News
SpaceX to launch ninth batch of Iridium NEXT satellites
Iridium Communications has chosen SpaceX to launch one last batch of its NEXT communications satellites, rounding out the constellation with up to five more on-orbit spares.
The company says that SpaceX’s Falcon 9 rocket will launch those satellites as part of a rideshare mission that is scheduled to lift off from California’s Vandenberg Space Force Base (VSFB) no earlier than mid-2023.
Iridium and SpaceX have had a close relationship for as long as Falcon 9 has been flying. In 2010, days after Falcon 9’s first successful launch, the company – led by CEO Matt Desch – awarded SpaceX a head-turning contract worth almost $500 million for the launch of the entire Iridium NEXT constellation. SpaceX kicked off Iridium NEXT launches in early 2017, returning to flight after a Falcon 9 rocket exploded on the launch pad just four months prior.
Less than two years later, SpaceX had completed eight Falcon 9 launches for Iridum and successfully deployed the full 75-satellite NEXT constellation (up from initial plans for 72 satellites) in polar orbit. Now, after what will be a four-and-a-half-year hiatus of joint activities, Iridium wants SpaceX to launch up to five of the six remaining NEXT spares, meaning that Falcon 9 will likely be responsible for launching all but one satellite of the constellation.
When SpaceX completed its eighth and (at the time) final Iridium launch in January 2019, the communications provider was left with nine NEXT satellite spares in orbit and six spares on the ground – all ready to take over (or be launched) in the event of an anomaly. Built by Thales Alenia Space, those satellites – built and launched for approximately $2.9 billion – have proven exceptionally reliable. Close to six years after the first launch, none of the 75 satellites currently in orbit have failed.
Iridium isn’t launching the six remaining ground spares because it needs them, in other words. On top of nixing the cost of storing satellites for years, Iridium’s CEO says that launching those spares now will “make [the NEXT] network even more resilient.” Prior to the September 8th announcement, Iridium’s Q2 2022 earnings report revealed a $35 million contract to launch five of the six remaining NEXT spares – almost certainly referring to its ninth SpaceX launch. Accounting for inflation, Iridium paid SpaceX approximately $8.9 million in 2022 dollars for each of the first 75 NEXT satellites it launched. For its ninth SpaceX launch, Iridium will pay $7 million – 21% less.
In 2020, Iridium signed a nonbinding agreement with startup Relativity Space to potentially launch all six spares on its 3D-printed Terran 1 rocket. Two years later, it appears that Iridium has mostly changed its mind, and no longer wants to worry about launching its NEXT spares “on an as-needed basis.” With a list price of $12 million, Terran 1 would only be able to launch one 860-kilogram (1900 lb) Iridium NEXT satellite at a time, translating to at least $72 million for all six. As is common for new launch vehicles, Terran 1 has also run into many delays, although Relativity says it could debut as soon as October 2022. It’s possible that Terran 1 could still launch the last Iridium NEXT ground spare, but statements published on Twitter by CEO Matt Desch do not inspire confidence.
Ultimately, Iridium seems to have elected to launch most or all of the remaining spares at once, simultaneously saving tens of millions of dollars and adding additional resiliency to its communications services.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.
News
Tesla says fixes on Full Self-Driving’s two biggest issues are on the way
Tesla Full Self-Driving is set to receive improvements to address its two biggest issues, according to a company engineer.
Director of Engineering at Tesla AI, Phil Duan, revealed in a post on X that improvements to both pothole avoidance and navigation “are coming,’ something we have heard many times in the past. However, there are a few things that seem to hint that things might be different this time around.
Improvements on both are coming.
— Phil Duan (@pduan) October 1, 2026
Pothole avoidance, navigation, speed control, and left lane camping are some of the most prevalent and frequently mentioned shortcomings of the Full Self-Driving suite. These are a few of the biggest issues that have kept Tesla Full Self-Driving as a Supervised suite, meaning drivers must remain attentive during operation.
Pothole Avoidance
Pothole avoidance was first mentioned as an “Upcoming Improvement” with the Tesla Full Self-Driving v14.3 update back in early April of this year. It was listed alongside “Expand reasoning to all behaviors beyond destination handling.”
It’s been six months since we first saw pothole avoidance explicitly mentioned, and it has not moved beyond that and joined the main release notes yet.
Tesla has not shed any light on why pothole avoidance has been such an issue for it to solve, but it also has issues identifying large bumps much of the time, so its modeling of sudden changes in road conditions is likely pretty weak at this particular point. I’ve had more issues with large bumps than potholes, personally, but both are issues that need to be resolved.
This is that big bounce that I mentioned in the quoted post.
It’s just a tad too drastic to take at the speed FSD wants to go over it. You can see me quickly swipe down into Sloth, but I intervened. https://t.co/K20PK9ysBg pic.twitter.com/81Oc82ZJcZ
— TESLARATI (@Teslarati) August 2, 2026
It makes sense that things might be pretty close to being released to the public, as we are going on such an extensive period of time between it being mentioned and it actually being deployed.
Navigation
Navigation is likely the most painful part of using Full Self-Driving, as it routinely takes strange routes, has trouble with local rules (like Except Right Turn Stop Signs in Pennsylvania), and sometimes does not realize that maneuvers it is suggesting are against the law. Turning out of my neighborhood, you cannot turn left, yet my Model Y still suggests it roughly 70 percent of the time when I’m leaving.
However, Tesla might be close to a breakthrough on this. With the Summer Update, Tesla added “Preferred Routes” alongside “Automatic Navigation.”
Preferred Routes prioritized roads that the driver had actually taken before, instead of always defaulting to what the vehicle believes is the most efficient path. This has already solved many of my issues. Formerly, I would turn off the Online Routing setting, and that would eliminate most of my complaints with routing, but then you lose out later on the Live Traffic Visualization.
Tesla’s Navigation has improved tremendously thanks to the Preferred Routes release with the Summer Update, but it still could use some polishing, as it still suggests strange routes from time to time, and it also has a lot of issues getting out of a parking lot. I find that those truly confuse FSD sometimes.