Connect with us

News

SpaceX is halfway done building the world’s largest rocket booster

Published

on

New photos of the SpaceX Starship program’s first Super Heavy confirm that the booster prototype – known as Booster Number 1 (BN1) and set to become the largest rocket booster ever built – is already halfway complete.

Set to be the world’s tallest, heaviest, and most powerful liquid rocket booster ever built, Super Heavy is expected to measure some 70 meters (~230 ft) tip to tail, weigh ~3700 metric tons fully fueled, and produce around 7500 metric tons (16.5 million lbf) of thrust at liftoff. Starship, the reusable upper stage and spacecraft SpaceX is busy prototyping and testing, is 40% shorter than Super Heavy and features less than a quarter as many Raptor engines, producing thrust roughly equivalent to Falcon 9’s first stage.

Aside from a three or four-ring engine section, every subsection of the first Super Heavy booster is complete and awaiting assembly. (NASASpaceflight – bocachicagal)

Super Heavy will be equivalent to almost ten Falcon 9s at full thrust and outclass every rocket ever built. However, the basic design of the booster is effectively the same as any other liquid-fueled rocket, opting for a tall and thin Falcon-style cylinder with a high aspect ratio and no exterior coating – just bare metal.

Super Heavy’s airframe is made up of two main propellant tanks joined by a “common dome” and capped at both ends with an interstage (the structure that mates the booster to Starship) and engine/skirt section (encloses the thrust dome, supports landing legs, and houses umbilical ports).

The Interplanetary Transport System (ITS), circa 2016. While heavily outdated, it still serves as a good representation of Super Heavy’s basic layout. (SpaceX)
Starship and Super Heavy, circa 2019. (SpaceX)

While Super Heavy is dramatically different from Starship by almost any measure, SpaceX has ensured that hardware commonality is as extensive as possible. Ultimately, with minor tweaks, that means that SpaceX can (in theory) build Super Heavy with the exact same tools and techniques it’s used to churn out Starship prototypes.

As of the end of this month, a flurry of public photos from local (and visiting) photographers have confirmed that Super Heavy booster BN1 is effectively halfway to completion and currently stands 18 steel rings tall. Aside from booster-specific layout changes, that 33-meter-tall (~105 ft) barrel section is virtually identical to a Starship’s 20-ring barrel section, lacking only conical nose section that caps them off.

The bulk of Super Heavy BN1’s liquid oxygen (LOx) tank is lifted beside Starship SN10. (NASASpaceflight)

The 18-ring stack also guarantees that the current assembly is Super Heavy BN1’s liquid oxygen (LOx) tank and confirms that like ITS, BFR, Falcon 9, and other SpaceX rockets, Super Heavy’s LOx tank will sit above its fuel (methane) tank. Likely either 38 or 39 rings tall overall, it also indicates that BN1 is a ring away from half of its full height, leaving the integration of its strengthened methane tank, custom engine section, and skirt as the last major tasks standing between SpaceX and its first Super Heavy prototype.

Bearing attachment points for four Raptor engines and unfinished cutouts for four more, the first Super Heavy thrust dome appears to be complete and awaiting its sleeve of steel rings. (NASASpaceflight – bocachicagal)
Meanwhile, Super Heavy BN1’s common dome section appears to be ready to join the rest of its assembled LOx tank any day now. (NASASpaceflight – bocachicagal)

According to Elon Musk, SpaceX will likely hop BN1 if or when it passes initial cryogenic proof and static fire testing. If that goes according to plan, it’s unclear if BN1 can be converted for two-stage Starship launch attempts or if SpaceX will simply move on to BN2 (already under construction).

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

Advertisement
Comments

News

Starlink launches Communities Program for passive income through internet sharing

Published

on

(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

Continue Reading

News

Tesla just made its headlights even better through a software update

Published

on

Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

Continue Reading

Lifestyle

Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

Published

on

By

Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

Continue Reading