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SpaceX’s first Starship booster a step closer as custom parts arrive

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While SpaceX remains focused on Starship flight testing as the dust settles from SN8’s launch debut, the company continues to make slow but steady progress building the first Super Heavy booster prototype.

For the most part, SpaceX has learned from trial and error and developed a decent stainless steel rocket manufacturing process by building a dozen Starship prototypes over the last ~12 months, ranging from a lone nosecone tip to stout test tanks and Starship SN8, which launched to 12.5 km (~7.8 mi) earlier this month. Practically identical below the nose, Super Heavy directly benefits from that maturity and is more or less an extended Starship tank section with more engines and bigger legs.

In many ways, Super Heavy can be much simpler than Starship, as a suborbital booster has no need for header tanks, flaps, or a nosecone, and can be much stronger and heavier in all aspects. However, carrying three or more times as propellant as Starship (and carrying Starship itself), Super Heavy also needs to be stronger. All those changes – requiring new design work and new fabrication – take time. In a great sign that most of that work is complete, some of that custom hardware needed to strengthen and power Super Heavy has begun to arrive over the last several weeks.

Known as BN1 (booster number 1), SpaceX began stacking the first Super Heavy on November 8th. (NASASpaceflight – bocachicagal)

SpaceX began stacking the first Super Heavy booster (BN1) on November 8th and appears to have more or less paused integration operations after joining eight rings. Production continued apace, however, and no less than five ring sections destined for Super Heavy appeared over the next several weeks. Why assembly slowed down is unclear but it’s reasonable to assume that SpaceX was trying to keep its focus primarily on Starship SN8’s launch debut and the preparation of several other full-scale ships, where early work on Super Heavy could ultimately be for naught if Starship flight tests uncover major design flaws.

Regardless of the reason, BN1 remains eight rings (14.5m/48ft) tall as of December 14th, representing one-fifth of Super Heavy’s full 70-meter (~230 ft) height.

Assuming they aren’t waiting to be scrapped, at least 20-24 of the 31-32 Super Heavy BN1 rings remaining are ready and waiting for dome integration and stacking. (NASASpaceflight – bocachicagal)

On December 17th, one of the parts unique to Super Heavy unexpectedly appeared in SpaceX’s South Texas shipyard, labeled “B1 FWD PIPE DOME”. The dome was quickly sleeved with a stack of three steel rings with labels confirming that the assembly was Super Heavy BN1’s common tank dome – “common” because it’s shared by both booster propellant tanks. The new dome is unique to all previous Starship domes, featuring a smaller, more reinforced cutout – likely because Super Heavy doesn’t need header tanks.

It also appears to borrow from Starship’s forward dome design, using the same rougher steel normally used to cap off Starship methane tanks.

BN1’s sleeved common dome. (NASASpaceflight – bocachicagal)
A normal Starship forward dome. (NASASpaceflight – bocachicagal)

Unlike Starship common domes, which place a spherical methane header tank at the bottom, Super Heavy’s common dome will have a transfer tube welded directly to its nozzle-like opening. As it turns out, what could be the first Super Heavy methane transfer tube was delivered to Boca Chica late last month.

Unlike Starship transfer tubes, the new plumbing appeared to have a much wider diameter and was delivered in four sections, meshing well with the fact that Super Heavy tanks are roughly twice as tall as Starship’s. Able to support as many as 28 Raptors compared to Starship’s 6, Super Heavy transfer tubes will also need to pump more than five times as much methane per second at full thrust, which could explain the larger diameter.

A normal Starship methane transfer tube with a thrust puck for scale. (NASASpaceflight – bocachicagal)
Larger-diameter transfer tubes arrived in Boca Chica late last month. Note the thrust puck – the same diameter as the puck one in the image above – at the far right of the trailer bed. (NASASpaceflight – bocachicagal)

Finally and perhaps most significantly, aerial photos from RGV Photography appeared to capture the first glimpse of what might be the hardest custom part required by Super Heavy – a thrust structure designed to support up to 28 Raptor engines. On December 10th, casually sitting between Starship Mk1’s remains (on the white concrete mount) and a tent, a flat ring with clear eightfold symmetry and a donut-like cutout large enough to fit a Starship thrust puck with room to spare was easily visible.

