News
SpaceX hit by back to back Falcon 9 and Starship rocket delays
SpaceX has been hit by multiple back-to-back Falcon 9 launch and Starship test delays in a period of a few days, ending the company’s second attempt at a potentially record-breaking month.
Originally scheduled to launch no earlier than (NET) June 22nd, give or take, SpaceX’s own Starlink-9 satellite mission kicked off the misfortune and has suffered the most. After SpaceX announced an indefinite delay on July 11th to allow for “more time for checkouts”, Starlink-9 is not expected to launch for several more days at best. On July 13th, SpaceX announced that another summer mission targeting a NET July 14th launch had also been delayed indefinitely to allow teams to inspect the Falcon 9 rocket’s upper stage and potentially replace hardware.
Those two delays have had follow-on effects on subsequent launches planned in late July and early August but the actual end-results will be hard to determine until SpaceX has settled on alternate launch dates for Starlink-9 and ANASIS II. Meanwhile, all throughout those orbital-class launch delays, the first Raptor engine test with SpaceX’s fifth full-scale Starship has been consistently delayed and is now expected no earlier than this week (roughly July 15-19). The swath of delays have been so pronounced and oddly simultaneous that CEO Elon Musk even weighed in on Twitter yesterday, shedding a bit of light on the situation.

On July 13th, in response to a Spaceflight Now article detailing a few of those setbacks, Musk revealed that SpaceX is “being extra paranoid” – presumably the cause of most of the recent delays. Per Musk, “maximizing [the] probability of [a] successful launch is paramount” to SpaceX – not exactly a shocking revelation but still good to hear. Over the last six or so weeks, SpaceX has attempted to substantially ramp its launch cadence, targeting an unprecedented four launches in June 2020.
Delays reared their head, however, beginning with Starlink-9 around the last week of the month. SpaceX simply carried its four-launch-month ambitions into July, although that goal has already been pushed out of reach before the first launch of the month. As of July 1st, SpaceX has completed 11 launches in 2020 and has at least another 16 within tentative launch targets in the second half of the year. To complete all 16, the company would have to average almost three launches per month for the rest of 2020, a cadence it’s only managed to sustain for two or so months at a time.
Before ANASIS II’s indefinite delay was announced, Falcon 9 booster B1058 was on track to smash the world record for the fastest turnaround of an orbital class rocket, beating NASA’s Space Shuttle by ~20% (9 days). Somewhat ironically, some concerns surrounding the unflown upper stage have triggered said delay, while the record-breaking B1058 booster was apparently ready for launch. Like Starlink-9, ANASIS II’s delay is indefinite, meaning that it could last just a few days or stretch weeks into the future. If SpaceX manages to turn around for a second launch attempt before July 26th, though, B1058 still has a shot at becoming the world’s most rapidly reusable orbital-class rocket.
Meanwhile, Starship SN5 has been slowly wading through delay after delay as SpaceX’s South Texas team prepares the rocket for its first wet dress rehearsals (WDRs) with live propellant and its first Raptor engine ignition tests (i.e. static fires). As few as a few days after that test is complete, SpaceX wants to launch the massive steel rocket on the first full-scale hop test, potentially reaching 150m (500 ft) or higher before attempting to land nearby.
Prior to numerous delays, Starship SN5’s first static fire was expected to occur as early as late June or early July. As of now, SpaceX appears to be targeting the first wet dress rehearsal (WDR) with live methane and oxygen propellant (a precursor to any flight test) no earlier than (NET) July 15th to test SN5’s “fuel pump.” If successful, SpaceX would presumably move into static fire operations within a few days, followed another few days later by the first hop test attempt if the static fire was also successful.
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News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.
News
Tesla says fixes on Full Self-Driving’s two biggest issues are on the way
Tesla Full Self-Driving is set to receive improvements to address its two biggest issues, according to a company engineer.
Director of Engineering at Tesla AI, Phil Duan, revealed in a post on X that improvements to both pothole avoidance and navigation “are coming,’ something we have heard many times in the past. However, there are a few things that seem to hint that things might be different this time around.
Improvements on both are coming.
— Phil Duan (@pduan) October 1, 2026
Pothole avoidance, navigation, speed control, and left lane camping are some of the most prevalent and frequently mentioned shortcomings of the Full Self-Driving suite. These are a few of the biggest issues that have kept Tesla Full Self-Driving as a Supervised suite, meaning drivers must remain attentive during operation.
Pothole Avoidance
Pothole avoidance was first mentioned as an “Upcoming Improvement” with the Tesla Full Self-Driving v14.3 update back in early April of this year. It was listed alongside “Expand reasoning to all behaviors beyond destination handling.”
It’s been six months since we first saw pothole avoidance explicitly mentioned, and it has not moved beyond that and joined the main release notes yet.
Tesla has not shed any light on why pothole avoidance has been such an issue for it to solve, but it also has issues identifying large bumps much of the time, so its modeling of sudden changes in road conditions is likely pretty weak at this particular point. I’ve had more issues with large bumps than potholes, personally, but both are issues that need to be resolved.
This is that big bounce that I mentioned in the quoted post.
It’s just a tad too drastic to take at the speed FSD wants to go over it. You can see me quickly swipe down into Sloth, but I intervened. https://t.co/K20PK9ysBg pic.twitter.com/81Oc82ZJcZ
— TESLARATI (@Teslarati) August 2, 2026
It makes sense that things might be pretty close to being released to the public, as we are going on such an extensive period of time between it being mentioned and it actually being deployed.
Navigation
Navigation is likely the most painful part of using Full Self-Driving, as it routinely takes strange routes, has trouble with local rules (like Except Right Turn Stop Signs in Pennsylvania), and sometimes does not realize that maneuvers it is suggesting are against the law. Turning out of my neighborhood, you cannot turn left, yet my Model Y still suggests it roughly 70 percent of the time when I’m leaving.
However, Tesla might be close to a breakthrough on this. With the Summer Update, Tesla added “Preferred Routes” alongside “Automatic Navigation.”
Preferred Routes prioritized roads that the driver had actually taken before, instead of always defaulting to what the vehicle believes is the most efficient path. This has already solved many of my issues. Formerly, I would turn off the Online Routing setting, and that would eliminate most of my complaints with routing, but then you lose out later on the Live Traffic Visualization.
Tesla’s Navigation has improved tremendously thanks to the Preferred Routes release with the Summer Update, but it still could use some polishing, as it still suggests strange routes from time to time, and it also has a lot of issues getting out of a parking lot. I find that those truly confuse FSD sometimes.