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Musk’s OpenAI will train artificial intelligence through video game ‘Universe’

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Elon Musk’s OpenAI will introduce Universe, a virtual training ground aimed at teaching AI to play video games, use apps and even interact with websites. OpenAI, the artificial intelligence research company backed by the Tesla founder and billionaire entrepreneur, defines Universe in a blog post as “a software platform for measuring and training an AI’s general intelligence across the world’s supply of games, websites and other applications.”

Put simply, Universe will provide a gym that allows AI agents to go beyond their specialized knowledge of an individual environment to something approaching common sense. “Any task a human can complete with a computer.” Using a VNC (Virtual Network Computing) remote desktop, it allows the AI to control the game or app using a virtual keyboard and mouse, and to see its output by analyzing the pixels displayed on the screen. It’s essentially an interface to the company’s Gym toolkit for developing reinforcement algorithms, a type of machine learning system.

“Our goal is to develop a single AI agent that can flexibly apply its past experience on Universe environments to quickly master unfamiliar, difficult environments, which would be a major step towards general intelligence,” OpenAI says. As an example, it points to success of Google’s DeepMind AlphaGo initiative, which defeated the world champion human Go player earlier this year. While that success was impressive, when faced with a different challenge, the agent would have to go back to square one and learn the new environment through millions of trial and error steps.

OpenAI hopes to expand the Reward Learning (RL) lessons learned in one environment so that an AI agent can build upon past experience to succeed in unfamiliar environments.

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OpenAI says in its blog post, “Systems with general problem solving ability — something akin to human common sense, allowing an agent to rapidly solve a new hard task — remain out of reach. One apparent challenge is that our agents don’t carry their experience along with them to new tasks. In a standard training regime, we initialize agents from scratch and let them twitch randomly through tens of millions of trials as they learn to repeat actions that happen to lead to rewarding outcomes. If we are to make progress towards generally intelligent agents, we must allow them to experience a wide repertoire of tasks so they can develop world knowledge and problem solving strategies that can be efficiently reused in a new task.”

Prior to Universe, the largest RL resource consisted of 55 Atari games — the Atari Learning Environment, says The Register. But Universe will begin with the largest library of games and resources ever assembled. “Out of the box, Universe comprises thousands of games (e.g. Flash games, slither.io, Starcraft), browser-based tasks (e.g. form filling), and applications (e.g. fold.it),” the OpenAI blog claims. Gaming companies that are cooperating with OpenAI include Flash, Microsoft – OpenAI announced a strategic partnership with the Redmond-based software giant – EA, Valve, Nvidia, Zachtronics, Wolfram, and others.

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Universe is about more than gaming.  It’s main focus is on training AI agents to complete common online tasks with speed and accuracy. “Today, our agents are mostly learning to interact with common user interface elements like buttons, lists and sliders, but in the future they could complete complex tasks, such as looking up things they don’t know on the internet, managing your email or calendar, completing Khan Academy lessons, or working on Amazon Mechanical Turk and CrowdFlower tasks.”

The OpenAI blog post introducing Universe gives a long and detailed accounting of how Universe was created and what it hopes to accomplish. At the end, it provides a number of ways that companies and individuals can contribute to the process. It’s fascinating reading for anyone interested in what the future of computing is likely to be.

There is also a darker side to artificial intelligence, which Elon Musk refers to as “summoning the Devil.” As The Register suggests, “While making software smarter may appeal to researchers, society as a whole appears to be increasingly unnerved by the prospect. Beyond the speculative fears about malevolent AI and more realistic concerns about the automation of military weaponry, companies and individuals already have trouble dealing with automated forms of interaction.”

One area of concern is that AI agents may one day be able to reactivate themselves after being shut down by human controllers. What was once the stuff of science fiction such as Minority Report and I, Robot could one day become all too real.

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OpenAI Universe has been open-sourced on Github for those that may be interested in testing their own video game bot. We’ve included a video below showing OpenAI in action.

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SpaceX targets 150Mbps per user for upgraded Starlink Direct-to-Cell

If achieved, the 150Mbps goal would represent a significant jump from the current performance of Starlink Direct-to-Cell.

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Credit: SpaceX/X

SpaceX is targeting peak download speeds of 150Mbps per user for its next-generation Direct-to-Cell Starlink service. The update was shared by SpaceX Spectrum & Regulatory Affairs Lead Udrivolf Pica during the International Telecommunication Union’s Space Connect conference.

“We are aiming at peak speeds of 150Mbps per user,” Pica said during the conference. “So something incredible if you think about the link budgets from space to the mobile phone.”

If achieved, the 150Mbps goal would represent a significant jump from the current performance of Starlink Direct-to-Cell.

Today, SpaceX’s cellular Starlink service, offered in partnership with T-Mobile under the T-Satellite brand, provides speeds of roughly 4Mbps per user. The service is designed primarily for texts, low-resolution video calls, and select apps in locations that traditionally have no cellular service.

