News
NASA awards SpaceX five more Dragon astronaut launch contracts
NASA has finalized plans to purchase another five Crew Dragon launches from SpaceX, securing its astronauts access to the International Space Station (ISS) through 2030.
The award comes three months after NASA issued a notice of intent to purchase five additional missions from SpaceX. The space agency signed a different contract for three more Crew Dragon launches just three months before the latest order, meaning that NASA has now purchased eight new Crew Dragon launches from SpaceX in six months – doubling the spacecraft’s future launch manifest in the process.
August 31st’s order adds Crew missions 10 through 14 to Crew Dragon’s roster and brings its total number of planned operational NASA astronaut launches to 14. NASA says the five extra missions will cost $1.44 billion and raise the total value of SpaceX’s Crew Dragon CCtCap contract to $4.93 billion.
Factoring in a sum of approximately $2.74 billion that funded development and three test launches, NASA will ultimately pay an average of $328 million for each of 15 productive Crew Dragon astronaut launches (including Demo-2, the spacecraft’s first crewed test flight). Assuming four astronauts fly on each operational launch, the average price per astronaut launched through 2030 will be $85 million.
With its latest contract, NASA will beat that average and pay $288 million per launch ($72 million per astronaut). Crew-10 through Crew-14 will likely occur in the late 2020s, meaning that the space agency may be saving even more money than is immediately obvious. Assuming an inflation rate of 2.5% over the next eight years, $288 million today could be worth around $235 million in 2030. SpaceX is not paid until after its services are rendered.

NASA’s decision to award SpaceX eight new Crew Dragon launch contracts in 2022 is a major blow to its second Commercial Crew provider, Boeing, which has received zero additional orders. It also emphasizes just how good of a deal the agency got with SpaceX. Once said to be “well positioned to fly [its] first crew in early 2020,” Boeing’s Starliner crew capsule finally completed its first (mostly) successful uncrewed test flight in May 2022. Boeing and NASA are now working towards February 2023 for the spacecraft’s first crewed test flight, delaying Starliner’s first operational astronaut launch until late 2023 at the earliest.
Starliner still has only six operational launch contracts, which date back to ta guarantee in the original 2014 CCtCap awards that promised 2-6 operational launch contracts per provider. Thanks to NASA’s fixed-price contract with Boeing, the agency won’t have to cover the almost $700 million that years of Starliner delays and a test flight do-over have cost the company to date, but taxpayers will still end up paying a total of $4.49 billion – $748 million per operational Boeing astronaut launch.

Even using iffy Boeing calculus that claims NASA will get five seats of value per launch by adding an extra astronaut or cargo, the space agency would end up paying $150 million per astronaut through 2030. If only four astronauts launch on each Starliner, the average price per seat rises to $187 million.
Unless Boeing is able to find a commercial customer willing to burn tens or hundreds of millions of dollars to avoid launching private astronauts with SpaceX, it may never recoup the losses it has incurred developing Starliner. Worse, without Boeing paying even more out of pocket to certify Starliner to launch on a different rocket, the spacecraft will find itself without a certified rocket after its sixth operational launch.
Meanwhile, on top of eight new NASA contracts, Crew Dragon has already supported two private astronaut launches and SpaceX has contracts for five more private missions through 2024. Put simply, thanks in large part to the void created by Boeing’s surprising shortcomings, SpaceX practically owns the western market for crewed orbital spaceflight and will likely continue to dominate it throughout the 2020s.
News
Starlink launches Communities Program for passive income through internet sharing
Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.
Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.
Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.
Big news! SpaceX is introducing a new @Starlink for Communities program that lets you earn money by providing Starlink internet to your neighbors or people nearby, who can pay for access by the hour, day, week, or month.
Neighbors pay for the access they need, while the person… pic.twitter.com/DtOUs0Ekvt
— Sawyer Merritt (@SawyerMerritt) October 1, 2026
The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.
A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.
Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.
Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.
Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.
The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.
Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration
Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.
The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.