The hexagonal symmetry was the main giveaway, matching comments from CEO Elon Musk that Super Heavy’s thrust structure will feature a central ring of eight engines surrounded by an outer ring of up to 20 more Raptors. Assuming the first Super Heavy booster only flies with a few Raptor engines, that sole eight-engine ‘puck’ may be all that SpaceX needs to complete BN1.

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Pictured here, the newest design iteration of Starship’s three-engine thrust puck features an integral methane transfer tube and has yet to fly. (NASASpaceflight – bocachicagal)

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Tesla Full Self-Driving v14.3.7 early review: FSD saved me from an accident

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Credit: Teslarati

Tesla released Full Self-Driving version 14.3.7 yesterday, and after about 90 miles of testing today, it is evident there are some definite fixes from version 14.3.6, which I wrote about last week and called a regression.

Within the first 40 minutes of my drive on v14.3.7, it saved me from getting into an accident with an unaware Dodge Charger driver, and some of the things Tesla seemed to miss in v14.3.6 were definitely improved. All in all, the release so far has some really great performance, and I’m looking forward to testing it further.

For now, here’s everything I noticed with v14.3.7:

Overall Improvement

Just generally speaking from a ride perspective, this was a really great experience. A lot of the hesitancy I experienced on v14.3.6 was gone. There were no instances of brake-stabbing, wheel-jerking, or any uncertain or unconfident movements. It was void of anything that I felt made it timid with v14.3.6.

The one thing I do hope to see down the road is a smaller need to adjust Speed Profiles so often. Because Tesla calls FSD “Supervised,” I’m okay with needing to hit the scroll wheel a few times a drive.

However, I hope that things can be incrementally improved upon with speed. Sometimes it’s too fast; other times it’s too slow. It’s a difficult thing to hone in and refine, but I hope it eventually gets there.

I didn’t notice any significant left lane camping or any behaviors that were completely out of line. I am hopeful that this opinion does not change, but after driving a few days with this version and putting it in a variety of different situations, you are exposed to more behaviors, some of which are not necessarily what I’d prefer.

The big things to notice, at least in my experience thus far, are that the major issues with previous versions — meaning the braking stabbing and wheel jerking — simply weren’t there. That’s enough to already consider this progress compared to .6.

Manual Signal Override is More Responsive

On .6, I had quite a few issues with FSD ignoring my manually input turn signals. If Tesla wants to call it “Supervised,” then the car should not ignore any input the driver gives. If I touch the accelerator on FSD, the car speeds up.

The car did a great job of obeying my turn signals when I wanted it to change lanes, which is welcome.

Parking Lot Performance

Before .6, I traditionally took over in nearly every parking lot my car entered, because I knew it would not park somewhere that I wanted, and usually, it was just a tad too timid in this setting.

The one bright spot of .6 was how well it handled parking lots. This continued with v14.3.7:

 

I’m always really happy to see progress at all, but once parking preferences come to FSD, as long as this performance is still around, that could potentially be the biggest improvement I’ve seen in FSD in the year I’ve been using it personally on a daily basis.

Full Self-Driving Averts Disaster

A Dodge Charger changed into my lane without checking if I was there, running me off the road. FSD made the initial avoidance maneuver; I grabbed the wheel out of instinct, looked in my side mirror to ensure I had nobody following closely behind, hit the brake, and straightened the car back up to avoid a curb:

There have been quite a few responses to this video stating that I should never have grabbed the wheel. To be honest, I really wish I had not done so, because I do believe FSD would have avoided any sort of collision with anything, including the car or the curb.

However, this was the first time I had ever been this close to being hit while using FSD. My natural reaction was to take over. I think if I had had something like this happen before, my reaction might have been different.

Hitting the brake avoided hitting the curb, while FSD swerved to avoid the car. My concern after the car was clear of my front end was the curb. All in all, I’m really happy with how things turned out, and I think anyone could be a critic of how I handled it. I only had a split second to really make a decision, and thankfully, any damage was avoided.

It is clear FSD managed to avoid the car coming down before I was able to. I truly credit FSD for avoiding the collision.

What Needs to Improve

Better Recognition of Potholes, Uneven Roads, Sharp Changes in Roadway/Bumps

On Friday, my Fianceè and I were in the car, and FSD was driving us. We crossed over a roadway that has a traffic light, and FSD was traveling at 40 MPH on Standard, 5 MPH over the speed limit. Everything was more than reasonable.

