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SpaceX operational astronaut launch debut back on track after “nail polish” delay

SpaceX's Crew-1 NASA astronauts pose in front of the Crew Dragon that will ferry them to the International Space Station just days before the spacecraft shipped to Florida. (SpaceX)

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In a new NASA briefing, SpaceX vice president of build and flight reliability Hans Koenigsmann was able to explain in far more detail why a recent last-second Falcon 9 launch abort happened and how it wound up delaying the company’s first operational astronaut launch.

Now scheduled to lift off no earlier than (NET) 7:49 pm EST (00:49 UTC) on Saturday, November 14th, SpaceX’s Crew Dragon Crew-1 mission was originally expected to launch in late September, October 23rd, and October 31st. On October 2nd, however, a new Falcon 9 booster – sibling to Crew-1’s own new booster – automatically aborted its GPS III SV04 satellite launch attempt just two seconds before liftoff. The rare last-second abort was quickly blamed on “unexpected pressure rise in the turbomachinery gas generator” by CEO Elon Musk.

Likely built side-by-side with faulty GPS III SV04 Falcon 9 booster B1062 at SpaceX’s Hawthorne, California factory, Crew-1 Falcon 9 booster B1061 was almost immediately inspected to search for any commonality once the cause of the abort was better understood.

SpaceX COO and President Gwynne Shotwell stands in front of the Falcon 9 booster that will soon ferry four astronauts to the ISS. (TIME/SpaceX)

Just one week before the latest briefing, NASA human spaceflight program administrator and former Commercial Crew Program manager Kathy Lueders revealed in a statement on Twitter that SpaceX was still analyzing the cause of the abort but had already determined that at least one Crew-1 booster engine would need to be replaced, as well as one engine on Falcon 9 booster B1063.

Crew-1 Falcon 9 booster B1061 arrived in Florida on July 14th. (SpaceX)
Falcon 9 booster B1063 was spotted on its way west from McGregor, Texas to Vandenberg Air Force Base, California in August. (D. Stamos)

Now, during NASA’s October 28th Crew-1 briefing, SpaceX’s Koenigsmann revealed that the company had ultimately decided to replace not one but two of Crew-1 booster B1061’s nine Merlin 1D engines. Thanks to Falcon 9’s namesake nine-engine booster design and SpaceX’s prolific rocket factory, that process was completed extraordinarily quickly, simply requiring the redirection of already qualified Merlin 1D engines from a fairly large pool. Based on Koenigsmann’s phrasing, SpaceX has already installed both replacement engines on the Crew-1 booster.

What, though, caused GPS III SV04’s launch abort and how did that affect Crew-1?

Rocket engine vs. “nail polish”

According to Koenigsmann, in the course of the rapid and complex mechanical and electrical ballet preceding Falcon 9 first stage ignition, the rocket’s autonomous flight computer observed that two of the GPS III SV04 booster’s nine Merlin 1D engines appeared to be running ahead of schedule, so to speak. The computer immediately halted the ignition process to avoid what could have otherwise been a “hard” (i.e. stressful or damaging) start. SpaceX quickly began inspecting the rocket within 24 hours but was unable to detect anything physically or electrically wrong with Falcon 9’s Merlin 1D engines and engine section.

A Merlin 1D engine is inspected and tested in McGregor, Texas. (SpaceX)

Out of an abundance of caution, SpaceX removed both misbehaving engines and shipped them to its McGregor, Texas development and test facilities where – somewhat miraculously – the same premature startup behavior was replicated on the test stand. After a great deal of increasingly granular inspections, SpaceX finally narrowed the likely cause down to a tiny plumbing line feeding one of the engine’s gas generator relief valves. In a seemingly random subset of relatively new Merlin 1D engines, SpaceX eventually discovered that a supplier-provided relief valve line was sometimes clogged by a protective lacquer Koenigsmann likened to “red nail polish.”

A Merlin 1D is prepared at SpaceX’s Hawthorne factory. The small cylindrical tube on the side is the engine’s gas generator. (SpaceX)

Used to selectively exclude parts of the engine tubing during a surface finishing process known as anodization, the lacquer was either unsuccessfully removed on a random selection of engine parts or was accidentally channeled into a blockage by over-enthusiastic cleaning. Ultimately, for whatever, reason that miniscule blockage was enough to cause affected Merlin 1D engines to consistently attempt to ignite a tiny fraction of a second early.

