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SpaceX teases Crew Dragon capsule and spacesuit details in new video

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Over the past few weeks, conference presentations given by SpaceX employees like Joy Dunn and Paul Wooster have kicked off with an updated intro reel including unseen slow-motion footage of Falcon Heavy and detailed looks at the company’s spacesuit and Crew Dragon capsule.

Those in the habit of catching SpaceX launches live will be readily familiar with the company’s intro reel – it’s marked the start of live coverage for nearly every webcast in the past three or more years. The current intro reel has remained more or less unchanged since the first successful Falcon 9 booster recovery in December 2015, and this updated intro reel will be a breath of fresh air for what is still admittedly an amazing video. Still, it’s hard to say “no” to slow-motion footage of Falcon Heavy.

Most recently shown at an MIT Media Lab conference during SpaceX Principal Mars Development Engineer Paul Wooster’s presentation, the new reel has – somewhat unsurprisingly – been built around the incredibly successful inaugural Falcon Heavy launch, as well as some more recent footage of the company’s Cargo Dragon docking with the International Space Station. Additional clips show what appears to be details of the finalized Crew Dragon – set to debut in late 2018 – and a closeup of SpaceX’s internally-designed spacesuit. Sticking out as the only truly unusual snippet, the end of the new reel features parts of the animation SpaceX released in 2016 during the debut of their Mars rocket, the Interplanetary Transport System (ITS), which has since been replaced with the similar but different BFR.

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While entirely possible that the inclusion of ITS footage in an intro reel clearly updated since 2018 is intentional, it seems more likely that SpaceX has yet to publicize this new video partially because they don’t yet have a similar animation featuring their updated Mars rocket and spaceship. CEO Elon Musk’s recent comments on the encouraging progress being made with the design and construction of the first BFR prototype suggests that such an updated animation could be just around the corner, if not full-up teaser photos of the construction progress. Set to begin suborbital hop testing as early as the first half of 2019 and orbital launches by end of 2020, SpaceX’s Mars ambitions may still feel far away, but the tech that could make them real is already undergoing preliminary construction and testing.

Sooner still is SpaceX’s upcoming debut of Crew Dragon, the spacecraft that will eventually both carry astronauts to the ISS and later replace Cargo Dragon. Initially intended to land near the launch pad on legs, akin to Falcon 9, SpaceX has since canceled that work, largely due to numerous delays that would have almost certainly been incurred in the process of NASA certification of such a new and unproven technology. Instead, Musk made it clear that SpaceX would instead put its time, energy, and money into the development of BFR and BFS, sidestepping NASA’s sometimes-smothering and counterproductive paternalism for the time being.

Crew Dragon will instead be recovered after landing in the ocean, a disappointing concession that is at least partially cushioned by SpaceX’s recent successes and growing expertise with the reuse of their similarly sea-recovered Cargo Dragons. While ocean-recovery certainly won’t lend itself to ease of reuse quite as readily as powered landings, SpaceX will likely be able to significantly drop the cost of Crew Dragon launches in the future by efficiently refurbishing each recovered capsule. Less likely but still a possibility, the company could adopt something similar to the fairing-catcher Mr Steven – essentially a giant net aboard a highly-maneuverable boat – to recover Crew Dragon without submerging the spacecraft in saltwater. As of March 2018, at least according to NASA’s Kennedy Space Center director, SpaceX is still on track to conduct its first uncrewed launch of Crew Dragon as early as August 2018, with the first crewed mission following in December 2018 if all goes well.

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SpaceX’s spacesuit is a critical component of their crewed spaceflight efforts, and has been designed and built in-house to ensure that astronauts can survive the emergency depressurization of a Crew Dragon capsule, evidenced by Musk’s recent suggestions that senior suit engineers successfully survived stints in a vacuum chamber while wearing it. Thanks to the staggering success of Falcon Heavy and its iconic Starman and Tesla Roadster payload, SpaceX’s spacesuit will undoubtedly be a badge of honor for all future astronauts who fly aboard Crew Dragon.

Starman gives one final farewell to Earth as he departs for deep space aboard Musk’s Tesla Roadster. (SpaceX)

 

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Tesla hasn’t adopted Apple CarPlay yet for this shocking reason

Many Apple and iPhone users have wanted the addition, especially to utilize third-party Navigation apps like Waze, which is a popular alternative. Getting apps outside of Tesla’s Navigation to work with its Full Self-Driving suite seems to be a potential issue the company will have to work through as well.

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Credit: Michał Gapiński/YouTube

Perhaps one of the most requested features for Tesla vehicles by owners is the addition of Apple CarPlay. It sounds like the company wants to bring the popular UI to its cars, but there are a few bottlenecks preventing it from doing so.

The biggest reason why CarPlay has not made its way to Teslas yet might shock you.

According to Bloomberg‘s Mark Gurman, Tesla is still working on bringing CarPlay to its vehicles. There are two primary reasons why Tesla has not done it quite yet: App compatibility issues and, most importantly, there are incredibly low adoption rates of iOS 26.

