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SpaceX launches two Falcon 9 rockets in seven hours

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Two SpaceX Falcon 9 rockets have successfully launched a Crew Dragon carrying four astronauts and a new batch of Starlink internet satellites a little over 7 hours apart, nearly halving the company’s previous record.

A Falcon 9 rocket on the East Coast kicked things off with a launch out of NASA’s Kennedy Space Center (KSC) LC-39A pad – leased by SpaceX since 2014 – at noon EDT (16:00 UTC). A rare new Falcon 9 booster lifted an expendable upper stage and flight-proven Crew Dragon capsule – carrying four professional astronauts – most of the way free from Earth’s atmosphere before heading back to Earth and landing without issue on a SpaceX drone ship. The upper stage continued to low Earth orbit and deployed Dragon, kicking off a 29-hour journey to the International Space Station (ISS).

Seven hours and ten minutes later, a second Falcon 9 rocket lifted off from SpaceX’s Vandenberg Space Force Base (VSFB) SLC-4E pad, bursting through a thick layer of coastal fog. Following a successful launch and landing of booster B1071 and two good burns of the rocket’s upper stage, Falcon 9 deployed another 52 Starlink V1.5 satellites, adding to the more than 3000 working satellites already in orbit.

SpaceX has completed two Falcon 9 launches in seven hours, beginning with a Dragon carrying four astronauts. (Richard Angle)
Starlink 4-29 followed, delivering 52 more internet satellites to orbit. (SpaceX)

And SpaceX isn’t done. As early as 7:07 pm EDT (23:07 UTC) on October 6th, less than 24 hours after Starlink 4-29, a third Falcon 9 rocket is scheduled to launch from SpaceX’s Cape Canaveral Space Force Station (CCSFS) LC-40 pad. Rounding out the trio, the mission will carry Intelsat’s Galaxy 33 and Galaxy 34 communications satellites into a geostationary transfer orbit (GTO).

The mission will be Falcon 9 booster B1060’s 14th launch, significantly raising the bar for the commercial acceptance of reused SpaceX rockets. Prior to Galaxy 33/34, SpaceX’s commercial reuse record was held by Transporter-3, which was Falcon 9 B1058’s tenth launch.

The completion of two Falcon 9 launches in a little over 7 hours nearly halves SpaceX’s previous record of 14 hours and 8 minutes, set by a pair of launches in June 2022. It also demonstrates that the company can repeatedly prepare for and complete multiple Falcon 9 launches in very close proximity – more or less a necessity if it wants to hit CEO Elon Musk’s unprecedented target of “up to 100 launches” in 2023.

It isn’t a record for all of spaceflight, however. That likely falls to the Soviet R-7 family of rockets, 2 of which launched just 25 minutes apart in 1969. However, 3 Falcon 9 launches in 31 hours (Crew-5, Starlink 4-29, and Galaxy 33/34) is likely a record for all rockets. Parsing astrophysicist Jonathan McDowell’s extensive records, the R-7 family likely held the record for decades after completing 3 launches in 40 hours in 1978.

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But, as it turns out, SpaceX already beat that record when it launched 3 Falcon 9 rockets in 36 hours in June 2022. 3 Falcon 9 launches in 31 hours thus breaks SpaceX’s record and the world record. That’s become an increasingly common occurrence for a company that has beaten its competitors so thoroughly that, by many measures, it has become peerless. Now, only the records of the former Soviet Union and a retired NASA rocket can outmatch SpaceX, a single 20-year-old company.

In less than three years, SpaceX has launched 30 astronauts: more than twice as many as China but a tiny fraction of the 852 people NASA’s Space Shuttle launched over its 30-year career. SpaceX’s Falcon family of rockets is the most reliable in history after 154 consecutive successes in less than six years, and Falcon boosters have completed more successful landings (145) than Space Shuttle orbiters. But its Dragon spacecraft will likely never best the Soviet and Russian Soyuz capsule and its variants, and Falcon will almost certainly be retired before it can come close to the R-7 rocket family’s extraordinary record of 1844 launches over 65 years.

But in the modern era, SpaceX is simply unmatched.

Crew-5. (Richard Angle)
Crew-5. (Richard Angle)
Crew-5. (Richard Angle)
Crew-5. (Richard Angle)

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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