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SpaceX CEO Elon Musk lays out Starship’s path to orbit with sights set on 2020 debut

Starship heads to orbit atop a Super Heavy booster. (SpaceX)

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Speaking on September 28th, SpaceX CEO Elon Musk sketched out a fairly detailed picture of Starship’s path to orbit, from the first flight of the first full-scale prototype to the spacecraft’s inaugural orbital launch atop a Super Heavy booster.

Incredibly, Musk was persistent with claims that he has challenged SpaceX’s Starship teams to conduct the next-generation rocket’s first orbital launch within six months, drawing a line in the sand around April 1st, 2020 (?). How, then, does the SpaceX CEO foresee the next year or so playing out?

A whole lotta ‘Ships

As is the company’s signature, Musk confirmed that the Starship development program will continue to be highly distributed, hardware-rich, and focused on an iterative and continuous process of learning by doing. Starhopper is perhaps the best emblem of this methodology, defying almost every conceivable aerospace industry norm to successfully build and repeatedly fly what was essentially a rocket built outside by water tower welders.

Starhopper may have scarcely been meant to fly at all, serving almost entirely as a proof of concept and learning experience, but Musk strongly suggested that future Starship prototypes will replicate its highly iterative, learning-on-the-job approach to development. In short, much like SpaceX has nearly completed Starship Mk1 (and Mk2) from scratch in less than six months, SpaceX’s development strategy involves building a lot of Starship prototypes as quickly as possible.

Specifically, Elon Musk stated – in his opinion – that SpaceX will likely attempt its first orbital Starship-Super Heavy launch immediately after Starship Mk1’s first flight attempt, a suborbital launch to ~20 km (12.5 mi). Assuming that test – far more critical than any of Starhopper’s travails – is successful, the very next Starship flight could be an orbital launch attempt.

Starship Mk1 is pictured here on September 27th, less than half a day after technicians stacked the prototype’s two halves. (Teslarati – Eric Ralph)

First and foremost, Musk was pretty clear that the rough schedule he laid out was a “stream of consciousness”. Indeed, the eccentric CEO contradicted (or updated) himself over the course of answering the same question, stating that “[SpaceX] would fly to orbit with [Starship] Mk3” before saying that that it would actually be “Mk4 or Mk5”. Musk is still undoubtedly set on announcing gobsmackingly ambitious schedules for his projects, but it’s worth noting just how serious he seemed while discussing Starship’s development timeline.

He noted that SpaceX will likely “have [Starship] Mk2 built within a couple of months – or less”, referring to the second prototype currently in the late stages of integration at the company’s similar Cocoa, FL facilities. Additionally, Musk indicated that Starship Mk3 – yet to begin construction in Boca Chica – could be finished as few three months from now (around the start of 2020), with Starship Mk4 – to be built in Florida – could be just one to two months behind (NET Feb/March 2020). Correcting his previous statement, whether intentional or not, Musk also added that SpaceX’s first orbital Starship launch attempt would likely involve either the Mk4 or Mk5 prototype and occur “less than six months from now”.

As a slight consolation to the eyewateringly ambitious timeline he laid out, Musk qualified his “six months to orbit” target by acknowledging that it would only be achievable “provided the rate of design and manufacturing improvement continues to be exponential”. If that remains the case, as he believes it has been over the last six or so months, then SpaceX could be ready for the first orbital Starship launch attempt as few as 6-9 months from now – sometime in the first half of 2020.

A lot will undoubtedly have to go very right for that to remain anywhere within the realm of plausibility. This includes the rapid maturation of Starship’s Raptor engine and vacuum-optimized variant, the successful completion of Starship Mk1’s 20km flight test, the assembly and static fire of the first Super Heavy booster(s), the construction of brand new orbital launch facilities, and the FAA’s approval of all aforementioned flight operations.