Tesla’s Apple CarPlay ambitions are not dead, they’re still in the works

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iOS 26 is Apple’s most recent software version, which was released back in September 2025. It introduced a major redesign to the overall operating system, especially its aesthetic, with the rollout of “Liquid Glass.”

However, despite the many changes and updates, Apple users have not been too keen on the iOS 26 update, and the low adoption rates have been a major sticking point for Tesla as it looks to develop a potential alternative for its in-house UI.

It was first rumored that Tesla was planning to bring CarPlay out in its cars late last year. Many Apple and iPhone users have wanted the addition, especially to utilize third-party Navigation apps like Waze, which is a popular alternative. Getting apps outside of Tesla’s Navigation to work with its Full Self-Driving suite seems to be a potential issue the company will have to work through as well.

According to the report, Tesla asked Apple to make some changes to improve compatibility between its software and Apple Maps:

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“Tesla asked Apple to make engineering changes to Maps to improve compatibility. The iPhone maker agreed and implemented the adjustments in a bug fix update to iOS 26 and the latest version of CarPlay.”

Gurman also said that there were some issues with turn-by-turn guidance from Tesla’s maps app, and it did not properly sync up with Apple Maps during FSD operation. This is something that needs to be resolved before it is rolled out.

There is no listed launch date, nor has there been any coding revealed that would indicate Apple CarPlay is close to being launched within Tesla vehicles.

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Starlink restrictions are hitting Russian battlefield comms: report

The restrictions have reportedly disrupted Moscow’s drone coordination and frontline communications.

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A truckload of Starlink dishes has arrived in Ukraine. (Credit: Mykhailo Fedorov/Twitter)

SpaceX’s decision to disable unauthorized Starlink terminals in Ukraine is now being felt on the battlefield, with Ukrainian commanders reporting that Russian troops have struggled to maintain assault operations without access to the satellite network. 

The restrictions have reportedly disrupted Moscow’s drone coordination and frontline communications.

Lt. Denis Yaroslavsky, who commands a special reconnaissance unit, stated that Russian assault activity noticeably declined for several days after the shutdown. “For three to four days after the shutdown, they really reduced the assault operations,” Yaroslavsky said.

Russian units had allegedly obtained Starlink terminals through black market channels and mounted them on drones and weapons systems, despite service terms prohibiting offensive military use. Once those terminals were blocked, commanders on the Ukrainian side reported improved battlefield ratios, as noted in a New York Post report.

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A Ukrainian unit commander stated that casualty imbalances widened after the cutoff. “On any given day, depending on your scale of analysis, my sector was already achieving 20:1 (casuality rate) before the shutdown, and we are an elite unit. Regular units have no problem going 5:1 or 8:1. With Starlink down, 13:1 (casualty rate) for a regular unit is easy,” the unit commander said.

The restrictions come as Russia faces heavy challenges across multiple fronts. A late January report from the Center for Strategic and International Studies estimated that more than 1.2 million Russian troops have been killed, wounded, or gone missing since February 2022.

The Washington-based Institute for the Study of War also noted that activity from Russia’s Rubikon drone unit declined after Feb. 1, suggesting communications constraints from Starlink’s restrictions may be limiting operations. “I’m sure the Russians have (alternative options), but it takes time to maximize their implementation and this (would take) at least four to six months,” Yaroslavsky noted. 

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Tesla Korea hiring AI Chip Engineers amid push for high-volume AI chips

Tesla Korea stated that it is seeking “talented individuals to join in developing the world’s highest-level mass-produced AI chips.”

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Credit: xAI/X

In a recent post on X, Tesla Korea announced that it is hiring AI Chip Design Engineers as part of a project aimed at developing what the company describes as the world’s highest-volume AI chips. CEO Elon Musk later amplified the initiative.

Tesla Korea stated that it is seeking “talented individuals to join in developing the world’s highest-level mass-produced AI chips.”

“This project aims to develop AI chip architecture that will achieve the highest production volume in the world in the future,” Tesla Korea wrote in its post on X.

As per Tesla Korea, those who wish to apply for the AI Chip Design Engineer post should email Ai_Chips@Tesla.com and include “the three most challenging technical problems you have solved.”

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Elon Musk echoed the hiring push in a separate post. “If you’re in Korea and want to work on chip design, fabrication or AI software, join Tesla!” he wrote.

The recruitment effort in South Korea comes as Tesla accelerates development of its in-house AI chips, which power its Full Self-Driving (FSD) system, Optimus humanoid robot, and data center training infrastructure.

Tesla has been steadily expanding its silicon development teams globally. In recent months, the company has posted roles in Austin and Palo Alto for silicon module process engineers across lithography, etching, and other chip fabrication disciplines, as noted in a Benzinga report.

Tesla Korea’s hiring efforts align with the company’s long-term goal of designing and producing AI chips at massive scale. Musk has previously stated that Tesla’s future AI chips could become the highest-volume AI processors in the world.

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The move also comes amid Tesla’s broader expansion into AI initiatives. The company recently committed about $2 billion into xAI as part of a Series E funding round, reinforcing its focus on artificial intelligence across vehicles, robotics, and compute infrastructure.

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