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NASA scrubs first SLS Moon rocket launch attempt

A beautiful start to an unfortunately unfruitful day. (Richard Angle)

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NASA has scrubbed the first attempted launch of its Space Launch System (SLS) Moon rocket after running into multiple issues, one of which could not be solved in time.

The delay is bad news for the tens to hundreds of thousands of tourists who traveled to Cape Canaveral, Florida to witness the launch in person. Worse, by NASA’s own implicit admission, there’s a good chance the main problem SLS encountered could have already been dealt with and rectified in advance of the launch attempt if the space agency had finished testing the rocket earlier this summer.

Ultimately, that omission turned the first SLS launch attempt into more of a continuation of the rocket’s first four wet dress rehearsal (WDR) attempts, none of which ended as expected. NASA engineers will now have to decide how to proceed and whether the SLS rocket can be made ready in time for another launch attempt on September 2nd or 5th. If not, the next opportunity could be weeks away.

As far as SLS test operations go, the August 28/29th launch attempt was fairly ordinary, with the rocket running into multiple issues – a few minor, a few significant, and one identical to a previous problem. The first problem – a hydrogen leak near the SLS rocket’s base – came after a risk of lightning delayed the start of propellant loading by more than an hour. A very similar, if not identical, hydrogen fuel leak had already occurred during official wet dress rehearsal testing in April and July.

That leak was fixed on the fly by properly chilling all related systems, and propellant loading was eventually completed – albeit a few hours late thanks to inclement weather. Shortly after, there were reports of a crack that needed careful analysis. Only later did NASA specify that the suspected crack was in the rocket’s foam insulation rather than its structures, the latter of which could have been a catastrophic problem.

Around the same time, the true showstopper of the day occurred when NASA attempted to chill the SLS Core Stage’s four RS-25 engines, all of which flew several times aboard reusable Space Shuttle orbiters. Three engines performed (mostly) as expected, flowing a bit of liquid hydrogen fuel to cool themselves down, but one – engine #3 – was never able to make progress toward the optimal temperature needed for ignition (~5°C/~41°F). After hours of remote troubleshooting attempts, no progress had been made, and NASA ultimately decided to scrub the launch attempt at T-40 minutes to liftoff.

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Over the course of four separate wet dress rehearsal attempts in April and June 2022, NASA was never able to test the core stage’s engine chill capabilities. In a post-scrub press conference, Jim Free – NASA’s Associate Administrator of the Exploration Systems Development Division – revealed that all four engines were warmer than intended, further confirming that skipping a fully nominal wet dress rehearsal was likely a mistake. Clear and present evidence aside, Free stated that he and other executives still believed skipping that test was the right decision, claiming that ending explicit WDR testing reduced the number of times the rocket needed to be moved on its transporter.

Making the situation even harder to explain, Artemis I Mission Manager Mike Sarafin revealed in the conference Q&A that Boeing had changed the design of parts of the SLS engine chill (bleed) system after the Core Stage finally conducted a nominal static fire test at Mississippi’s Stennis Space Center. Completed in March 2021, the SLS rocket then sat inside NASA’s Kennedy Space Center, Florida Vehicle Assembly Building (VAB) for a full year before attempting its first wet dress rehearsal tests at the launch pad.

The first round of three WDRs were not as smooth as NASA expected and instead uncovered three relatively small issues: a hydrogen leak, a single faulty upper stage valve, and problems with a ground supply of nitrogen gas. Those small issues led NASA to roll SLS back to the VAB for repairs, incurring a minimum multi-week delay that stretched into two months. SLS also failed to complete a fourth WDR attempt in July 2022, but NASA decided to overlook the rocket parts and phases of preflight operations that were never actually tested as planned, one of which was the engine chill system.

If NASA cannot fix the RS-25 chill system within the next few days, it will be forced to roll the entire rocket and mobile launch platform back to the VAB to – at a minimum – replace its flight termination system (FTS). The US Eastern Range requires that all rocket FTS systems be tested no more than 15 days before launch, and NASA was able to secure special permission for a gap of up to 25 days. However, because Boeing’s Core Stage design places the FTS system in a location that is reportedly inaccessible at the pad, the entire SLS rocket will need to roll back to the VAB to have its FTS systems “retested” after that period.

As a result, NASA’s SLS launch debut will be delayed by several weeks (at best) if it can’t recycle for another attempt on September 2nd or 5th. The next window runs from September 20th to October 4th, but the SLS rocket took 10 days to go from its latest rollout to first launch attempt – a figure that doesn’t include the time required to remove the rocket from the pad, roll it back to the VAB, and conduct any necessary repairs or tests while back in the bay. If NASA can’t fix the engine problem at the pad by September 3rd or 4th, the true delay could be more like 4-6 weeks.

With any luck, that won’t happen, but it’s clear that a lot of stress and discomfort could have been avoided if NASA had gone into its first launch attempt knowing that its SLS rocket was truly ready.

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(Richard Angle)
(Richard Angle)
(Richard Angle)

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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