SpaceX’s newest drone ship is on its way out into the Atlantic Ocean for a Starlink mission that will break the company’s record for annual launch cadence.
Somewhat confusing known as Starlink Shell 4 Launch 3 or Starlink 4-3, the batch of 53 laser-linked V1.5 satellites is scheduled to fly before Starlink 4-2 for unknown reasons and at the same time as Starlink 2-3 is scheduled to fly before Starlink 2-2 on the West Coast. Regardless of the seemingly unstable launch order, perhaps related to the recent introduction of Starlink’s new V1.5 satellite design, drone ship A Shortfall of Gravitas’ (ASOG) November 27th Port Canaveral confirms that SpaceX is more or less on track to launch Starlink 4-3 no earlier than (NET) 6:20 pm EST (23:20 UTC) on Wednesday, December 1st.
In a bit of a return to stride after launching 20 times in the first six months but only three times in the entire third quarter of 2021, Starlink 4-3 is currently the first of four or even five SpaceX launches scheduled in the last month of the year. Nevertheless, if Starlink 4-3 is successful, it will also set SpaceX up to cross a milestone unprecedented in the history of satellite launches.
Specifically, Starlink 4-3 is SpaceX’s 16th dedicated Starlink launch of 2021 and will mark 951 Starlink satellites safely delivered to orbit since January 20th. If, as CEO Elon Musk has telegraphed is the plan, SpaceX intends to complete one more dedicated Starlink launch in December (either Starlink 2-2 or 2-3), the company could round out 2021 having launched more than a thousand satellites in a single year.
Thanks to Starlink, 2020 was the first year in history in which more than a thousand satellites (technically 1283) were launched into orbit. Now, in 2021, there’s a good chance that SpaceX Starlink launches alone will account for more than a thousand satellites launched in one year. Altogether, SpaceX will likely end the year having singlehandedly launched a total of more than 1240 satellites in 2021 – and despite only completing 3-4 Starlink launches in the last seven months of the year compared to 13 in the first five months.
For SpaceX and Starlink, that’s great news. In March and November 2018, the FCC approved two SpaceX applications to launch and operate constellations of ~4400 and ~7500 Starlink satellites – a total of around 11,900 satellites. To avoid having its licenses revoked, SpaceX – like all other FCC constellation applicants – is required to launch half of its licensed constellation within six years of its license receipts and full constellation within nine years. For SpaceX, that means it has to launch at least ~2200 satellites operating around 550 km (340 mi) and ~3750 satellites operating around 350 km (~220 mi) by March and November 2024, respectively.
With a bit less than 1700 Starlink satellites currently functioning in orbit, even if SpaceX merely repeats its 2021 cadence, it will be on track to outright finish Starlink’s first 4400-satellite phase by mid-2024 and should easily cross the halfway mark by mid-2022 – years ahead of schedule for both. However, simultaneously hitting Starlink’s very low Earth orbit (VLEO) deployment milestones will still be a massive challenge. Given that SpaceX has yet to launch a single VLEO Starlink spacecraft three years after license approval, it now has less than three years to launch ~3750 VLEO satellites on top of at least 500 more LEO satellites.
If SpaceX can replicate its H1 2021 Starlink launch cadence throughout 2022, completing at least 26 launches in 52 weeks, it may actually have a shot at pulling off a cadence close to what is needed to meet its FCC deployment requirements (an average of 1400 satellites per year for the next three years). If SpaceX simply aims for the average annual numbers needed to complete the full ~11,900-satellite Starlink constellation by November 2027, it will need to launch around 1800-2000 satellites per year – equivalent to 35-40 Falcon 9 rockets.
News
Starlink launches Communities Program for passive income through internet sharing
Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.
Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.
Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.
Big news! SpaceX is introducing a new @Starlink for Communities program that lets you earn money by providing Starlink internet to your neighbors or people nearby, who can pay for access by the hour, day, week, or month.
Neighbors pay for the access they need, while the person… pic.twitter.com/DtOUs0Ekvt
— Sawyer Merritt (@SawyerMerritt) October 1, 2026
The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.
A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.
Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.
Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.
Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.
The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.
Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration
Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.
The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.