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SpaceX CEO Elon Musk promises long-awaited Starship update next week

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While running behind schedule in classic fashion, SpaceX CEO Elon Musk says he’ll present the first big Starship program update in two and a half years on Thursday, February 10th.

Additionally, as an apparent centerpiece for the event and update, Musk says that SpaceX will perform the second-ever “full stack” fit test with a Starship upper stage and Super Heavy booster.

Starship S20 and Super Heavy booster B4 were stacked for the first time in early August 2021, when both stages were still weeks or even months away from some degree of completion. Only months later did Starship S20 kick off a multi-month period of qualification tests, eventually becoming the first Starship prototype to successfully test a full six Raptor engines at once. Super Heavy B4, on the other hand, had an even more painful time for unknown reasons and only graduated to basic cryogenic proof testing in mid-December – more than four months later.

While the booster has had a full 29 Raptor 1 engines installed for months, the booster has yet to perform or attempt a single static fire of any number of those engines and hasn’t even managed a basic wet dress rehearsal with real liquid oxygen and methane propellant. Eventually, SpaceX did perform a handful of Booster 4 Raptor ignition tests, but those were almost more of a test of the launch pad than Super Heavy itself. The slow and minimal progress SpaceX has made testing Super Heavy B4 may actually be because of issues with orbital launch pad’s tank farm design. To this day, while the oxygen and nitrogen half of the farm are already storing thousands of tons of propellant and coolant, the fuel side of the same farm has yet to be filled with any methane. That makes thoroughly testing a Super Heavy booster much harder, though there are some obvious workarounds SpaceX could have made if it had really wanted to start proof testing Booster 4 as soon as possible.

In fact, it’s no longer clear if Ship 20 and Booster 4 will actually get to fulfill their original goal of supporting Starship’s first orbital (velocity) test flight. Nonetheless, they are still two giant, nearly completed stages that together form a full Starship ‘stack.’

Heading into 2022, SpaceX appears to be more focused on testing a somewhat extraneous part of the first orbital Starship launch site – “chopstick” arms installed on the launch tower. SpaceX’s current Starship ‘launch tower’ design centers around the need for three giant swinging arms – one to fuel and power Starship and the other two to lift, stack, and – maybe one day – catch Super Heavy boosters and ships. Had SpaceX stayed true to the original Starship/BFR/ITS design, the booster would have been fueled through the launch mount and Starship would have been fueled through a connection with the booster, significantly simplifying the tower.

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In theory, replacing that design with a complex, building-sized umbilical arm might ultimately improve Starship’s nominal payload to orbit by a few percent. Additionally, using the even more complex “chopsticks” – a pair of giant arms – to lift and stack Super Heavy and Starship may actually be a smart design, as it could theoretically free SpaceX from the painful operational constraints imposed by large cranes.

By all appearances, that’s exactly what SpaceX plans to test next week. Starship S20 has already been moved adjacent to the launch tower and Super Heavy B4 has been attached to a crane (somewhat ironically) in preparation for its own move to the tower. For the first time, SpaceX might use the tower arms to lift Super Heavy onto the orbital launch mount, stabilize the booster, and then lift and stack Starship on top of it – all without a crane, in theory. Of course, insofar as SpaceX performed the first full-stack fit test with a crane, the tower’s lift/catch arms only really become irreplaceable once waiting a few days for safe lift conditions becomes a bottleneck for Starship launch operations.

Nonetheless, a successful stacking operation with those arms would be an impressive technical feat and demonstrate one of the things needed for all-weather Starship launch operations, even if it won’t leave SpaceX any closer to orbital test flights than it was before.

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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