Connect with us

News

SpaceX launches 52nd Falcon 9 rocket in 52 weeks

Falcon 9 booster B1058 streaks into space on its record-breaking 14th launch. (Richard Angle)

Published

on

SpaceX has completed its 52nd successful Falcon 9 launch in 52 weeks, sustaining an average cadence of one launch per week for a full 12 months.

Simultaneously, the Starlink 4-2 rideshare mission set a new record for Falcon 9 booster reuse, marked SpaceX’s 150th consecutively successful launch, and was one of the most complex commercial launches it has ever performed.

In addition to 34 new Starlink V1.5 satellites that joined almost 3000 other working SpaceX spacecraft in orbit, Starlink 4-2 deployed the company’s largest rideshare payload yet – AST SpaceMobile’s 1.5-ton (~3300 lb) BlueWalker 3 communications satellite.

Falcon 9 lifted off on schedule with the combined 12-ton (~26,500 lb) payload safely secured inside its composite payload fairing at 9:20 pm EDT (01:20 UTC) on Saturday, September 10th. Tasked with lifting the rocket’s expendable upper stage, recoverable fairing, and payload most of the way out of Earth’s atmosphere was Falcon 9 booster B1058, a nine-engine first stage that debuted by launching two NASA astronauts in May 2020.

28 months later, B1058 lifted off with Starlink 4-2 and BlueWalker 3 on its 14th spaceflight and orbital-class launch, breaking Falcon 9’s booster reuse record. The rocket performed no differently than it had every time previously, burning for a bit less than three minutes before deploying the upper stage and returning to Earth. About nine minutes after liftoff, B1058 safely touched down on drone ship A Shortfall Of Gravitas (ASOG), likely setting the booster up to break its own record before the end of 2022. With 13 launches already under their belts, boosters B1051 and B1060 will likely follow B1058 past the same 14-flight milestone in the near future.

Advertisement

Once free from the booster, Falcon 9’s expendable upper stage kicked off SpaceX’s most complex commercial launch ever. Measuring about six minutes long, the first and longest burn brought the second stage and payload into an elliptical orbit a few hundred kilometers above Earth’s surface. A second burn followed about 45 minutes after liftoff, raising the low end of that ellipse to deploy BlueWalker 3 into a circular orbit around 500 kilometers (~310 mi). Using a massive antenna, AST SpaceMobile’s first large satellite prototype will eventually attempt to directly communicate with mobile phones to provide a level of connectivity equivalent to 5G/LTE – all from space.

Once free of its rideshare payload, the focus shifted to Starlink. In theory, SpaceX could have taken the easy way out and significantly simplified the mission by deploying all 34 satellites at the same altitude as BlueWalker 3, simultaneously allowing them to reach their operational 540-kilometer (~336 mi) orbits in days instead of months. Instead, SpaceX pursued an exceptionally complex mission requiring five burns from Falcon 9’s upper stage.

After deploying BlueWalker 3, Falcon 9 S2 lowered one end of its orbit at around T+67 minutes, followed by a fourth burn to lower the other end almost two hours after liftoff. The upper stage then spun up end over end and eventually released all 34 Starlink satellites at an altitude of ~335 kilometers (~208 mi), where debris and faulty satellites will take days – rather than years – to reenter Earth’s atmosphere and burn up.

Once it unfurls, BlueWalker 3 will likely have the largest commercial communications antenna ever deployed in space, featuring an area of almost 700 square feet. (64 m^2).
A visualization of Starlink satellite deployment. Unfortunately, SpaceX hasn’t shared new views of Starlink deployment in months. (SpaceX)

While SpaceX doesn’t confirm post-payload operations, Falcon 9 S2 was also scheduled to perform a fifth and final burn to quickly deorbit itself, ensuring that the mission only produced five pieces of benign debris. At their very low orbits, those five pieces (four ‘tensioning rods’ and the BlueWalker 3 payload adapter) will pose next to no threat to other spacecraft or rockets and should reenter within a few weeks.

Starlink 4-2 was SpaceX’s 52nd successful Falcon 9 launch since September 14th, 2021, meaning that the company has technically already achieved CEO Elon Musk’s goal of 52 launches in one year – albeit not a calendar year. Perhaps even more impressive, the mission was SpaceX’s 150th consecutively successful Falcon launch. No other single rocket (Falcon 9) or rocket family (Falcon) has launched more times in a row without failure.

Finally, Starlink 4-2 was SpaceX’s 42nd launch of 2022. If the company continues its average cadence over the last three months, it could end 2022 having completed more than 60 Falcon launches in one calendar year.

Advertisement

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

News

Tesla plans to use Unreal Engine for driver visualization with crazy upgrade

This could change the way Driver Visualization looks for Tesla owners.

