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SpaceX’s new Falcon 9 fairing recovery ship kicks off sea trials ahead of next launch
After a brief installation period, SpaceX’s second Falcon 9 fairing-catching ship departed Port Canaveral to begin sea trials with its new net and arms, a critical step before it can be declared ready to attempt its first fairing recovery.
Known as GO Ms. Chief, the ship’s first opportunity could come as early as a few weeks from now, potentially marking a major milestone for SpaceX’s fairing recovery and reuse program.
On his first shoot for Teslarati, photographer Richard Angle (@RDAnglePhoto) managed to capture Ms. Chief while departing Port Canaveral on October 23rd, heading a few miles off the coast to kick off sea trials likely focused on proving out a wide range of new hardware installed in the last month. Those trials began less than 24 hours after technicians installed Ms. Chief’s recovery net for the first time ever, with the ship’s subsequent trip into the Atlantic Ocean essentially marking the completion of her transformation from fast supply vessel (FSV) to SpaceX fairing catcher.
SpaceX is currently in the midst of its longest lull in launch activity since September 2016, likely triggered by the unavailability of customer payloads and the company’s own internal Starlink missions. Unfortunately, although the lull was initially expected to end as early as mid-October, the internal Starlink launch (Starlink-1) expected to lead the charge slipped about a month for unknown reasons and is now expected no earlier than November – likely in the second half of the month.
As a small consolation, Starlink-1’s launch delays mean that the newly-outfitted Ms. Chief may be able to inaugurate its new net and arms by attempting to recover one of the mission’s Falcon 9 fairing halves, while the nearly identical GO Ms. Tree attempts to snag the other half. Even if more tweaking and sea trials are needed to prove her readiness, SpaceX’s next launch is still likely several weeks away, hopefully giving the company’s recovery team plenty of time to prepare Ms. Chief and practice recovery operations.
As of October 2019, SpaceX has successfully caught two Falcon fairing halves during the company’s last two back-to-back recovery attempts, beginning with a Falcon Heavy fairing half caught on June 25th and ending with a Falcon 9 fairing half caught on August 7th. Beyond Ms. Tree’s two catches, SpaceX has successfully recovered a number of additional fairing halves after they performed soft landings in the Atlantic Ocean, including both halves launched in May 2019 for the company’s first dedicated Starlink mission.
Given that SpaceX has technically caught two halves of a payload fairing, it’s possible that one is female and the other male, potentially meaning that one of SpaceX’s upcoming Starlink launches could feature the first fully-reused Falcon 9 fairing. Regardless, assuming one or both were recovered in good condition, it’s even more likely that at least one half (with the other half new) will be reused on one (or both) of those upcoming flights.
Said by CEO Elon Musk to make up approximately 10% of the cost of a new Falcon 9 (~$6M), routine fairing recovery and reuse would close the last remaining loop for Falcon 9 reusability, with boosters and fairings accounting for roughly 75-80% of the total cost of the rocket. SpaceX has no plans to attempt to recover or reuse Falcon 9’s second stage, choosing instead to prioritize development of the fully-reusable Starship launch vehicle.
Preparing the oven-cured carbon composite shells that make up the bulk of SpaceX’s Falcon fairings takes a disproportionate amount of time and factory floor space. Even if Falcon fairings can only be reused once or twice, it would effectively double or triple the effectiveness of the current manufacturing apparatus, cutting the relative cost of production by 50% or more for the price of operating Ms. Tree and Ms. Chief.
Fairing reuse will be a critical part of ensuring that the first phase of SpaceX’s Starlink constellation can be launched as affordably as possible on Falcon 9. With at least 24 launches needed to cover most populated areas, cutting even a few million dollars per launch could produce savings on the order of $100M, equivalent to the production cost of 100-200 Starlink satellites.
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News
Starlink launches Communities Program for passive income through internet sharing
Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.
Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.
Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.
Big news! SpaceX is introducing a new @Starlink for Communities program that lets you earn money by providing Starlink internet to your neighbors or people nearby, who can pay for access by the hour, day, week, or month.
Neighbors pay for the access they need, while the person… pic.twitter.com/DtOUs0Ekvt
— Sawyer Merritt (@SawyerMerritt) October 1, 2026
The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.
A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.
Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.
Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.
Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.
The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.
Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration
Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.
The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.