was evident that this issue had been resolved, at least to the extent that we had no issues with it in a 62-minute drive, which you can watch here.
Some owners also reported a more relaxed driver monitoring system, which is something Tesla said it was working on as it hopes to allow drivers to text during operation in the coming months. We did not test this, as laws in Pennsylvania prohibit the use of phones at any time due to the new Paul Miller’s Law, which took effect earlier this year.
However, the improvements indicate that Tesla is certainly headed toward a much more sentient FSD experience, so much so that Musk’s language seems to be more indicative of a more relaxed experience in terms of overall supervision from the driver, especially with v14.3.
Musk did not release or discuss a definitive timeline for the release of v14.3, especially as v14.2 just rolled out to Early Access Program (EAP) members yesterday. However, v14.1 rolled out to Tesla owners just a few weeks ago in late 2025. There is the potential that v14.3 could be part of the coming Holiday Update, or potentially in a release of its own before the New Year.
News
Tesla Full Self-Driving v14.2 – Full Review, the Good and the Bad
Tesla rolled out Full Self-Driving version 14.2 yesterday to members of the Early Access Program (EAP). Expectations were high, and Tesla surely delivered.
With the rollout of Tesla FSD v14.2, there were major benchmarks for improvement from the v14.1 suite, which spanned across seven improvements. Our final experience with v14.1 was with v14.1.7, and to be honest, things were good, but it felt like there were a handful of regressions from previous iterations.
While there were improvements in brake stabbing and hesitation, we did experience a few small interventions related to navigation and just overall performance. It was nothing major; there were no critical takeovers that required any major publicity, as they were more or less subjective things that I was not particularly comfortable with. Other drivers might have been more relaxed.
With v14.2 hitting our cars yesterday, there were a handful of things we truly noticed in terms of improvement, most notably the lack of brake stabbing and hesitation, a major complaint with v14.1.x.
However, in a 62-minute drive that was fully recorded, there were a lot of positives, and only one true complaint, which was something we haven’t had issues with in the past.
The Good
Lack of Brake Stabbing and Hesitation
Perhaps the most notable and publicized issue with v14.1.x was the presence of brake stabbing and hesitation. Arriving at intersections was particularly nerve-racking on the previous version simply because of this. At four-way stops, the car would not be assertive enough to take its turn, especially when other vehicles at the same intersection would inch forward or start to move.
This was a major problem.
However, there were no instances of this yesterday on our lengthy drive. It was much more assertive when arriving at these types of scenarios, but was also more patient when FSD knew it was not the car’s turn to proceed.
Can report on v14.2 today there were ZERO instances of break stabbing or hesitation at intersections today
It was a significant improvement from v14.1.x
— TESLARATI (@Teslarati) November 21, 2025
This improvement was the most noticeable throughout the drive, along with fixes in overall smoothness.
Speed Profiles Seem to Be More Reasonable
There were a handful of FSD v14 users who felt as if the loss of a Max Speed setting was a negative. However, these complaints will, in our opinion, begin to subside, especially as things have seemed to be refined quite nicely with v14.2.
Freeway driving is where this is especially noticeable. If it’s traveling too slow, just switch to a faster profile. If it’s too fast, switch to a slower profile. However, the speeds seem to be much more defined with each Speed Profile, which is something that I really find to be a huge advantage. Previously, you could tell the difference in speeds, but not in driving styles. At times, Standard felt a lot like Hurry. Now, you can clearly tell the difference between the two.
It seems as if Tesla made a goal that drivers should be able to tell which Speed Profile is active if it was not shown on the screen. With v14.1.x, this was not necessarily something that could be done. With v14.2, if someone tested me on which Speed Profile was being used, I’m fairly certain I could pick each one.
Better Overall Operation
I felt, at times, especially with v14.1.7, there were some jerky movements. Nothing that was super alarming, but there were times when things just felt a little more finicky than others.
v14.2 feels much smoother overall, with really great decision-making, lane changes that feel second nature, and a great speed of travel. It was a very comfortable ride.
The Bad
Parking
It feels as if there was a slight regression in parking quality, as both times v14.2 pulled into parking spots, I would have felt compelled to adjust manually if I were staying at my destinations. For the sake of testing, at my first destination, I arrived, allowed the car to park, and then left. At the tail-end of testing, I walked inside the store that FSD v14.2 drove me to, so I had to adjust the parking manually.
This was pretty disappointing. Apart from parking at Superchargers, which is always flawless, parking performance is something that needs some attention. The release notes for v14.2. state that parking spot selection and parking quality will improve with future versions.
Any issues with parking on your end? 14.1.7 didn’t have this trouble with parking pic.twitter.com/JPLRO2obUj
— TESLARATI (@Teslarati) November 21, 2025
However, this was truly my only complaint about v14.2.
You can check out our full 62-minute ride-along below:
Elon Musk
SpaceX issues statement on Starship V3 Booster 18 anomaly
The incident unfolded during gas-system pressure testing at the company’s Massey facility in Starbase, Texas.
SpaceX has issued an initial statement about Starship Booster 18’s anomaly early Friday. The incident unfolded during gas-system pressure testing at the company’s Massey facility in Starbase, Texas.
SpaceX’s initial comment
As per SpaceX in a post on its official account on social media platform X, Booster 18 was undergoing gas system pressure tests when the anomaly happened. Despite the nature of the incident, the company emphasized that no propellant was loaded, no engines were installed, and personnel were kept at a safe distance from the booster, resulting in zero injuries.
“Booster 18 suffered an anomaly during gas system pressure testing that we were conducting in advance of structural proof testing. No propellant was on the vehicle, and engines were not yet installed. The teams need time to investigate before we are confident of the cause. No one was injured as we maintain a safe distance for personnel during this type of testing. The site remains clear and we are working plans to safely reenter the site,” SpaceX wrote in its post on X.
Incident and aftermath
Livestream footage from LabPadre showed Booster 18’s lower half crumpling around the liquid oxygen tank area at approximately 4:04 a.m. CT. Subsequent images posted by on-site observers revealed extensive deformation across the booster’s lower structure. Needless to say, spaceflight observers have noted that Booster 18 would likely be a complete loss due to its anomaly.
Booster 18 had rolled out only a day earlier and was one of the first vehicles in the Starship V3 program. The V3 series incorporates structural reinforcements and reliability upgrades intended to prepare Starship for rapid-reuse testing and eventual tower-catch operations. Elon Musk has been optimistic about Starship V3, previously noting on X that the spacecraft might be able to complete initial missions to Mars.