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Rocket Lab briefly catches Electron booster with a helicopter on first try

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In a significant achievement, public launch provider Rocket Lab has – with a few caveats – successfully used a helicopter to catch the booster of its Electron rocket out of mid-air on the very first attempt.

The company began working on ways to recover and reuse the booster of its tiny Electron rocket in 2019, going back on a promise repeatedly made by founder and CEO Peter Beck in the years prior. Due to just how small the Electron rocket is, it was generally assumed that Beck wasn’t wrong to avoid attempting to recover or reuse its parts of it. However, that attitude quickly changed when the need to ramp up launch cadence became a leading priority. Soon after, Beck revealed that Rocket Lab engineers had looked more carefully at the problem and concluded that Electron booster recovery was more feasible than assumed.

Once the problem was no longer deemed insurmountable, the allure of reuse – intrinsically multiplying the effectiveness of any given production line if done right – was irresistible.

Catching a rocket booster out of mid-air has never looked easier. (Rocket Lab)

While the change in attitude made Rocket Lab the second company after SpaceX to begin seriously developing the ability to recover and reuse orbital-class liquid rocket boosters, the approach it would need to take for a rocket as small as Electron was almost nothing like that used by Falcon boosters. Instead of multiple in-flight engine ignitions, supersonic retropropulsion, steerable fins, and a propulsive landing, Electron would rely on several parachutes to slow itself down, use small thrusters (not unlike Falcon) for attitude control, and be actively captured out of mid-air by a crewed helicopter.

Ironically, demonstrating the sheer size gap between Electron and Falcon 9, Electron booster recovery more closely resembles Falcon 9 fairing recovery. Weighing in at around one ton (~2200 lb) per half, or about as heavy as an entire Electron rocket booster, each fairing half mainly just controls its attitude with cold-gas thrusters while passively reentering Earth’s atmosphere. Fairing halves then deploy a GPS-guided parafoil and gently splash down on the ocean surface before being fished out of the water by a waiting ship.

That is exactly how Rocket Lab trialed Electron recovery on several prior attempts, fishing intact boosters out of the Pacific Ocean after gentle ocean landings. For a while, SpaceX even attempted to catch fairings out of mid-air – albeit with a highly-modified ship and net instead of a helicopter and hook. However, when the company realized it could easily reuse fairing halves that landed in the ocean, it fully abandoned catch attempts.

In Electron’s case, it’s no surprise that Rocket Lab still pursued catch-based recovery while SpaceX was simultaneously giving up on the practice. Put simply, it would be incredibly difficult to reliably and affordably reuse a liquid rocket booster – and liquid rocket engines especially – after dunking them in saltwater.

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That’s also why the success of Rocket Lab’s first operational catch attempt has caveats. While the company did successfully catch the booster out of mid-air, the pilot – who holds final authority for the sake of safety – observed unusual behavior not seen during testing after hooking Electron and chose to release the booster early. Thankfully, it still managed a soft landing in the ocean and was recovered by ship, but despite statements from Beck to the contrary, that seawater exposure will almost certainly make it impossible to fully reuse. To call the attempt a total success, the helicopter would have needed to drop the booster off on the recovery ship’s deck, fully avoiding a bath.

Above all else, even if the catch didn’t last, Rocket Lab successfully launched 34 small satellites and payloads into orbit for several paying customers and briefly caught the booster that launched them with a helicopter. The attempt was arguably far more successful than not and likely leaves Rocket Lab just a little more practice and a few small optimizations away from a perfect recovery. Then the company can shift its focus to the next goal: the first Electron booster reuse.

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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