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Final Antares flight successfully launches Space Station resupply mission

Antares launches for the final time (Credit NASA)

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Antares’ final mission was a 100 percent success as the rocket sent the Cygnus cargo spacecraft to the International Space Station.

The launch occurred on time at 8:31 p.m. ET (00:31 UTC) from Launch Pad 0 at the Mid-Atlantic Regional Spaceport on Wallops Island in Virginia. Cygnus will arrive at the International Space Station on August 4th and a planned berthing to the station at 5:55 a.m. ET (09:55 UTC).

Since the first Cygnus mission, all have been named, and for this mission, it has been named the S.S. Laurel Clark in honor of the NASA astronaut who flew on the STS-107 Space Shuttle Columbia mission.

Following orbital insertion, the Cygnus spacecraft had no issues as it unfurled its two solar arrays that will provide power to the spacecraft on its journey to the Space Station. During the NG-18 mission, one of the solar arrays failed to deploy due to debris being lodged into the separation mechanics during stage separation.

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Similar to how older SpaceX Dragon cargo capsules were berthed to the ISS, NASA astronaut Woody Hoburg will use the Canadarm2 to grapple Cygnus and attach it to the Space Station. Once Cygnus is attached, the crew aboard the ISS will begin removing the supplies and experiments from the vehicle.

In addition to the supplies, some of the experiments on board include:

Better water for explorers: This system, Exploration PWD, features advances in water sterilization, and microbial growth reduction, and has the ability to dispense hot water.

Testing gene therapy: Neuronix: will demonstrate the formation of three-dimensional neuronal cell cultures in microgravity and tests a neuron-specific gene therapy. If successful, it could provide the opportunity to test drugs and treatments for neurological disease on the ISS.

Astrobee: A free-flying robot that uses electric fans to navigate, will help astronauts with routine daily activities. The Astrobee system consists of 3 robots named Bumble, Honey, and Queen. The system has been in use off and on since 2018.

Cygnus will depart the ISS in October, carrying with it thousands of pounds of trash and one final experiment that will occur before its fiery re-entry into Earth’s atmosphere.

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The Spacecraft Fire Experiment-VI, the final in the series, will test flammability at different oxygen levels and demonstrate fire detection, combustion product monitoring, and post-fire cleanup capabilities.

The Saffire experiment in progress during a prior Cygnus mission (Credit NASA)

The next 3 Cygnus spacecraft will launch aboard a SpaceX Falcon 9 while Northrop Grumman and Firefly Aerospace work on developing the Antares 330 rocket that is due to launch no earlier than 2025.

Questions or comments? Shoot me an email at rangle@teslarati.com, or Tweet me @RDAnglePhoto.

Launch journalist, specializing in launch photography. Based on the Space Coast, a short drive from Cape Canaveral and the SpaceX launch pads.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

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The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

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Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

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For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

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On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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