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USAF photographer James Rainier's remote camera captured this spectacular view of Falcon Heavy Block 5 side boosters B1052 and B1053 returning to SpaceX Landing Zones 1 and 2. (USAF - James Rainier) USAF photographer James Rainier's remote camera captured this spectacular view of Falcon Heavy Block 5 side boosters B1052 and B1053 returning to SpaceX Landing Zones 1 and 2. (USAF - James Rainier)

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SpaceX’s Elon Musk talks Starship heatshield, rocket landings on Joe Rogan podcast

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In a multi-hour February 2021 interview with Elon Musk himself, Joe Rogan inexplicably told the famous engineer and CEO that he had never seen a SpaceX rocket landing.

Of course, the 200+ minute conversation did produce a few minor tidbits of interesting information about SpaceX (and much more about Tesla projects), but Rogan’s statement that he’d never seen a SpaceX rocket landing before stole the limelight by a long shot.

SpaceX landed its first Falcon 9 booster – to an extraordinary amount of fanfare – in December 2015. In the five years since that breakthrough, SpaceX has successfully landed Falcon boosters 73 more times. A full 26 of those landings occurred in just the last 12 months. Falcon Heavy – responsible for spectacular, crowd-favorite performances – completed three dual-booster landings and one triple-booster landing between February 2018 and June 2019.

It’s not unimaginable that almost every single human on Earth with some level of access to the internet or social media is at least vaguely aware of or has watched videos of SpaceX landing rockets. To be clear, it is an unequivocal fact – including past comments on landings from Rogan himself – that Rogan has watched SpaceX land Falcon boosters at least once, if not several times. The only real takeaway, fellow readers, is that heavy, long-term drug use is inadvisable.

Cringeworthy moments aside, the interview did produce a select few minor details that weren’t explicitly known before. Most notably, Musk briefly discussed the challenge of developing a heat shield capable of safely returning orbital Starships back to Earth and revealed the main issue that SpaceX is currently working on.

Starship SN11 has an installation of more than 200 heat shield tiles, by far the most expansive deployment yet. (NASASpaceflight – bocachicagal)

Over the last six or so months, SpaceX has been gradually expanding small installations of heat shield tiles on Starship prototypes, ranging from vehicles that never left the ground to high-altitude Starships SN8 and SN9. Those tile installations have grown from a handful (4-8 on Starhopper in 2019) to literal hundreds on the most recent Starship completed by SpaceX.

During earlier ground testing and more recent hop tests with Starships SN5 and SN6, some of those ceramic composite tiles actually fell off or shattered, perhaps due to vibrations from Raptor engines or mechanical stress caused by Starship shrinking and contracting from thermal expansion. According to Musk, what SpaceX is trying to determine with those coupon-style tests is how to install a heat shield with tiles that are neither too close together or too far apart.

According to Musk, ceramic heat shield tiles placed too close together will ultimately shatter, break, or fall off when subjected to the stresses of Starship operations. Those stresses include the violent vibrations created by rocket propulsion supersonic to hypersonic travel, as well as airframe expansion and contraction that occurs when Starship’s steel hull is cyclically heated and cooled by Raptor burns and cryogenic propellant. In other words, assuming fragile, ceramic tiles are a necessity, they need to be placed far enough apart to avoid all of those possible pitfalls.

On the opposite hand, though, the entire point of Starship’s heat shield is to insulate it from extreme thermal stress during atmospheric reentry. If individual tiles are situated too far apart, superheated gas (plasma) produced during reentry will find its way between those tiles, heating up the structure they’re meant to keep cool. In the case of Starship, its steel hull is more than twice as resilient to reentry heating than comparable vehicles (like the Space Shuttle) with common aluminum frames, but a few millimeters of steel is still not enough to prevent weakening, damage, or outright burn-through in the face of orbital reentry.

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In essence, SpaceX has to “get the gaps just right” – not too far apart to protect the airframe from plasma intrusion but not so close together that tiles impact or damage their neighbors as Starship cools and warms.

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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