News
SpaceX’s next Falcon Heavy reaches milestone as third booster arrives in FL
A new SpaceX rocket was spotted traveling into Florida yesterday on its way to one of the company’s several Cape Canaveral booster storage and processing hangars. More likely than not, this particular booster is the second Falcon Heavy center core ever built, a heavily modified variant of Falcon 9’s first stage.
With the presumed center core’s arrival, all three Falcon Heavy boosters are now at or near SpaceX Launch Complex 39A, a major step forward for the second flight of the super heavy-lift launch vehicle, currently NET March 2019. Aside from the first stage, it appears that Falcon Heavy Flight 2’s payload fairing may have also arrived at Cape Canaveral around the end of January.

Captured by SpaceX Facebook group member Joshua Murrah on the morning of February 11th, the shrinkwrapped Falcon booster and truck were stopped at a weigh station on the border of Alabama and Florida, a now-common location for core spottings thanks to its adjacency to Mr. Murrah’s daily commute. No more than an 8-10 hour drive from Florida’s East Coast and Kennedy Space Center, the rocket likely arrived at its destination sometime within the last 12 or so hours.
While Falcon Heavy hardware would normally be expected to head straight for SpaceX’s hangar at Pad 39A, the only facility currently capable of launching the triple-booster rocket, the company faces a mild logistical challenge thanks to the terminally delayed launch debut of Crew Dragon. As of now, Crew Dragon, Falcon 9, and 39A’s transporter/erector (T/E) are integrated inside the pad’s hangar, leaving very little space for additional rocket processing as a result of the sheer scale of the T/E. Past photos of SpaceX’s 39A hangar illustrate that it can nominally house 4 or 5 Falcon boosters with ease, but space becomes far more limited once the T/E is rolled inside.
there might actually be juuuust enough room to literally fit them per FH Flight 1 processing pics, but only enough for Falcon Heavy integration if the TE remains outside. Will be very curious to see how SpaceX handles this, it's one hell of a logistical puzzle 😅 pic.twitter.com/D5BFXQnQ3V
— Eric Ralph (@13ericralph31) January 30, 2019
In essence, Falcon Heavy Flight 2 will likely have to wait until Crew Dragon has completed its launch debut before SpaceX technicians and engineers can begin integrating its three boosters and verifying that all is healthy, only the second time SpaceX will have performed those procedures. Crew Dragon’s uncrewed demonstration mission (DM-1) is currently scheduled for NET March 2nd, although there is a high probability that it will slip at least a few more days into March, if not further. Prior to its latest March 2nd launch target, Crew Dragon was expected to launch sometime in mid-to-late January as of December 2018, a date that has effectively remained 30+ days away ever since.
It’s ambiguous what the causes of those delays are and SpaceX and NASA clearly have no interest in directly tackling an explanation, but the most likely reason can be found in a painfully mundane reality: paperwork, worsened by a record-length US goverment shutdown. While both partners are likely culpable in some way, the fact remains that SpaceX has a long history of doing difficult things faster and cheaper than the old guard perceives as possible, while NASA has its own decades-long history of doing difficult things with extreme caution (for better or for worse).
- The second (and third) flight of Falcon Heavy is even closer to reality as the first new side booster heads to Florida after finishing static fire tests in Texas. (Reddit /u/e32revelry)
- SpaceX Facebook group member Joshua Murrah captured two great photos of the second Falcon Heavy side booster to arrive in Florida in the last month. (Joshua Murrah, 01/17/19)
- SpaceX Facebook group member Joshua Murrah also captured what is likely the third Falcon Heavy booster’s Florida arrival. (Joshua Murrah, 02/11/19)
- Falcon Heavy ahead of its inaugural launch. (SpaceX)
With any luck, Crew Dragon will successfully launch into orbit for the first time in the first several days of March, leaving enough buffer for SpaceX to rapidly integrate, checkout, and static-fire Falcon Heavy for an operational launch debut – carrying communications satellite Arabsat 6A – near the end of March. If all goes well, Falcon Heavy’s third launch – the USAF’s second Space Test Program mission (STP-2) – could occur as early as April 2019, potentially just a month after Flight 2.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.
News
Tesla says fixes on Full Self-Driving’s two biggest issues are on the way
Tesla Full Self-Driving is set to receive improvements to address its two biggest issues, according to a company engineer.
Director of Engineering at Tesla AI, Phil Duan, revealed in a post on X that improvements to both pothole avoidance and navigation “are coming,’ something we have heard many times in the past. However, there are a few things that seem to hint that things might be different this time around.
Improvements on both are coming.
— Phil Duan (@pduan) October 1, 2026
Pothole avoidance, navigation, speed control, and left lane camping are some of the most prevalent and frequently mentioned shortcomings of the Full Self-Driving suite. These are a few of the biggest issues that have kept Tesla Full Self-Driving as a Supervised suite, meaning drivers must remain attentive during operation.
Pothole Avoidance
Pothole avoidance was first mentioned as an “Upcoming Improvement” with the Tesla Full Self-Driving v14.3 update back in early April of this year. It was listed alongside “Expand reasoning to all behaviors beyond destination handling.”
It’s been six months since we first saw pothole avoidance explicitly mentioned, and it has not moved beyond that and joined the main release notes yet.
Tesla has not shed any light on why pothole avoidance has been such an issue for it to solve, but it also has issues identifying large bumps much of the time, so its modeling of sudden changes in road conditions is likely pretty weak at this particular point. I’ve had more issues with large bumps than potholes, personally, but both are issues that need to be resolved.
This is that big bounce that I mentioned in the quoted post.
It’s just a tad too drastic to take at the speed FSD wants to go over it. You can see me quickly swipe down into Sloth, but I intervened. https://t.co/K20PK9ysBg pic.twitter.com/81Oc82ZJcZ
— TESLARATI (@Teslarati) August 2, 2026
It makes sense that things might be pretty close to being released to the public, as we are going on such an extensive period of time between it being mentioned and it actually being deployed.
Navigation
Navigation is likely the most painful part of using Full Self-Driving, as it routinely takes strange routes, has trouble with local rules (like Except Right Turn Stop Signs in Pennsylvania), and sometimes does not realize that maneuvers it is suggesting are against the law. Turning out of my neighborhood, you cannot turn left, yet my Model Y still suggests it roughly 70 percent of the time when I’m leaving.
However, Tesla might be close to a breakthrough on this. With the Summer Update, Tesla added “Preferred Routes” alongside “Automatic Navigation.”
Preferred Routes prioritized roads that the driver had actually taken before, instead of always defaulting to what the vehicle believes is the most efficient path. This has already solved many of my issues. Formerly, I would turn off the Online Routing setting, and that would eliminate most of my complaints with routing, but then you lose out later on the Live Traffic Visualization.
Tesla’s Navigation has improved tremendously thanks to the Preferred Routes release with the Summer Update, but it still could use some polishing, as it still suggests strange routes from time to time, and it also has a lot of issues getting out of a parking lot. I find that those truly confuse FSD sometimes.



