News
SpaceX set for back-to-back weekend launches: Crew Dragon abort test, 60 more Starlink satellites
Two SpaceX Falcon 9 rockets are currently on track to launch back-to-back missions just a handful of days from now, potentially supporting Crew Dragon’s second flight test ever and yet another Starlink satellite launch a little over two days from now.
Known as Crew Dragon’s In-Flight Abort (IFA) test, the first mission is scheduled to lift off from Kennedy Space Center Launch Complex 39A (KSC LC-39A) no earlier than (NET) 8 am EST (13:00 UTC), January 18th and will almost certainly produce some spectacular fireworks (even more so than usual). During the test, SpaceX’s newest flightworthy Crew Dragon spacecraft will attempt to escape from a supersonic Falcon 9 rocket, exceptionally challenging conditions that will almost certainly result in the immediate (intentional) destruction of Falcon 9’s upper stage and booster.
A few miles to the north, SpaceX is preparing an entirely different Falcon 9 rocket for the third launch of 60 upgraded Starlink v1.0 satellites in barely two months, scheduled to lift off NET 12:20 pm EST (17:20 UTC), January 20th from Cape Canaveral Air Force Station (CCAFS) Launch Complex 40 (LC-40). While the duo of launches will break no records for SpaceX, they will certainly set the tone the company is aiming to keep throughout the rest of 2020.
On January 11th, SpaceX successfully fired up Falcon 9 B1046 at Pad 39A, performing the booster’s fifth routine static fire test (if not more) in approximately two years. The first Block 5 booster built and flown by SpaceX, B1046 has performed three orbital-class launches since it debuted in May 2018 and even became the first Falcon 9 booster to launch three times in December 2018.
Since that milestone, B1046 spent several months at SpaceX’s Hawthorne, CA factory undergoing inspections and refurbishment. At some point, SpaceX assigned the thrice-flown booster to support Crew Dragon’s In-Flight Abort (IFA) test – effectively a death sentence – and shipped the booster to Florida, where it publicly appeared for the first time in months on October 3rd, 2019. Given that four more Falcon 9 boosters have now successfully performed three (or even four) orbital-class launches each, B1046’s now-imminent demise is certainly disappointing but remains extremely pragmatic.
Sure, B1046 could have theoretically flown several more orbital-class launches before it might have otherwise been quietly retired, but it is still the first Falcon 9 Block 5 booster qualified for flight. Although SpaceX and CEO Elon Musk were explicit that Block 5 would be the last major design iteration for the Falcon family of launch vehicles, that definitely doesn’t rule out tweaks – minor to major – that have likely been implemented since the rocket’s flight debut. In the 20 months since that debut, Falcon 9 and Heavy Block 5 boosters have performed more than two dozen launches and landings and checked off several reusability milestones.

In simple terms, those dozens of flights and reuses all translate to lots and lots (and lots) of high-fidelity data. That data – and often the hardware it’s connected to – can be used to extensively cross-check and improve the Falcon 9 and Heavy engineering models SpaceX created while designing, producing, and ground testing the Block 5 upgrade prior to its flight debut. It can also be used to upgrade to the rocket where needed, especially useful when it comes to reusability.
Although Falcon Block 5 boosters already appear to be exceptionally reliable and reusable, having checked off multiple third-flight and fourth-flight milestones in the last year, there is always room for improvement – especially if Musk is still serious about his long-held goal of launching the same Falcon 9 booster twice in ~24 hours. Along those lines, it’s safe to assume that at least some of the boosters that come off the assembly line after B1046 feature design tweaks meant to optimize for reliability and reusability, among other things.
For the most part, it seems that SpaceX is no longer aggressively pursuing ~24-hour booster turnaround, although they very likely intend to continue cutting the work hours required for (and thus the cost of) each reuse. B1046’s demise may shrink SpaceX’s reusable rocket fleet by one but the company will continue to debut the occasional new booster throughout 2020, ultimately ensuring that the fleet grows over time. Ultimately, if SpaceX only needs to spend a week or two inspecting and refurbishing each Block 5 booster and has a fleet of 10-20 or more, 24-hour turnaround may not even be necessary to achieve the desired results it was meant to represent.

Finally, SpaceX aims to launch its fourth batch of 60 Starlink satellites overall as few as ~52 hours after Falcon 9’s Crew Dragon In-Flight Abort mission and nextspaceflight.com reports that Falcon 9 B1051 will support the Starlink V1 L3 mission – the booster’s third orbital-class launch in ~10 months. Thankfully, B1051 – formerly tasked with supporting Crew Dragon’s Demo-1 orbital launch debut in March 2019 and Canada’s Radarsat Constellation Mission (RCM) in June 2019 – will almost certainly be attempting its second drone ship landing and third recovery overall.
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News
Starlink launches Communities Program for passive income through internet sharing
Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.
Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.
Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.
Big news! SpaceX is introducing a new @Starlink for Communities program that lets you earn money by providing Starlink internet to your neighbors or people nearby, who can pay for access by the hour, day, week, or month.
Neighbors pay for the access they need, while the person… pic.twitter.com/DtOUs0Ekvt
— Sawyer Merritt (@SawyerMerritt) October 1, 2026
The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.
A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.
Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.
Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.
Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.
The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.
Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration
Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.
The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.