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Elon Musk’s SpaceX lab school principles now molding young innovators around the world

Credit: synthesis.is/Instagram, CC BY-ND 2.0

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The advent of COVID has brought about a myriad of problems in the world to the forefront, including hard-to-swallow realizations about the systems that surround, forge, and often dictate human society. Education was among these systems affected by the global pandemic. 

As students moved their learning experiences from the classroom into their living rooms, it became evident that the traditional education system was not equipped to mold young minds in the middle of a pandemic. At the same time, however, the coronavirus’s effect on schools and learning highlighted some issues that have been plaguing the educational sector for some time. 

Some parents, teachers, and other advocates of learning have taken the time the pandemic has afforded us to try and fix some of the fundamental issues that have surfaced in traditional education systems across the globe throughout the years, prior to COVID. 

Synthesis School has taken a different route.

Led by Josh Dahn (Cofounder & Creative Director), Chrisman Frank (Cofounder & CEO), and Ana Fabrega (Chief Evangelist), Synthesis School seems to get to the root of learning and education by teaching kids and young adults fundamental problem-solving skills through a medium that comes naturally to them: games. 

“Synthesis school has taken the games that were played at Ad Astra campus, at the lab school of SpaceX. We’ve taken those games and we’ve scaled them up to offer to kids all around the world. The particular focus of them has to do with teaching bigger concepts like game theory, collaboration, Network Effect. What it’s like to work in a teams, strategy…,” Jessica Bogart, a Synthesis School facilitator, told Teslarati.

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Bogart left the entertainment industry after two decades to join Synthesis School as a facilitator. She sat down with Teslarati and explained the schematics of each class and how it helped enrich and cultivate young minds to face the everyday problems that life will throw at them.

Elon Musk’s educational principles from Ad Astra – the SpaceX lab school he created for his sons with the help of Josh Dahn—make up the core of Synthesis School. Musk described the two core principles of Ad Astra years ago as: 1) Ditch the assembly line model, no grade levels and 2) Problem-focused, not tool-focused. 

At Synthesis, about 18-20 kids are put into groups called cohorts. Each group has one facilitator. Bogart explained that facilitators don’t lecture to their cohorts, like teachers do in a classroom. 

A typical meeting starts with the cohorts logging into one of Synthesis School’s games and a Zoom call. The facilitator does not give them instructions about the game. Each cohort is given time to explore and learn the schematics of the game on their own. 

After they have explored, the cohorts talk to each other to learn information that others might have found about the game. Then the cohorts are broken down into several groups and must navigate the game together to complete a given objective. 

“There’s no wrong answers and there’s no grades. It’s all about seeing how you think,” Bogart said. She explained that Synthesis didn’t teach kids through rote memorization or focus on grades and teaching to the test. It focused more on critical thinking, problem-solving, and teaching kids how to find or learn about the tools they need to solve complex issues. 

“In regular school, an example would be, here are 50 different screwdrivers and you’re going to memorize the size and shape and handles and where they go on the board,” Bogart explained. 

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“The way that [it was being taught at Ad Astra] at the time was here’s the engine that’s broken and we need to fix it, but what do we do to get the casing off? Well, we use a screwdriver. And now you’ve made that connection.” 

In Jessica Bogart’s cohort missions, she has been able to teach her kids concepts like the Network Effect or the Stag Hunt game theory. Right before her interview with Teslarati, Bogart taught her cohorts offensive and defensive strategies based on The Art of War by Sun Tzu. 

Synthesis School already has cohorts from around the world, including Australia, England, India, Bahrain, and the United States. The enrichment club offers weekly classes for $180 a month and has plans to add more classes in the future. 

It is a growing community dedicated to teaching children and young adults fundamental skills they will need to learn and thrive in life through games like Constellation. In Jessica Bogart’s words, Synthesis School helps kids “embrace the chaos.”

Given the global landscape of today, embracing the chaos of the world and having the ability to work through it, may just be what the doctor ordered.

For more information on Synthesis School, click here.  

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If you have a story share related to Elon Musk, Tesla, or any of his companies, we’d like to hear from you. Email us at tips@teslarati.com or reach out to me at maria@teslarati.com.

https://www.youtube.com/watch?v=RrUrRjhbWHo&feature=emb_logo

Maria--aka "M"-- is an experienced writer and book editor. She's written about several topics including health, tech, and politics. As a book editor, she's worked with authors who write Sci-Fi, Romance, and Dark Fantasy. M loves hearing from TESLARATI readers. If you have any tips or article ideas, contact her at maria@teslarati.com or via X, @Writer_01001101.

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SpaceX wants to catch Starship for launch 14, Elon Musk says

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Credit: SpaceX

Just hours after Starship Flight 13 achieved a successful soft splashdown of its upper stage in the Indian Ocean on July 24, Elon Musk announced an ambitious next step for the company’s next launch of the rocket.

“Unless we discover problems after mission data review, SpaceX will attempt to catch the ship with the tower on [the] next flight,” the SpaceX CEO posted on X on Friday.

That “next flight” is expected to be Flight 14. The plan involves returning the Starship upper stage, commonly called the “ship,” to the Starbase launch tower in Texas and catching it mid-air using the same mechanical “chopsticks” arms that have already proven themselves with the Super Heavy booster.

A successful catch would mark the first time an orbital-class upper stage has been recovered this way, advancing SpaceX’s goal of full and rapid reusability for the entire vehicle.