However, the road we were crossing at the light has a major bump both as you start and finish crossing it. Without a speed reduction, your car can go airborne. The Tesla did just this on Friday on v14.3.6; it was an uncomfortable bounce that pretty much confirmed I would not ever let FSD go over again unless we were sitting at that intersection when there is a red light.

I even tried scrolling down into Sloth quickly, but I ended up just taking over:

A few people have said it remains related to the vision-based approach and its difficulty comprehending 3D. This is a huge issue because this can cause serious damage at certain speeds.

Navigation

Nothing new here. I still turn off “Online Routing” quite frequently to get the car to take logical routes from time to time.

Auto Wipers

Auto Wipers are just plain bad. I really hope Tesla just uses a rain sensor. I thought they had improved at one point, but I still get dry wipes, Speed 4 on a drizzle, and Speed 2 on a steady rain. In reality, these should be switched.

You can watch our full review of Tesla Full Self-Driving v14.3.7 below:

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SpaceX’s biggest test yet arrives this week and it’s not a rocket launch

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SpaceX will report second quarter results after the market closes on Tuesday, August 4, marking the first time the company has opened its books to the public since its record IPO in June. Management will host a live audio only webcast at 4:30 p.m. ET, streamed on X, with no dial in option.

The debut carries more weight than a typical first quarter as a public company. Two trading days after the release, on August 6, the first tranche of SpaceX’s lockup expires, freeing roughly 911.5 million insider and employee shares, worth well over $100 billion at current prices and the largest such release in Wall Street history. A second, larger tranche tied to the stock trading 30 percent above its $135 IPO price never triggered, since shares have spent most of July trading below that price.

Wall Street’s models point to revenue near $6.9 billion for the quarter, up sharply from the $4.69 billion SpaceX reported in the first quarter, with a narrower per share loss than the $1.27 posted three months earlier, according to estimates compiled by Motley Fool. Those numbers will be the first look at how SpaceX’s three segments, Starlink, launch and AI, are performing independently.

SpaceX scores another massive Pentagon deal to support military satellites

Investors heading into the call have a specific list of questions. How many net new Starlink subscribers did SpaceX add after ending March with 10.3 million, and is average revenue per user holding up as the service expands into lower income markets. How much of the AI segment’s revenue reflects contract signings with Anthropic, Google and Reflection AI this year, deals that combined could annualize to nearly $28 billion if fully ramped. Whether capital expenditures, which nearly doubled in the AI segment alone between 2024 and 2025, are still accelerating or starting to plateau. And whether management offers any forward guidance at all, something SpaceX has never done publicly.

The report will also land days after Elon Musk publicly denied a Wall Street Journal report describing internal planning to separate Tesla’s China business ahead of a potential Tesla-SpaceX merger. Whether Musk or SpaceX executives address that speculation on the call, even indirectly, maybe something investors will be listening for on Tuesday.

As Teslarati reported after Musk’s own warning to short sellers last week, the CEO has made clear he expects skeptics to be proven wrong over time. Tuesday will be the first chance for the numbers themselves to make that case.

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SpaceX’s Starship just got filmed by its own cargo

SpaceX released new footage of Starship in space captured by the Starlink satellites it deployed.

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SpaceX released a new video Friday evening showing Starship from an angle showcased by its own Starlink satellites, watching the rocket drift away in orbit.

The 65 second clip, posted on X, stitches together footage from four cameras mounted on a single Starlink V3 satellite. It opens with a close view of Starship’s 171 foot upper stage, still catching sunlight, then pulls back as the two spacecraft separate.

The footage comes from Starship’s 13th flight test, which launched July 24 from Starbase after a scrubbed attempt and an abort caused by an engine issue the week before. When Flight 13 finally flew, it carried the first batch of functional Starlink V3 satellites Starship has ever deployed, twenty of them, with six equipped with cameras meant to scan the ship’s heat shield during reentry.

Flight 13 checked most of its boxes. Starship deployed all 20 satellites, relit a Raptor engine in space, and splashed down softly in the Indian Ocean off Western Australia. Musk’s longer term plan calls for a Starlink V3 constellation of 100,000 satellites, according to a recent FCC filing, with Starship as the only vehicle capable of launching them at the volume that requires. Each Starship flight is designed to carry up to 60 V3 satellites once the vehicle reaches routine service, well beyond what Falcon 9 can carry in a single mission.

Starship is next expected to fly with an attempt at catching the ship itself with the launch tower’s mechanical arms, a maneuver SpaceX has so far reserved for the Super Heavy booster.

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