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SpaceX is about to reuse (part of) a Starship rocket

SpaceX is about to reuse a large section of a Starship rocket for the first time, slightly speeding up work on the next prototype. (NASASpaceflight - bocachicagal)

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SpaceX has apparently decided to reuse a large section of a Starship prototype that was accidentally destroyed during testing earlier this month, a first for the next-generation rocket.

While not quite the same kind of ‘reuse’ SpaceX has largely pioneered with its vertically-landing Falcon rocket boosters, the company’s decision to reuse an unflown section of a former Starship prototype is yet another sign of its prioritization of efficiency and speed. The Starship SN3 hardware SpaceX has chosen to repurpose on Starship SN4 is relatively straightforward relative to almost all other sections of the newest prototype, but it should still save the company a not-insignificant amount of time and money.

For SpaceX, a combination of extraordinary speed and efficiency at its nascent South Texas Starship factory is allowing the company to accomplish feats that would otherwise be impossible. At least as important, fast and cheap Starship manufacturing has meant that SpaceX is far more willing (perhaps even a little too willing) to take risks with any given prototype, partly explaining why the company is about to complete its fourth full-scale Starship in as many months.

Starship SN3’s skirt – including internal plumbing, landing legs, and more – was removed from the rest of the ship’s remains and moved back to the build site on April 7th. (NASASpaceflight – bocachicagal)

A few days after Starship SN3 was destroyed by some combination of operator error and a badly-designed test, CEO Elon Musk confirmed suspicions that part of the rocket – appearing effectively unscathed – could be reused on the next prototype.

Speaking on April 5th, Musk actually indicated that “much” of Starship SN3’s thrust section could be reused, referring to roughly the bottom third of the rocket’s tank section. Located at the aft (rear) end of Starship, the engine section is where 3-6 Raptor engines attach to the rocket and must safely transfer their thrust through the rest of the vehicle while also feeding those engines propellant and redistributing high-pressure gases to the ship’s main tanks. As a result, engine sections are often some of the most complex and labor-intensive parts of rocket production.

The entirety of Starship SN3’s aft end – including its engine section and skirt – is pictured here during disassembly on April 6th. (NASASpaceflight – bocachicagal)
For Starship SN4, SpaceX had already effectively completed the rocket’s engine section. (NASASpaceflight – bocachicagal)

It appears that Musk wound up being partially correct with his initial judgement. On April 15th, eight days after Starship SN3’s remaining aft section was cut in half, the rearmost half – known as the skirt – was spotted stacked beneath a brand new engine section built for SN4. While confirming that a significant part of SN3 will be reused on SN4, it also indicates that only a less critical SN3 remnant was fit to join SpaceX’s next prototype.

Recently confirmed by Musk after a Teslarati article on the topic, Starship SN3’s skirt section – while not the more complex engine section and thrust structure – has been fitted with six landing legs in anticipation of the first full-scale Starship flight tests.

First spotted by a local resident and photographer, photos from Elon Musk later confirmed that Starship SN3 already has six stubby landing legs installed. (NASASpaceflight – bocachicagal)
The bottom two rings are SN3’s skirt, while the three rings stacked atop it on April 15th house Starship SN4’s brand new engine section, thrust structure, and aft liquid methane tank dome. (NASASpaceflight – bocachicagal)

Aside from landing legs, the reused SN3 skirt also includes substantial structural reinforcements, ground umbilical connections for propellant, power, and telemetry, and built-in hold-down clamps. While fairly small in the scope of an entire Starship, SN4’s adoption of SN3’s skirt should help speed the new rocket towards completion and the start of its first test campaign. Barring surprises, SpaceX will almost certainly move Starship SN4 to its nearby testing facilities within the next several days to a week.

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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