Crucially, when SpaceX discovered the possible cause and cleaned out the blocked plumbing, each previously affected Merlin 1D engine performed perfectly, all but directly confirming both the cause and the cure for Falcon 9’s October 2nd abort.

A Falcon 9 Block 5 booster’s engine section and heat shield. (SpaceX/Discovery)

Astronauts enter quarantine

In anticipation of SpaceX seemingly simple solution to the gas generator problem, NASA Commercial Crew Program manager Steve Stich revealed that SpaceX’s Crew-1 mission astronauts – Shannon Walker, Victor Glover, and Mike Hopkins, and JAXA (Japanese) astronaut Soichi Noguchi – had begun routine prelaunch quarantine procedures in anticipation of a November 14th launch.

NASA astronauts Shannon Walker, Victor Glover, and Mike Hopkins, and JAXA (Japanese) astronaut Soichi Noguchi are nearly set to fly on Crew-1. (SpaceX)
Crew-1 will follow in the fresh footsteps of NASA astronauts Bob Behnken and Doug Hurley’s near-flawless Demo-2 Crew Dragon launch and landing debut. (NASA/Bill Ingalls)

Stich also offered a more specific Crew-1 schedule, beginning with an integrated Falcon 9 and Crew Dragon static fire test NET November 9th and a full dry dress rehearsal on November 11th before the first launch attempt on November 14th. Notably, thanks to coincidental orbital dynamics, a successful launch on November 14th would enable Crew Dragon to raise its orbit and rendezvous with the International Space Station a brisk eight and a half hours after liftoff – three times quicker than the more common 27.5-hour transit.

Stay tuned for updates as the mission’s launch date approaches.

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Tesla silences Robotaxi turn signals in sweeping but polarizing change

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Credit: Tesla

Tesla has started rolling out a broader change to the ride experience for its Robotaxi fleet by silencing turn signals, but the change is certainly polarizing.

Tesla has generally made it clear that its purpose-built ride-hailing platform, Robotaxi, will cater to the rider in nearly every way possible. This includes having climate preferences, music, and other personal settings loaded up in the car as the rider enters.

But Tesla is taking it a step further by muting turn signal chimes altogether, a change that appears to be a way to make the ride more peaceful:

However, there are a handful of people who are not thrilled about this change. Turn signals are a conditioned part of the human mind for those who ride in a car regularly.

Taking a turn without one feels strange and odd, and not hearing it click while activated could set off some alarms for riders, who might use the noise as confirmation that other drivers know of their intention to turn.

Turn signal noises are still audible in customer cars, so if you use FSD in your personal vehicle, you will still hear the turn signal.

The move is certainly one that is unique, but not one that separates it from other ride-sharing services. In a normal car, the clicking sound confirms to the driver that the blinker is active. In a fully driverless Robotaxi, that feedback serves no purpose for passengers, other than peace of mind.

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Tesla Full Self-Driving v14.3.6 review: a rare regression, but some bright spots

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Credit: Tesla

Tesla released Full Self-Driving version 14.3.6 last week, and after what was potentially one of the best FSD releases in v14.3.5, there has been a bit of a regression. While there are some bright spots, the changes made to v14.3.6 seem to have backtracked some behaviors.

Overall, it is hard to really complain about FSD in any sense; it has revolutionized how I travel literally anywhere. According to my self-driving app, the last time I went a day without using it was 59 days ago.

However, I think it’s also important to recognize when things are just plain bad with FSD. There are times it does truly mind-boggling things, and I’ll dive into those here. Additionally, I only had these issues on local roads, not on highways. Highway operation, generally, is always incredible other than the occasional complaint about speed or left lane camping.

With those things being said, my personal experience may not represent others’ experiences. A handful of people have said they have had a similar experience on v14.3.6, while others have said it is more than normal.

Turning Hesitancy, Inaccuracy

I’ve noticed more inaccuracy turning into multi-lane stretches of road than in any version I can remember. I’ve had at least three instances of FSD turning into a stretch of roadway that has two or more lanes, and not selecting a lane confidently as it has in past versions.

Instead, the car will drive over one of the dashed road lines, and the steering wheel will jerk back and forth before picking the lane. It should be said that it has always picked the correct lane when choosing based on the navigation, but it is still very indecisive. The steering wheel jerking is reminiscent of some of the later versions of v13.

I admit I really hate to see the steering wheel jerking come back. However, I think when Tesla releases v14.3.7, it won’t be present. When there are occurrences of it in FSD versions, it is usually resolved by the following release.

