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SpaceX hit by back to back Falcon 9 and Starship rocket delays
SpaceX has been hit by multiple back-to-back Falcon 9 launch and Starship test delays in a period of a few days, ending the company’s second attempt at a potentially record-breaking month.
Originally scheduled to launch no earlier than (NET) June 22nd, give or take, SpaceX’s own Starlink-9 satellite mission kicked off the misfortune and has suffered the most. After SpaceX announced an indefinite delay on July 11th to allow for “more time for checkouts”, Starlink-9 is not expected to launch for several more days at best. On July 13th, SpaceX announced that another summer mission targeting a NET July 14th launch had also been delayed indefinitely to allow teams to inspect the Falcon 9 rocket’s upper stage and potentially replace hardware.
Those two delays have had follow-on effects on subsequent launches planned in late July and early August but the actual end-results will be hard to determine until SpaceX has settled on alternate launch dates for Starlink-9 and ANASIS II. Meanwhile, all throughout those orbital-class launch delays, the first Raptor engine test with SpaceX’s fifth full-scale Starship has been consistently delayed and is now expected no earlier than this week (roughly July 15-19). The swath of delays have been so pronounced and oddly simultaneous that CEO Elon Musk even weighed in on Twitter yesterday, shedding a bit of light on the situation.

On July 13th, in response to a Spaceflight Now article detailing a few of those setbacks, Musk revealed that SpaceX is “being extra paranoid” – presumably the cause of most of the recent delays. Per Musk, “maximizing [the] probability of [a] successful launch is paramount” to SpaceX – not exactly a shocking revelation but still good to hear. Over the last six or so weeks, SpaceX has attempted to substantially ramp its launch cadence, targeting an unprecedented four launches in June 2020.
Delays reared their head, however, beginning with Starlink-9 around the last week of the month. SpaceX simply carried its four-launch-month ambitions into July, although that goal has already been pushed out of reach before the first launch of the month. As of July 1st, SpaceX has completed 11 launches in 2020 and has at least another 16 within tentative launch targets in the second half of the year. To complete all 16, the company would have to average almost three launches per month for the rest of 2020, a cadence it’s only managed to sustain for two or so months at a time.
Before ANASIS II’s indefinite delay was announced, Falcon 9 booster B1058 was on track to smash the world record for the fastest turnaround of an orbital class rocket, beating NASA’s Space Shuttle by ~20% (9 days). Somewhat ironically, some concerns surrounding the unflown upper stage have triggered said delay, while the record-breaking B1058 booster was apparently ready for launch. Like Starlink-9, ANASIS II’s delay is indefinite, meaning that it could last just a few days or stretch weeks into the future. If SpaceX manages to turn around for a second launch attempt before July 26th, though, B1058 still has a shot at becoming the world’s most rapidly reusable orbital-class rocket.
Meanwhile, Starship SN5 has been slowly wading through delay after delay as SpaceX’s South Texas team prepares the rocket for its first wet dress rehearsals (WDRs) with live propellant and its first Raptor engine ignition tests (i.e. static fires). As few as a few days after that test is complete, SpaceX wants to launch the massive steel rocket on the first full-scale hop test, potentially reaching 150m (500 ft) or higher before attempting to land nearby.
Prior to numerous delays, Starship SN5’s first static fire was expected to occur as early as late June or early July. As of now, SpaceX appears to be targeting the first wet dress rehearsal (WDR) with live methane and oxygen propellant (a precursor to any flight test) no earlier than (NET) July 15th to test SN5’s “fuel pump.” If successful, SpaceX would presumably move into static fire operations within a few days, followed another few days later by the first hop test attempt if the static fire was also successful.
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News
Starlink launches Communities Program for passive income through internet sharing
Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.
Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.
Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.
Big news! SpaceX is introducing a new @Starlink for Communities program that lets you earn money by providing Starlink internet to your neighbors or people nearby, who can pay for access by the hour, day, week, or month.
Neighbors pay for the access they need, while the person… pic.twitter.com/DtOUs0Ekvt
— Sawyer Merritt (@SawyerMerritt) October 1, 2026
The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.
A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.
Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.
Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.
Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.
The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.
Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration
Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.
The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.