News
SpaceX ‘go’ for 50,000-foot Starship launch debut after static fire, Elon Musk says
CEO Elon Musk says that SpaceX’s first fully-assembled Starship prototype is on track for its 15-kilometer (~50,000 ft) launch debut after completing a second three-engine static fire test on Tuesday.
Starship serial number 8’s (SN8) three Raptor engines ignited for a few seconds around 5:30 pm CST (UTC-6) on Tuesday, November 24th, less than four hours before a record-breaking Falcon 9 rocket launched another batch of Starlink satellites roughly a thousand miles to the east. Perhaps briefly producing upwards of 600 metric tons (6000 kN/~1.3M lbf) of thrust, Starship SN8’s second triple-engine static fire was actually the first with that particular trio of engines.
Back on November 13th, an otherwise successful one or two-engine static fire nearly ended in catastrophe when the hypersonic Raptor exhaust kicked up blade-like debris that severed crucial control cables and triggered an apparent engine meltdown. Thanks to a “burst disk” failsafe, Starship SN8 – unable to actuate valves needed to depressurize – was saved from what could have been catastrophic damage. Believed to be SN32, the damaged Raptor was subsequently removed on November 14th and replaced with SN42 on November 16th.
As such, SN8’s November 24th static fire was the first with that particular set of three engines, although it was technically the rocket’s second three-engine test. SN42 now (hopefully) proven to be flight-ready, it remains to be seen if SpaceX will attempt more static fires before Musk’s promised 15 km launch debut.
As of November 25th, SpaceX still has a static fire backup window open open from 8 am to 5 pm CST, while Starship SN8’s launch road closures remain in effect from 7 am to 6 pm on November 30th with backups from 8 am to 5 pm on December 1st and 2nd.
Having now spent more than a month at the launch pad, it’s increasingly unlikely that SpaceX will continue to choose caution first for upcoming Starship SN8 tests. As Musk recently noted and easily visible from public roads, SpaceX’s Boca Chica factory is developing an extraordinary backlog of giant steel rockets. Just today, November 25th, Starship SN9 (featuring “small improvements”) was stacked to its full 50-meter (~165 ft) height after SpaceX kicked off nose section installation. In simpler terms, if SN8 is destroyed during testing, Starship SN9 will likely be ready to roll to the launch site almost as soon as the pad is clear.
Meanwhile, Starship SN10 is likely just 7-10 days away from a similar nosecone stacking milestone and Starship SN11’s tank section is just one stack away from completion, likely putting it less than two weeks behind SN10. In other words, insofar as speed is a priority and each prototype is anywhere close to as cheap as Starship’s majority-steel bill of materials might suggest, SpaceX is building the rockets so quickly that it almost doesn’t make sense to spend more than a few weeks working through any given ship’s bugs for as long as prototypes remain firmly suborbital.

Musk also says that Starship SN15 will be the host of some mysterious “major upgrades”, likely implying some substantial manufacturing improvements and design refinements. Given that large portions of Starship SN15 (and likely SN16, too) are already visibly in work in Boca Chica, it makes even less sense to spend outsized amounts of time on a much earlier prototype.
It doesn’t come as a huge surprise, then, that Musk has given SN8 – warts and all – a 33% chance of successfully launching, ‘skydiving’ back to Earth, reigniting one or more Raptors, and landing in one piece. The only real certainty is that regardless of the outcome, Starship’s high-altitude launch debut is guaranteed to be spectacular. Stay tuned for updates as we get closer to SpaceX’s November 30th target.
News
Starlink launches Communities Program for passive income through internet sharing
Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.
Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.
Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.
Big news! SpaceX is introducing a new @Starlink for Communities program that lets you earn money by providing Starlink internet to your neighbors or people nearby, who can pay for access by the hour, day, week, or month.
Neighbors pay for the access they need, while the person… pic.twitter.com/DtOUs0Ekvt
— Sawyer Merritt (@SawyerMerritt) October 1, 2026
The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.
A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.
Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.
Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.
Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.
The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.
Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration
Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.
The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.