Published

on

Credit: Tesla Newswire | X

Tesla looks to be planning a major upgrade to its driver visualization for Autopilot with a crazy upgrade from its current version.

Tesla’s driver visualization appears on the center screen and shows the vehicle, its surroundings, and, when it is operating on Autopilot or Full Self-Driving, shows the route of travel.

It has improved over the years, and even includes things like pedestrians, pets, and the shapes of other vehicles. It also helps with manual driving because it can be a good representation of your surroundings when trying to change lanes or merge in traffic.

However, it appears Tesla is planning a pretty substantial upgrade with the

Coding found in the 2025.20 firmware by Tesla hacker greentheonly showed the company is planning to utilize Unreal Engine for Autopilot visualization. He said the one Tesla currently uses is “godot-based.”

Unreal Engine is a 3D computer graphics game engine that was developed by Epic Games, the developer of the popular third-party shooter game Fortnite. It was first released back in 1998, and the most recent version is Unreal Engine 5. The sixth version is in development, and it could be out in 2027 or 2028.

However, Tesla could use it for a more realistic representation of vehicle surroundings. It would undoubtedly improve driver visualization, creating a smoother and freer-flowing depiction of what is outside of the car.

Continue Reading

News

SpaceX is rolling out a new feature to Starlink that could be a lifesaver

Starlink now has a new Standby Mode that will enable low-speed internet access in the event of an outage.

Published

on

(Credit: Starlink | X)

SpaceX is rolling out a new feature to Starlink that could be a lifesaver in some instances, but more of a luxury for others.

Starlink is the satellite internet service that Elon Musk’s company SpaceX launched several years ago. It has been adopted by many people at their homes, many airlines on their planes, and many maritime companies on their ships.

SpaceX produces its 10 millionth Starlink kit

It has been a great way for customers to relieve themselves of the contracts and hidden fees of traditional internet service providers.

Now, Starlink is rolling out a new service feature on its units called “Standby Mode,” which is part of Pause Mode. The company notified customers of the change in an email:

“We’re reaching out to you to let you know the Pause feature on your plan has been updated. Pause now includes Standby Mode, which comes with unlimited low-speed data for $5.00 per month, perfect for backup connectivity and emergency use. These updates will take effect in 30 days. All of your other plan features remain the same. You are able to cancel your service at any time for no charge.”

SpaceX did not define how fast these “low speeds” will be. However, there are people who have tested the Standby Mode, and they reported speeds of about 500 kilobytes per second.

The mode is ideal for people who might deal with internet or power outages, but still need to have some sort of internet access.

It could also be used as a backup for people who want to stay with their ISP, but would like to have some sort of alternative in case of an outage for any reason.

Continue Reading

Elon Musk

Elon Musk says this essential Tesla Robotaxi feature will be here soon

Tesla will work to solve automatic parking at available Supercharger stalls with future updates.

Published

on

Credit: Tesla

Elon Musk reiterated that one feature, which is ultimately an essential part of the operation of the Tesla Robotaxi platform, will be here soon.

Tesla released a new video of its longest Full Self-Driving demo yesterday, showing off a zero-intervention drive from San Francisco to Los Angeles. The drive is roughly seven hours and 360 miles long, and not a single need for the driver to touch the wheel was recorded.

Tesla flexes its most impressive and longest Full Self-Driving demo yet

There was one question that was brought up by an owner that brings up an interesting point. Tesla still needs to solve the vehicle’s ability to pull into Superchargers automatically, something that does not currently have a high success rate, at least for the owner who got a response from CEO Elon Musk.

Musk assured him that a Tesla’s ability to pull into open parking spaces at Superchargers would be more reliable with future software updates. Owners can see how many and which exact stalls are available before traveling to a Supercharger, so Teslas should be able to identify these stalls and pull in automatically:

This is a small part of what will be imperative for the charging experience when Robotaxi launches in the coming years. Tesla plans to enable customer-owned cars to potentially enter the Robotaxi fleet and become an autonomous ride-sharing vehicle by next year.

However, it still needs to figure out autonomous charging. There are two parts to that process: pulling into the spot and charging without human need to connect the Supercharger to the vehicle.

Tesla used to consider a robotic snake-arm charger for this, but it has talked about induction charging more recently. Wireless charging seems to be the route that Tesla plans to go, but it might take some time to resolve the energy loss issue and make it an efficient charging method.

Tesla flexes Robotaxi wireless charging — autonomy from top to bottom

Tesla has said its wireless charging efficiency is “well above 90 percent.”

Nevertheless, Tesla is still working toward figuring out all of the edge cases of Robotaxi operation. Figuring out charging without the need of a human is just one part of the puzzle it still has yet to solve, but with its improvements over the past few years, there’s no doubt Tesla will find the missing piece.

Continue Reading

Trending