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By comparison, Ookla data shows median 5G download speeds of approximately 309Mbps for T-Mobile and 172Mbps for AT&T in the United States, as noted in a PCMag report. While 150Mbps would still trail the fastest terrestrial 5G networks, it would place satellite-to-phone broadband much closer to conventional carrier performance, even in remote areas. 

Pica indicated that the upgraded system would support “video, voice, and data services, clearly,” moving beyond emergency connectivity and basic messaging use cases.

To reach that target, SpaceX plans to upgrade its existing Starlink Direct-to-Cell satellites and add significant new capacity. The company recently acquired access to radio spectrum from EchoStar, which Pica described as key to expanding throughput. 

“More spectrum means a bigger pipeline, and this means that we can expand what we can do with partners. We can expand the quality of service. And again, we can do cellular broadband basically, cellular broadband use cases, like AI or daily connectivity needs,” he stated.

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SpaceX has also requested regulatory approval to deploy 15,000 additional Direct-to-Cell satellites, beyond the roughly 650 currently supporting the system. The upgraded architecture is expected to begin rolling out in late 2027.

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Tesla seeks approval to test FSD Supervised in new Swedish city

Tesla has applied to conduct local Full Self-Driving (Supervised) testing in the city of Jönköping, Sweden.

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Credit: Grok Imagine

Tesla has applied to conduct local Full Self-Driving (Supervised) testing in the city of Jönköping, Sweden.

As per local outlet Jönköpings-Posten, Tesla has contacted the municipality with a request to begin FSD (Supervised) tests in the city. The company has already received approval to test its Full Self-Driving (Supervised) software in several Swedish municipalities, as well as on the national road network.

Sofia Bennerstål, Tesla’s Head of Public Policy for Northern Europe, confirmed that an application has been submitted for FSD’s potential tests in Jönköping.

“I can confirm that we have submitted an application, but I cannot say much more about it,” Bennerstål told the news outlet. She also stated that Tesla is “satisfied with the tests” in the region so far.

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The planned tests in Jönköping would involve a limited number of Tesla-owned vehicles. Trained Tesla safety drivers would remain behind the wheel and be prepared to intervene if necessary.

Tesla previously began testing in Nacka municipality after receiving local approval. At the time, the company stated that cooperation between authorities, municipalities, and industry enables technological progress and helps integrate future transport systems into real-world traffic conditions, as noted in an Allt Om Elbil report.

If approved, Jönköping would become the latest Swedish municipality to allow local Full Self-Driving (Supervised) testing.

Tesla’s Swedish testing program is part of the company’s efforts to validate its supervised autonomous driving software in everyday traffic environments. Municipal approvals allow Tesla to gather data in urban settings that include roundabouts, complex intersections, and mixed traffic conditions.

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Sweden has become an increasingly active testing ground for Tesla’s driver-assistance software in Europe, with regulatory coordination between local authorities and national agencies enabling structured pilot programs.

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Microsoft partners with Starlink to expand rural internet access worldwide

The update was shared ahead of Mobile World Congress.

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Credit: Starlink/X

Microsoft has announced a new collaboration with Starlink as part of its expanding digital access strategy, following the company’s claim that it has extended internet connectivity coverage to more than 299 million people worldwide.

The update was shared ahead of Mobile World Congress, where Microsoft detailed how it surpassed its original goal of bringing internet access to 250 million people by the end of 2025.

In a blog post, Microsoft confirmed that it is now working with Starlink to expand connectivity in rural and hard-to-reach regions.

“Through our collaboration with Starlink, Microsoft is combining low-Earth orbit satellite connectivity with community-based deployment models and local ecosystem partnerships,” the company wrote.

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The partnership is designed to complement Microsoft’s existing work with local internet providers and infrastructure companies across Africa, Latin America, and India, among other areas. Microsoft noted that traditional infrastructure alone cannot meet demand in some regions, making low-Earth orbit satellite connectivity an important addition.

Kenya was cited as an early example. Working with Starlink and local provider Mawingu Networks, Microsoft is supporting connectivity for 450 community hubs in rural and underserved areas. These hubs include farmer cooperatives, aggregation centers, and digital access facilities intended to support agricultural productivity and AI-enabled services.

Microsoft stated that 2.2 billion people globally remain offline, and that connectivity gaps risk widening as AI adoption accelerates.

Starlink’s expanding constellation, now numbering more than 9,700 satellites in orbit, provides near-global coverage, making it one of the few systems capable of delivering broadband to remote regions without relying on terrestrial infrastructure. 

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Starlink is expected to grow even more in the coming years as well, especially as SpaceX transitions its fleet to Starship, which is capable of carrying significantly larger payloads compared to its current workhorse, the Falcon 9.

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