FSD Disregards Manual Turn Signals

This is my biggest bone to pick with FSD other than Navigation issues, but this one seems like it would be such an easy fix.

If Tesla is going to put the word “Supervised” on the end of “Full Self-Driving,” then when I tell the car to do something, it should do it. If I input an increase in speed by pressing the accelerator, the car will immediately respond. It does not disregard my input because it feels it is traveling at the right speed.

FSD should never disobey and turn off turn signals that the driver inputs. Trying to direct the car into the correct lane, I had initiated the left turn signal not once, not twice, but three times, with the car turning it off all three times and continuing in a lane that would end in just one block. The only solution at this point would be to zipper merge.

This goes back to the fact that self-driving’s biggest bottleneck might be rider preference. A zipper merge might have been more than reasonable, might have saved me time that I spent sitting through an additional light cycle, and might be something many drivers would do. I was in no hurry, I traditionally do not try to zipper merge because it feels inconsiderate, and lastly, the car should have just followed my input.

This caused me to disengage and drive manually the rest of the way home. Sometimes I just do not need FSD to try to pass every car it can at intersections.

Bird Braking is a Thing of the Past

The big complaint with recent versions of Full Self-Driving has been what we’ve coined as “bird braking,” which is when the car will brake suddenly as a bird flies past.

There have been zero issues with this so far in v14.3.6, which is an excellent improvement.

FSD Might Already Be Taking Note of Driver Preferences

Another thing I have noticed over the past few days is that v14.3.6 seems to already be taking my preferences with navigation into account.

This is something that is supposed to be rolling out with the Summer Update, but I have a hunch it’s already present and might have been included in this v14.3.6 build. On Friday, FSD pulled into an entrance to a local convenience store that it had never attempted to go into before.

Typically, I manually pull into this entrance because it avoids heavy cross traffic at the main entrance. FSD has always chosen that congested main entrance.

Additionally, FSD has pulled into my assigned parking spot at my townhouse community on multiple occasions with this release. This is something that used to happen ocassionally, but not consistently.

It also navigated back to the same convenience store last night, drove through crazy cars scrambling to gas pumps, navigated out of the parking lot correctly, drove me home, and, once again, parked in my assigned spot.

As previously stated, this release just seems to have a few things that need to be brought to Tesla’s attention, and also to make others who use FSD aware of some things that I’ve experienced. I look forward to the next release that will remedy these issues, just as Tesla has always done in the past.

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Musk’s massive Terafab project will get final location soon

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Credit: SpaceX

Elon Musk’s massive Terafab project, which will be the first true conglomeration between each of his major entities, is set to get its final location soon, the CEO said on Tesla’s recent earnings call.

“The Terafab, we expect to announce a location soon, and provide more details about our plans in that regard. We’ll leave that to the product, the launch announcement rather than try to squeeze it into an earnings call,” Musk said last Wednesday.

Tesla Terafab set for launch: Inside the $20B AI chip factory that will reshape the auto industry

Terafab was announced by Musk back in March and was essentially a massive, vertically integrated semiconductor manufacturing project that would provide all the chips the three companies needed for their AI initiatives without needing third-party companies.

The plant will produce over 1 terawatt of AI compute each year, and will help back up projects like Optimus, Full Self-Driving, and other AI-based projects that Musk’s companies are working on.

In April, less than a month after the project was launched, Intel announced it would join the project, contributing manufacturing expertise and consulting to Terafab as a whole. Intel is one of three chip manufacturers that produce sub-5 nanometer chips at scale. TSMC and Samsung are the other two.

However, there was no true indication of where Terafab would end up, but most believe it will likely be somewhere in Texas. Business Insider has reported that SpaceX plans to build out Terafab in Grimes County, Texas, but this is unconfirmed.

Musk confirmed recently that it would not be on Giga Texas property, as it is simply too large.

Terafab holds much of Musk’s grand ambitions for the future within its construct. It holds so much responsibility for the future and the biggest projects that Musk’s companies can imagine.

“I think this is a very big announcement and it deserves to have its own day in the spotlight and not be squeezed into an earnings call,” he said. “I do think Terafab is going to be an amazing initiative and a necessary one, and one without which we will be constrained in our ability to scale Optimus production, because we simply won’t have enough AI chips.”

He continued by stating that Terafab is necessary for scaling Optimus, which Musk said could be the biggest product of any kind of all time. “It’s crucial to solve that, and we’ll have to solve memory, logic, and packaging in order to scale Optimus.”

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