News
SpaceX launches 52nd Falcon 9 rocket in 52 weeks
SpaceX has completed its 52nd successful Falcon 9 launch in 52 weeks, sustaining an average cadence of one launch per week for a full 12 months.
Simultaneously, the Starlink 4-2 rideshare mission set a new record for Falcon 9 booster reuse, marked SpaceX’s 150th consecutively successful launch, and was one of the most complex commercial launches it has ever performed.
In addition to 34 new Starlink V1.5 satellites that joined almost 3000 other working SpaceX spacecraft in orbit, Starlink 4-2 deployed the company’s largest rideshare payload yet – AST SpaceMobile’s 1.5-ton (~3300 lb) BlueWalker 3 communications satellite.
Falcon 9 lifted off on schedule with the combined 12-ton (~26,500 lb) payload safely secured inside its composite payload fairing at 9:20 pm EDT (01:20 UTC) on Saturday, September 10th. Tasked with lifting the rocket’s expendable upper stage, recoverable fairing, and payload most of the way out of Earth’s atmosphere was Falcon 9 booster B1058, a nine-engine first stage that debuted by launching two NASA astronauts in May 2020.
28 months later, B1058 lifted off with Starlink 4-2 and BlueWalker 3 on its 14th spaceflight and orbital-class launch, breaking Falcon 9’s booster reuse record. The rocket performed no differently than it had every time previously, burning for a bit less than three minutes before deploying the upper stage and returning to Earth. About nine minutes after liftoff, B1058 safely touched down on drone ship A Shortfall Of Gravitas (ASOG), likely setting the booster up to break its own record before the end of 2022. With 13 launches already under their belts, boosters B1051 and B1060 will likely follow B1058 past the same 14-flight milestone in the near future.
Once free from the booster, Falcon 9’s expendable upper stage kicked off SpaceX’s most complex commercial launch ever. Measuring about six minutes long, the first and longest burn brought the second stage and payload into an elliptical orbit a few hundred kilometers above Earth’s surface. A second burn followed about 45 minutes after liftoff, raising the low end of that ellipse to deploy BlueWalker 3 into a circular orbit around 500 kilometers (~310 mi). Using a massive antenna, AST SpaceMobile’s first large satellite prototype will eventually attempt to directly communicate with mobile phones to provide a level of connectivity equivalent to 5G/LTE – all from space.
Once free of its rideshare payload, the focus shifted to Starlink. In theory, SpaceX could have taken the easy way out and significantly simplified the mission by deploying all 34 satellites at the same altitude as BlueWalker 3, simultaneously allowing them to reach their operational 540-kilometer (~336 mi) orbits in days instead of months. Instead, SpaceX pursued an exceptionally complex mission requiring five burns from Falcon 9’s upper stage.
After deploying BlueWalker 3, Falcon 9 S2 lowered one end of its orbit at around T+67 minutes, followed by a fourth burn to lower the other end almost two hours after liftoff. The upper stage then spun up end over end and eventually released all 34 Starlink satellites at an altitude of ~335 kilometers (~208 mi), where debris and faulty satellites will take days – rather than years – to reenter Earth’s atmosphere and burn up.


While SpaceX doesn’t confirm post-payload operations, Falcon 9 S2 was also scheduled to perform a fifth and final burn to quickly deorbit itself, ensuring that the mission only produced five pieces of benign debris. At their very low orbits, those five pieces (four ‘tensioning rods’ and the BlueWalker 3 payload adapter) will pose next to no threat to other spacecraft or rockets and should reenter within a few weeks.
Starlink 4-2 was SpaceX’s 52nd successful Falcon 9 launch since September 14th, 2021, meaning that the company has technically already achieved CEO Elon Musk’s goal of 52 launches in one year – albeit not a calendar year. Perhaps even more impressive, the mission was SpaceX’s 150th consecutively successful Falcon launch. No other single rocket (Falcon 9) or rocket family (Falcon) has launched more times in a row without failure.
Finally, Starlink 4-2 was SpaceX’s 42nd launch of 2022. If the company continues its average cadence over the last three months, it could end 2022 having completed more than 60 Falcon launches in one calendar year.
News
Starlink launches Communities Program for passive income through internet sharing
Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.
Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.
Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.
Big news! SpaceX is introducing a new @Starlink for Communities program that lets you earn money by providing Starlink internet to your neighbors or people nearby, who can pay for access by the hour, day, week, or month.
Neighbors pay for the access they need, while the person… pic.twitter.com/DtOUs0Ekvt
— Sawyer Merritt (@SawyerMerritt) October 1, 2026
The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.
A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.
Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.
Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.
Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.
The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.
Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration
Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.
The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.