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SpaceX is about to reuse (part of) a Starship rocket
SpaceX has apparently decided to reuse a large section of a Starship prototype that was accidentally destroyed during testing earlier this month, a first for the next-generation rocket.
While not quite the same kind of ‘reuse’ SpaceX has largely pioneered with its vertically-landing Falcon rocket boosters, the company’s decision to reuse an unflown section of a former Starship prototype is yet another sign of its prioritization of efficiency and speed. The Starship SN3 hardware SpaceX has chosen to repurpose on Starship SN4 is relatively straightforward relative to almost all other sections of the newest prototype, but it should still save the company a not-insignificant amount of time and money.
For SpaceX, a combination of extraordinary speed and efficiency at its nascent South Texas Starship factory is allowing the company to accomplish feats that would otherwise be impossible. At least as important, fast and cheap Starship manufacturing has meant that SpaceX is far more willing (perhaps even a little too willing) to take risks with any given prototype, partly explaining why the company is about to complete its fourth full-scale Starship in as many months.

A few days after Starship SN3 was destroyed by some combination of operator error and a badly-designed test, CEO Elon Musk confirmed suspicions that part of the rocket – appearing effectively unscathed – could be reused on the next prototype.
Speaking on April 5th, Musk actually indicated that “much” of Starship SN3’s thrust section could be reused, referring to roughly the bottom third of the rocket’s tank section. Located at the aft (rear) end of Starship, the engine section is where 3-6 Raptor engines attach to the rocket and must safely transfer their thrust through the rest of the vehicle while also feeding those engines propellant and redistributing high-pressure gases to the ship’s main tanks. As a result, engine sections are often some of the most complex and labor-intensive parts of rocket production.


It appears that Musk wound up being partially correct with his initial judgement. On April 15th, eight days after Starship SN3’s remaining aft section was cut in half, the rearmost half – known as the skirt – was spotted stacked beneath a brand new engine section built for SN4. While confirming that a significant part of SN3 will be reused on SN4, it also indicates that only a less critical SN3 remnant was fit to join SpaceX’s next prototype.
Recently confirmed by Musk after a Teslarati article on the topic, Starship SN3’s skirt section – while not the more complex engine section and thrust structure – has been fitted with six landing legs in anticipation of the first full-scale Starship flight tests.


