Connect with us

News

SpaceX CEO Elon Musk teases nine-engine Starship, Raptor upgrades

CEO Elon Musk has some thoughts about the future of Starship, Super Heavy, and their shared Raptor engines. (SpaceX)

Published

on

In his latest round of SpaceX-related tweets, CEO Elon Musk says that the company has plans to boost Raptor’s performance by at least 15% and the number of those engines installed on Starship by 50%.

Those updated goals came hand in hand with significant changes to the design and operation of both Starship and its Super Heavy booster, which at one point was expected to utilize a “Boost” variant of Raptor that would trade thrust vector control (TVC; i.e. gimballing) and a wide throttle range for far greater thrust. At least according to Musk’s latest account, that substantially different “Raptor Boost” variant is now no more.

On July 3rd, NASASpaceflight forum member and photographer BocaChicaGal captured photos of SpaceX delivering three new Raptor engines to its Boca Chica Starship factory. Two of those engines (RB3 and RB4) featured Raptor Boost labels and were likely the first engines of their kind to complete qualification testing in McGregor, Texas. As of their arrival in South Texas, it was assumed that Raptor Boost still represented a variant of the engine with almost 50% more thrust at the cost of gimbal and throttle authority.

However, Musk himself replied to some of the resulting tweets later that evening, revealing that Super Heavy’s outer ring of up to 20 “Raptor Boost” engines would indeed have no ability to gimbal but would still be able to throttle.

Later the same day, the SpaceX CEO clarified further, stating that the company now plans to upgrade Raptor’s existing design to boost engine thrust to ~230 tons (~510,000 lbf) while still maintaining a wide throttle range and optional thrust vector control. With such an engine, “all Raptors on [a Super Heavy] booster, whether fixed or gimbaling, would be the same.” The only unique aspect of “Raptor Boost,” then, would be their installation around the inner ‘ring’ of Super Heavy’s skirt and their resulting lack of gimbal authority.

It’s somewhat unclear, then, why two of the engines SpaceX delivered on July 3rd were labeled “RB#” and one explicitly outfitted with a name tag reading “Hello, my name is Boost.” Notably, a quick side-by-side comparison enabled by those photos strongly implies that Raptor Booster engine 3 (RB3) and Raptor 79 (R79) are virtually identical aside from RB3’s rerouted plumbing and unique mounting hardpoints. In other words, barring surprises, the “boost” nomenclature appears to be more vestigial than anything.

Advertisement
-

Ultimately, as Musk notes, if SpaceX manages to boost “Raptor 2” to 230 tons of thrust, a Super Heavy booster with 33 mostly identical engines would have a peak liftoff thrust around 7600 tons (~16.8 million lbf), translating to a thrust to weight ratio of more than 1.5. For a large rocket with liquid propulsion only, a TWR greater than 1.5 is very respectable and improves acceleration off the launch pad, reduces gravity losses in the first few minutes of ascent, and thus boosts overall efficiency.

Already, Musk’s implication that 33 engines could ultimately be installed on Super Heavy is a departure from comments the CEO made barely a month ago when he revealed a base increase from 28 to 29 engines with the possibility of expanding to 32 down the road. Also new is the implication that SpaceX is considering adding three more vacuum-optimized engines to Starship’s six planned Raptors, leaving ships with six Raptor Vacuum (RVac) engines and three sea level-optimized engines (the same variant on Super Heavy).

Musk says that SpaceX has yet to decide if Raptor Vacuum will be commonized with Raptor 2, boosting its thrust, or if greater efficiency will be pursued instead. Regardless, even with six 200-ton-thrust RVacs and three Raptor 2s, Starship would produce upwards of 2000 tons of thrust in vacuum, creating an upper stage with almost as much thrust as Falcon Heavy and a fully-fueled thrust to weight ratio of ~1.7 – even better than Super Heavy.

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

Advertisement
Comments

News

Starlink launches Communities Program for passive income through internet sharing

Published

on

(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

Continue Reading

News

Tesla just made its headlights even better through a software update

Published

on

Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

Continue Reading

Lifestyle

Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

Published

on

By

Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

Continue Reading