SpaceX has already demonstrated the tower-catch technique multiple times with Super Heavy. The first successful catch came on Flight 5 in October 2024, when Booster 12 was plucked from the sky by the Mechazilla arms. Subsequent flights, including those involving Boosters 14 and 15, repeated the feat. Several of those recovered boosters were later inspected, refurbished, and flown again, proving the system’s viability for quick turnaround.

Traditional reusable rockets, such as SpaceX’s own Falcon 9 or Blue Origin’s New Shepard, land on legs either on land or droneships. Rocket Lab has recovered its small Electron first stages by helicopter, but those are far lighter vehicles.

SpaceX Starship just nailed something it’s never done before

The China Academy of Launch Vehicle Technology (CALT), a subsidiary of the China Aerospace Science and Technology Corp. (CASC), completed a catch of its booster on July 10. They are the only entity besides SpaceX to attempt and complete the feat.

Flight 13 provided encouraging data. The ship executed a controlled reentry, flipped, and soft-landed intact in the ocean after deploying Starlink satellites, offering the first clear post-splashdown views of an undamaged heat shield. The Super Heavy booster, meanwhile, experienced a harder splashdown in the Gulf of Mexico.

Musk has previously stressed that ship catches would only follow multiple successful soft ocean landings to minimize risk of debris over land.

If Flight 14 succeeds, SpaceX would take a major stride toward routine, rapid reuse of both stages—critical for lowering launch costs and supporting ambitious plans for lunar and Mars missions. For now, teams are reviewing the Flight 13 data. Should everything check out, the next Starship flight could deliver one of the most spectacular recoveries in aerospace history.

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Tesla to open source Model S and Model X designs and software

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Credit: Tesla

In a move echoing its earlier commitment to open innovation, Tesla CEO Elon Musk announced recently that the company plans to make the design and software of its Model S and Model X fully open source.

This follows the same approach Tesla took with its original Roadster, releasing all available design, engineering, and diagnostic materials in November 2023 so that “whatever we have, you now have.”

The Model S, introduced in 2012, was Tesla’s first mass-produced vehicle and a groundbreaking luxury electric sedan. It offered impressive range, rapid acceleration, and over-the-air software updates that redefined expectations for electric cars.

The Model X, launched in 2015, built on that foundation as a high-performance electric SUV notable for its distinctive falcon-wing doors, spacious interior, and advanced safety features. Both models served as flagships that helped establish Tesla as a leader in the EV industry and popularized long-range battery-electric vehicles.

Production of the Model S and Model X was wound down earlier in 2026, with manufacturing ending in the second quarter. Tesla redirected the Fremont factory space previously used for these vehicles toward higher-priority projects, including Optimus humanoid robots and the Cybercab autonomous vehicle.

By the time of Musk’s open-source announcement, custom orders had closed and only remaining inventory was available.

Open-sourcing the designs and software offers several clear advantages. Owners of these aging but still capable vehicles gain better access to technical documentation, diagnostic tools, and software resources, making independent repairs and modifications easier and more affordable.

Independent repair shops and third-party specialists can support the large existing fleet without relying solely on Tesla’s service network. Enthusiasts and engineers can study real-world implementations of Tesla’s battery, powertrain, and software systems, potentially accelerating broader industry progress in electric mobility.

The step aligns with Tesla’s 2014 patent pledge and its overall mission to advance sustainable transport by sharing hard-won knowledge rather than locking it behind proprietary walls.

By releasing these materials now that the models have left production, Tesla ensures continued support for its early adopters while freeing internal resources for future technologies. The open-source release of the original Roadster already enabled simulations, community projects, and deeper technical understanding.

Extending that practice to the Model S and Model X should deliver similar benefits on a larger scale, helping keep these influential vehicles relevant and repairable for years to come

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Tesla flexes incredible Robotaxi metric that skeptics will hate

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Credit: Tesla

Tesla flexed one incredible Robotaxi metric during the Q2 Earnings Call that skeptics have to hate to hear. The company’s platform has already driven more than 380,000 miles of unsupervised ride-hailing across several states with no notable incidents.

During the company’s Q2 Earnings Call on Wednesday, Vice President of AI, Ashok Elluswamy, said:

“First of all, I’d like to state that the Robotaxi program has been operating extremely well. Especially in terms of safety, the program has had an impeccable safety record. We have driven more than 380,000 miles of unsupervised Robotaxi, now across six cities in two different states. We have had zero notable incidents. Any reports have been of other actors impacting us when we were stationary. I like to emphasize how safe the operation has been so far. Zero notable incidents over 380,000 miles.”

Elluswamy’s claim over Robotaxi miles is a significant milestone for Tesla in the grand scheme, especially considering this is a sizeable number of miles without any incident.

Tesla’s self-driving approach is much different than that of other companies. Tesla has maintained that vision is the only thing needed to have a solid and effective self-driving suite. Many self-driving companies utilize things like LiDAR, sensors, and other elements to improve performance, but Elluswamy sent a jab at those who believe it’s needed.

“Historically, the so-called experts have always claimed that you need LiDARs, radars, HD maps, and the entire kitchen sink to drive safely. Here we show that such is not true. You can have safe, comfortable, and affordable autonomy with just cameras. This record should be a huge validation of Tesla’s entire AI approach.”

The feat of accumulating this many miles without any driver behind the wheel is impressive. The thing is, Tesla is also doing this across several different locations, with varying traffic rules, pedestrian levels, weather patterns, and other important factors.

While Tesla is not ready to roll out an unsupervised platform completely, it is a slow but steady indication that the company is well on its way to figuring things out.

The company’s attitude toward expansion is slow, safe, and controlled, and despite this huge milestone, it will still be some time until we see Tesla truly unleash unsupervised rides more aggressively.

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