Needless to say, the odds are heavily stacked against Musk’s goal of reaching orbit within six months. There is undoubtedly a chance that SpaceX can pull it off, even if success would essentially involve constructing a bridge while driving off a cliff. However, the most important thing to note is that even if Elon Musk is a factor of 1.5, 2, 3, or even 4 times off and Starship reaches orbit for the first time 12 or 18 or 24 months from now, it will still have been an incredibly brisk period of development for a rocket as large, high-performance, and ambitious as Starship/Super Heavy.

It should also be made clear that, while it’s utterly beyond the present capabilities of NASA and other space agencies/companies of the 21st century, Saturn V went from paper to its first orbital launch in just five years. Depending on how one perceives Starship development, it could be said that SpaceX began development – particularly marked by Raptor engine prototype testing – as early as 2016. Suffice it to say that it’s far from impossible that Starship’s first orbital launch will happen next year, even if the challenges SpaceX faces are immense.

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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OpenAI cites distrust of SpaceX in decision to drop Cursor partnership

OpenAI will cut SpaceX-owned Cursor’s model access in November, citing Musk’s history of broken contracts.

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OpenAI, the company behind ChatGPT, announced late Friday that it is ending its partnership with Cursor, cutting off the coding tool’s access to its models on November 12. The move comes two weeks after SpaceX completed its $60 billion acquisition of Cursor’s parent company, Anysphere, folding the popular AI coding assistant into Elon Musk’s growing SpaceXAI division.

In a post on its website, OpenAI said the decision came down to trust, not technology. “We cannot be confident that SpaceX will use our technology within our terms of service, based on our experience with Elon Musk’s companies violating contracts,” the company wrote. OpenAI pointed to two specific incidents: X, now part of SpaceX, allegedly breaking the terms of an existing OpenAI contract after Musk bought Twitter.

That lawsuit is the backdrop for all of this. Musk cofounded OpenAI in 2015, left the board in 2018, and sued Sam Altman and Greg Brockman in 2024, arguing they abandoned the company’s nonprofit mission for profit. A federal jury sided with OpenAI in May, finding Musk waited too long to sue rather than ruling on the merits of his claims. Musk said at the time he would appeal to the Ninth Circuit, calling the outcome a “calendar technicality” rather than a real judgment.

Elon Musk breaks silence on OpenAI trial decision

SpaceX’s interest in Cursor predates that verdict by weeks. The company first struck a deal with Cursor in April, securing an option to acquire it for $60 billion or pay $10 billion for joint development work instead. As Teslarati reported at the time, the logic was straightforward: Cursor was paying retail prices to Anthropic and OpenAI, two of its most direct competitors, every time a developer used its product, while SpaceX had idle capacity on its Colossus supercomputer, roughly the equivalent of a million Nvidia H100 GPUs, that Cursor could use to train its own models instead. SpaceX exercised the option in June, days after its own IPO, and the deal closed in mid-August.

Once it closed, Musk moved fast. On an all-hands call with more than 1,000 Cursor employees, he reportedly told staff that SpaceXAI’s Grok was playing catchup in the AI race, unlike Tesla and SpaceX in their own markets, and singled out Anthropic as the company to catch. Cursor CEO Michael Truell now reports directly to Musk inside SpaceXAI.

Elon Musk admits he was ‘clearly wrong’ about Anthropic

Losing OpenAI’s models leaves Cursor leaning harder on Anthropic’s Claude, which has its own compute agreement with SpaceX, and on Cursor’s in-house Composer model, the one SpaceX’s compute was supposed to accelerate in the first place. OpenAI framed the November deadline as maximum notice under its contract, and said it wants to “go above and beyond” to help developers through the transition. Whether Anthropic makes the same call is now the open question in AI coding.

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Tesla Theater might be getting plenty more streaming platforms

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Credit: YouTube/Tesla Theater

The in-car Tesla Theater is among the most unique features available within the cars. When charging, parked, camping, or just hanging out, vehicle occupants can access a variety of streaming platforms on the large center screen, helping keep them entertained during downtime.

