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SpaceX almost loses Falcon 9 booster at sea

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After more than a week at sea, the SpaceX Falcon 9 booster responsible for the company’s 100th successful landing finally returned to port on Wednesday, revealing that it nearly toppled into the sea during the recovery process.

Falcon 9 B1069 completed its first launch without issue early on December 21st, carrying a reused Cargo Dragon capsule into space and sending it on its way towards orbit and the International Space Station (ISS). Nine minutes after liftoff, it touched down on drone ship Just Read The Instructions (JRTI) without any apparent issue, more or less hitting the platform’s painted bullseye. While it’s difficult to determine with certainty, B1069 appeared to be in fine condition after landing, standing roughly straight up with all nine Merlin 1D engines well above the drone ship’s deck.

That was decidedly not the case when the once-flown Falcon 9 booster finally sailed into Port Canaveral eight and a half days later.

B1069 after its first landing. (SpaceX)

There remains plenty of ambiguity about how exactly things transpired after the landing but when B1069 was finally within eyeshot, the booster was significantly damaged, riding low on all four legs, inches away from falling off the drone ship’s deck, and only partially attached to the “Octagrabber” robot tasked with securing it. Based on photos of the damaged rocket taken by Teslarati photographer Richard Angle, most or all of B1069’s nine Merlin 1D (M1D) engines suffered likely irreparable damage to their fragile bell nozzles.

From the ragged nature of the damage to those nozzles, it appears that B1069 somehow fell on top of the drone ship’s Octagrabber robot during or after its recovery attempt, as the creases would be far cleaner if the booster had merely landed hard and pressed its M1D nozzles against the deck. But a very short fall onto Octagrabber still doesn’t quite explain the apparent damage to one of the booster’s landing legs or the fact that it’s sitting lower to the deck than usual – both potentially indicative of a hard landing.

Falcon 9 B1069 nearly broke from of the steel I-beam ‘fence’ that surrounds drone ship’s JRTI’s deck. (Richard Angle)

What is clear, though, is that SpaceX struggled to secure the rocket shortly after its first landing. Per the CRS-24 webcast, B1069 landed just shy of dead center. Likely as a result of poor sea conditions, SpaceX was unable to quickly grab the booster with Octagrabber, which uses giant clamps and its own weight to hold Falcon first stages in place. B1069 then clearly slid around drone ship JRTI’s deck at the whim of the ocean. Before SpaceX could secure it, the booster slammed into the side of the drone ship hard enough to partially flatten a steel safety barrier that runs along its port and starboard beams – a barrier specifically put in place to prevent wayward boosters from sliding off the deck.

Thankfully, above all else, there is no obvious reason that SpaceX won’t be able to repair the damage that was wrought. Replacing all nine of B1069’s engines will heavily delay the booster’s return to flight and probably singlehandedly cost SpaceX at least $5-10 million, but that cost is still far less than scrapping it and building a new booster. Aside from that, it’s possible that B1069’s fall will preclude strict customers like NASA or the US military from reusing the booster to launch their payloads, which the booster would have otherwise been a shoo-in for with just a single NASA launch on its record.

B1061.5, December 14th. (Richard Angle)

While CRS-24 and B1069’s dramatic return was SpaceX’s last launch and booster recovery of the year, the company did safely recovery several other boosters sans damage in the days and weeks prior. On December 14th, Falcon 9 B1061 was spotted being craned onto dry land after its fifth launch – NASA’s tiny IXPE X-ray space telescope.

Falcon 9 booster B1067 arrived at Port Canaveral not long after but spent most of the winter holiday sitting on drone ship A Shortfall of Gravitas (ASOG) as many SpaceX employees took a well-deserved break. The thrice-flown booster was ultimately lifted onto the dock and broken over a few days before B1069 finally sailed into port, setting it up for a fourth launch in the very near future.

Ultimately, while the damage B1069 and JRTI’s Octagrabber seemingly suffered are a significant annoyance and will take a good deal of time and money to fix, SpaceX still has ten other operational Falcon 9 boosters ready to support a potentially record-breaking 2022 launch manifest.

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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