Aside from landing legs, the reused SN3 skirt also includes substantial structural reinforcements, ground umbilical connections for propellant, power, and telemetry, and built-in hold-down clamps. While fairly small in the scope of an entire Starship, SN4’s adoption of SN3’s skirt should help speed the new rocket towards completion and the start of its first test campaign. Barring surprises, SpaceX will almost certainly move Starship SN4 to its nearby testing facilities within the next several days to a week.
News
Tesla hasn’t adopted Apple CarPlay yet for this shocking reason
Many Apple and iPhone users have wanted the addition, especially to utilize third-party Navigation apps like Waze, which is a popular alternative. Getting apps outside of Tesla’s Navigation to work with its Full Self-Driving suite seems to be a potential issue the company will have to work through as well.
Perhaps one of the most requested features for Tesla vehicles by owners is the addition of Apple CarPlay. It sounds like the company wants to bring the popular UI to its cars, but there are a few bottlenecks preventing it from doing so.
The biggest reason why CarPlay has not made its way to Teslas yet might shock you.
According to Bloomberg‘s Mark Gurman, Tesla is still working on bringing CarPlay to its vehicles. There are two primary reasons why Tesla has not done it quite yet: App compatibility issues and, most importantly, there are incredibly low adoption rates of iOS 26.
Tesla’s Apple CarPlay ambitions are not dead, they’re still in the works
iOS 26 is Apple’s most recent software version, which was released back in September 2025. It introduced a major redesign to the overall operating system, especially its aesthetic, with the rollout of “Liquid Glass.”
However, despite the many changes and updates, Apple users have not been too keen on the iOS 26 update, and the low adoption rates have been a major sticking point for Tesla as it looks to develop a potential alternative for its in-house UI.
It was first rumored that Tesla was planning to bring CarPlay out in its cars late last year. Many Apple and iPhone users have wanted the addition, especially to utilize third-party Navigation apps like Waze, which is a popular alternative. Getting apps outside of Tesla’s Navigation to work with its Full Self-Driving suite seems to be a potential issue the company will have to work through as well.
According to the report, Tesla asked Apple to make some changes to improve compatibility between its software and Apple Maps:
“Tesla asked Apple to make engineering changes to Maps to improve compatibility. The iPhone maker agreed and implemented the adjustments in a bug fix update to iOS 26 and the latest version of CarPlay.”
Gurman also said that there were some issues with turn-by-turn guidance from Tesla’s maps app, and it did not properly sync up with Apple Maps during FSD operation. This is something that needs to be resolved before it is rolled out.
There is no listed launch date, nor has there been any coding revealed that would indicate Apple CarPlay is close to being launched within Tesla vehicles.
Elon Musk
Starlink restrictions are hitting Russian battlefield comms: report
The restrictions have reportedly disrupted Moscow’s drone coordination and frontline communications.
SpaceX’s decision to disable unauthorized Starlink terminals in Ukraine is now being felt on the battlefield, with Ukrainian commanders reporting that Russian troops have struggled to maintain assault operations without access to the satellite network.
The restrictions have reportedly disrupted Moscow’s drone coordination and frontline communications.
Lt. Denis Yaroslavsky, who commands a special reconnaissance unit, stated that Russian assault activity noticeably declined for several days after the shutdown. “For three to four days after the shutdown, they really reduced the assault operations,” Yaroslavsky said.
Russian units had allegedly obtained Starlink terminals through black market channels and mounted them on drones and weapons systems, despite service terms prohibiting offensive military use. Once those terminals were blocked, commanders on the Ukrainian side reported improved battlefield ratios, as noted in a New York Post report.
A Ukrainian unit commander stated that casualty imbalances widened after the cutoff. “On any given day, depending on your scale of analysis, my sector was already achieving 20:1 (casuality rate) before the shutdown, and we are an elite unit. Regular units have no problem going 5:1 or 8:1. With Starlink down, 13:1 (casualty rate) for a regular unit is easy,” the unit commander said.
The restrictions come as Russia faces heavy challenges across multiple fronts. A late January report from the Center for Strategic and International Studies estimated that more than 1.2 million Russian troops have been killed, wounded, or gone missing since February 2022.
The Washington-based Institute for the Study of War also noted that activity from Russia’s Rubikon drone unit declined after Feb. 1, suggesting communications constraints from Starlink’s restrictions may be limiting operations. “I’m sure the Russians have (alternative options), but it takes time to maximize their implementation and this (would take) at least four to six months,” Yaroslavsky noted.
Elon Musk
Tesla Korea hiring AI Chip Engineers amid push for high-volume AI chips
Tesla Korea stated that it is seeking “talented individuals to join in developing the world’s highest-level mass-produced AI chips.”
In a recent post on X, Tesla Korea announced that it is hiring AI Chip Design Engineers as part of a project aimed at developing what the company describes as the world’s highest-volume AI chips. CEO Elon Musk later amplified the initiative.
Tesla Korea stated that it is seeking “talented individuals to join in developing the world’s highest-level mass-produced AI chips.”
“This project aims to develop AI chip architecture that will achieve the highest production volume in the world in the future,” Tesla Korea wrote in its post on X.
As per Tesla Korea, those who wish to apply for the AI Chip Design Engineer post should email Ai_Chips@Tesla.com and include “the three most challenging technical problems you have solved.”
Elon Musk echoed the hiring push in a separate post. “If you’re in Korea and want to work on chip design, fabrication or AI software, join Tesla!” he wrote.
The recruitment effort in South Korea comes as Tesla accelerates development of its in-house AI chips, which power its Full Self-Driving (FSD) system, Optimus humanoid robot, and data center training infrastructure.
Tesla has been steadily expanding its silicon development teams globally. In recent months, the company has posted roles in Austin and Palo Alto for silicon module process engineers across lithography, etching, and other chip fabrication disciplines, as noted in a Benzinga report.
Tesla Korea’s hiring efforts align with the company’s long-term goal of designing and producing AI chips at massive scale. Musk has previously stated that Tesla’s future AI chips could become the highest-volume AI processors in the world.
The move also comes amid Tesla’s broader expansion into AI initiatives. The company recently committed about $2 billion into xAI as part of a Series E funding round, reinforcing its focus on artificial intelligence across vehicles, robotics, and compute infrastructure.