However, the Theater might be getting plenty more streaming platforms, something that owners have requested for some time.

Tesla owners recently discovered that visiting Apple TV in the vehicle browser can launch a fullscreen interface that looks and behaves like a dedicated application rather than an ordinary webpage:

The experience drops the usual address bar and browser chrome, presenting catalogs, continue watching rows, and playback controls in the same window Tesla Theater already uses for its listed services. Independent testers soon found similar treatment for HBO Max, Paramount+, Peacock, Disney+, and Prime Video when those sites are opened from the car browser.

This shift is a plausible early signal that Tesla is widening Theater support without a formal software note. Theater has long been a set of web views rather than native applications, so recognizing extra domains and stripping the browser frame is a small server-side change that can expand the catalog quickly.

Owners still lack permanent Theater icons for the newly recognized services, and video remains limited to Park, yet the smoother launch is a meaningful step toward a broader lounge while charging.

Tesla Theater arrived with software version 10 in September 2019. The first video services were Netflix, YouTube, and Hulu, available only while parked and originally tied to WiFi. Spotify arrived in the same era as music rather than Theater video. Disney+ joined officially in July 2021 with the 2021.24 update, giving owners another major catalog on the center screen. Twitch and TikTok later appeared among the default Theater tiles, and Tesla Tutorials remained a persistent educational tile.

Not every addition stayed put. In December 2023, a Holiday software build removed the Disney+ tile for many United States owners after a public dispute involving advertising on X. Hulu stayed visible even though Disney owned it. Visiting disneyplus.com in the browser often restored the tile, which suggested the removal was a recognition list change rather than a complete block. Owners have also reported occasional blank Theater grids after updates, usually fixed by language toggles, resets, or later firmware.

Tesla axes Disney+ from vehicles with Musk-Iger rivalry, but there’s a workaround

Code archives from 2024 listed many unused source names, including Apple TV and Prime Video, that never became official icons, which now looks like groundwork for the current fullscreen browser behavior.

Now that this hint toward an expanded Theater experience has been recognized, Tesla could follow through with these additional shortcuts as a sign that more streaming platforms are available in Teslas than ever before.

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Tesla Semi’s biggest adoptee gives an update on production timeline

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Credit: Tesla

Tesla recently received its largest order for the all-electric Semi from Einride, a Swedish transport service, for 500 units, a groundbreaking invoice to receive before the first deliveries begin.

Even more remarkable, Einride CEO Roozbeh Charli said in a recent interview that he expects his company to take delivery of all 500 — the entire order — before the end of 2027. He even expects to have 75 Tesla Semi units in the Einride fleet before the end of this year.

Charli said the Tesla partnership was part of a broader push, along with its earlier partnership with Amazon. Einride is assisting Amazon with the use of its Saga AI platform, which helps eliminate questions about budgeting and forecasting for logistics companies.

The Semi, as well as Tesla’s production and subsequent delivery of the units to Einride, will help the company “to have a good supply of vehicles that we can deploy on the [Saga AI] platform,” Charli said. “Tesla is also a relationship we’ve had for a while, and as the Tesla Semi deliveries are firming up, we decided to do a larger commitment to that and deploy that on our platform.”

In its initial announcement, Einride said it anticipated taking delivery of the trucks over the next two years, but now it appears the company is expecting all 500 units within the next 16 months.

Tesla Semi gets its largest order yet

Built at a dedicated factory in Sparks, Nevada, the Tesla Semi has been perhaps the biggest and most intensive testing process the company has ever had for a single vehicle model. For the past several years, Tesla has been working with many companies, most notably Frito-Lay and PepsiCo, to gain knowledge on the performance on regional routes.

Tesla plans to launch the Semi officially on September 24, five months after production started ramping.

Additionally, drivers have said they are happy about the Semi’s performance and that its numerous safety and productivity features have made their jobs and routes much easier.

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