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SpaceX nears Falcon 9’s first commercial interplanetary launch: a private Moon lander

Falcon 9 Block 5 during its first Cargo Dragon launch, December 5th. (Tom Cross)

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Israeli aerospace company SpaceIL has reportedly completed the world’s first private Moon lander at the same time as the primary payload it will be tagging along with – Indonesia’s PSN-6 communications satellite – arrived in Cape Canaveral, Florida, where engineers will now prepare the spacecraft for a launch NET February 13th, 2019 atop SpaceX’s Falcon 9 rocket.

Recently crowned Beresheet (Hebrew for “Genesis”), the small ~600 kg (1300 lb) lunar lander will also be joined by an innovative new rideshare technology managed this time around by Spaceflight Industries, potentially giving small satellite (under 100 kg) customers the ability to tag along with a large geostationary communications satellite like PSN-6 to reach orbits far higher than those routinely accessible with rideshares and even dedicated launches.

While SpaceX is unaffiliated with SpaceIL, this mission will technically mark the first time that SpaceX has conducted a commercially-procured interplanetary launch, hopefully placing Beresheet (nicknamed “Berrie” by SpaceIL) on a direct trajectory to the Moon after sending PSN-6 on its way to geostationary orbit. The actual logistics of this unprecedented rideshare mission are unclear, but the most logical setup would see PSN-6 somehow integrated on top of SpaceIL’s Moon lander, allowing the communications satellite to be deployed into a geostationary transfer orbit before Falcon 9’s upper stage reignites to send Beresheet on an escape trajectory.

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SpaceIL hosted a small ceremony on December 17th to celebrate the completion of its Beresheet lunar lander. (SpaceIL)

Assuming that is the case, this mission may also become the second time that SpaceX has utilized its Falcon 9 upper stage’s long coast capabilities on a commercial mission, as the rocket would need to remain operational at least several hours after deploying PSN-6 in order to reignite for Beresheet. It’s also possible that the PSN-6 satellite itself will play a role in sending Beresheet to the Moon or that the lunar lander will bring along its own boost stage to journey from GTO to lunar orbit, but both alternatives are improbable. Just last week, on December 22nd, SpaceX conducted its first true operational long-coast during the launch of the USAF’s first new GPS satellite, coasting for around 60 minutes between Merlin Vacuum (MVac) ignitions.

In February 2018, Falcon Heavy also demonstrated an even longer coast of ~6 hours during the heavy-lift rocket’s launch debut, allowing SpaceX to send Starman and his Tesla Roadster into an elliptical orbit around the sun, one end stretching out past the orbit of Mars.

 

Aside from the already-unprecedented rideshare combo of a commercial communications satellite and an interplanetary spacecraft, the PSN-6 mission will further include an innovative new approach to satellite rideshare launches, potentially allowing unrelated smallsat operators the opportunity to piggyback on the commercial geostationary satellite missions that serve as a backbone of the private launch market. By piggybacking on larger satellites headed to geostationary orbit (35,786 km or 22,236 mi), smallsats may be able to reach truly unprecedented orbital heights – useful for science, commerce, and exploration – that could ultimately pave the way for independent interplanetary smallsat missions, leapfrogging off of high-energy geostationary orbits to head to nearby bodies like asteroids, Mars, Venus, and more.

There is also a chance that PSN-6 could launch on a flight-proven Falcon 9 rocket, an event that would mark the first time in history that a commercial interplanetary spacecraft reached orbit on a reused commercial rocket. Either way, FCC filings have already confirmed that Falcon 9 will attempt to land on drone ship Of Course I Still Love You (OCISLY) roughly 650 km (410 mi) off the Florida coast.


For prompt updates, on-the-ground perspectives, and unique glimpses of SpaceX’s rocket recovery fleet check out our brand new LaunchPad and LandingZone newsletters!

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

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The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

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Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

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For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

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On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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