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SpaceX’s path to refueling Starships in space is clearer than it seems

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Perhaps the single biggest mystery of SpaceX’s Starship program is how exactly the company plans to refuel the largest spacecraft ever built after they reach orbit.

First revealed in September 2016 as the Interplanetary Transport System (ITS), SpaceX has radically redesigned its next-generation rocket several times over the last half-decade. Several crucial aspects have nevertheless persisted. Five years later, Starship (formerly ITS and BFR) is still a two-stage rocket powered by Raptor engines that burn a fuel-rich mixture of liquid methane (LCH4) and liquid oxygen (LOx). Despite being significantly scaled back from ITS, Starship will be about the same height (120 m or 390 ft) and is still on track to be the tallest, heaviest, and most powerful rocket ever launched by a large margin.

Building off of years of growing expertise from dozens of Falcon 9 and Falcon Heavy launches, the most important fundamental design goal of Starship is full and rapid reusability – propellant being the only thing intentionally ‘expended’ during launches. However, like BFR and ITS before it, the overarching purpose of Starship is to support SpaceX’s founding goal of making humanity multiplanetary and building a self-sustaining city on Mars. For Starship to have even a chance of accomplishing that monumental feat, SpaceX will not only have to build the most easily and rapidly reusable rocket and spacecraft in history, but it will also have to master orbital refueling.

The reuse/refuel equation

In the context of SpaceX’s goals of expanding humanity to Mars, a mastery of reusability and orbital refueling are mutually inclusive. Without both, neither alone will enable the creation of a sustainable city on Mars. A Starship launch system that can be fully reused on a weekly or even daily basis but can’t be rapidly and easily refueled in space simply doesn’t have the performance needed to affordably build, supply, and populate a city on another planet (or Moon). A Starship launch system that can be easily refueled but is not rapidly and fully reusable could allow for some degree of interplanetary transport and the creation of a minimal human outpost on Mars, but it would probably be one or two magnitudes more difficult, risky, and expensive to operate and would require a huge fleet of ships and boosters from the start.

The question of how SpaceX will make Starship the world’s most rapidly, fully, and cheaply reusable rocket is a hard one, but it’s not all that difficult to extrapolate from where the company is today. Currently, the turnaround record (time between two flights) for Falcon boosters is two launches in less than four weeks (27 days). SpaceX’s orbital-class reuse is also making strides and the company recently flew the same orbital Crew Dragon capsule twice in just 137 days (less than five months) – fast approaching turnarounds similar to NASA’s Space Shuttle average, the only other reusable orbital spacecraft in history.

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SpaceX’s current fleet of four reusable Dragon spacecraft. (NASA/Mike Hopkins/ESA/Thomas Pesquet)
Pictured here during its last launch, Falcon 9 B1060 owns SpaceX’s turnaround record of just 27 days and has completed eight orbital-class launches in 12 months, averaging one flight every ~45 days – an average turnaround time that’s better than the Space Shuttle’s all-time record. (SpaceX)

While Dragon and Falcon 9 are far smaller than Starship and Super Heavy, Dragon is only partially reusable and requires significant refurbishment after recovery and Falcon 9 boosters are fairly complex. Starship, on the other hand, should effectively serve as a fully reusable all-in-one Falcon upper stage, Dragon capsule, Dragon trunk, and fairing, making it far more complex but potentially far more reusable. To an extent, Super Heavy should also be mechanically simpler than Falcon boosters (no deployable legs or fins; no structural composite-metal joints; no dedicated maneuvering thrusters) and its clean-burning Raptor engines should be easier to reuse than Falcon’s Merlins. Put simply, there are precedents set and evidence provided by Falcon rockets and NASA’s Space Shuttle that suggest SpaceX will be able to solve the reusability half of the equation.

What about refueling?

The other half of that equation, however, could not be more different. The sum total of SpaceX’s official discussions of orbital refueling can be summed up in a sentence included verbatim in CEO Elon Musk’s 2017, 2018, and 2019 Starship presentations: “propellant settled by milli G acceleration using control thrusters.”

This phrase first appeared in 2017 (PDF; page 16). (SpaceX)

On the face of it, that simple phrase doesn’t reveal much. However, with a few grains of salt, hints from what the company’s CEO has and hasn’t said, and context from the history of research into orbital propellant transfer, it’s possible to paint a fairly detailed picture of the exact mechanisms SpaceX will likely use to refill Starships in space. The cornerstone, somewhat ironically, is a 2006 paper – written by seven Lockheed Martin employees and a NASA engineer – titled “Settled Cryogenic Propellant Transfer.” Aside from the obvious corollaries just from the title alone, the paper focuses on what the authors argue is the simplest possible route to large-scale orbital propellant transfer.

In orbit, under microgravity conditions, the propellant inside a spacecraft’s tanks is effectively detached from the structure. If a spacecraft applies thrust, that propellant will stay still until it splashes against its tank walls – the most basic Newtonian principle that objects at rest tend to stay at rest. If, say, a spacecraft thrusts in one direction and opens a hatch or valve on the tank in the opposite direction of that thrust, the propellant inside it – attempting to stay at rest – will naturally escape out of that opening. Thus, if a spacecraft in need of fuel docks with a tanker, their tanks are connected and opened, and the tanker attempts to accelerate away from the receiving ship, the propellant in the tanker’s tanks will effectively be pushed into the second ship as it tries to stay at rest.

The principles behind such a ‘settled propellant transfer’ are fairly simple and intuitive. The crucial question is how much acceleration the process requires and how expensive that continuous acceleration ends up being. According to Kutter et al’s 2006 paper, the answer is surprising: assuming a 100 metric ton (~220,000 lb) spacecraft pair accelerates at 0.0001G (one ten-thousandth of Earth gravity) to transfer propellant, they would need to consume just 45 kg (100 lb) of hydrogen and oxygen propellant per hour to maintain that acceleration.

Two possible Starship orientations for propellant transfer. (SpaceX)

In the most extreme hypothetical refueling scenario (i.e. a completely full tanker refueling a ship with a full cargo bay), two docked Starships would weigh closer to 1600 tons (~3.5M lb) and the “Milli G” acceleration SpaceX has repeatedly mentioned in presentation slides would be ten times greater than the maximum acceleration analyzed by Kutter et al. Still, according to their paper, that propellant cost scales linearly both with the required acceleration and with the mass of the system. Roughly speaking, using the same assumptions, that means that the thrusting Starship would theoretically consume just over 7 tons (half a percent) of its methane and oxygen propellant per hour to maintain milli-G acceleration.

With large enough pipes (on the order of 20-50 cm or 8-20 in) connecting each Starship’s tanks, SpaceX should have no trouble transferring 1000+ tons of propellant in a handful of hours. Ultimately, that means that settled propellant transfer even at the scale of Starship should incur a performance ‘tax’ of no more than 20-50 tons of propellant per refueling. All transfers leading up to the worst-case 1600-ton scenario should also be substantially more efficient. Overall, that means that fully refueling an orbiting Starship or depot with ~1200 tons of propellant – requiring anywhere from 8 to 14+ tanker launches – should be surprisingly efficient, with perhaps 80% or more of the propellant launched remaining usable by the end of the process.

On Super Heavy B4, SpaceX has installed what amount to nozzles over the booster’s main oxygen tank vents to vector and maximize the thrust they produce. (NASASpaceflight – bocachicagal)

A step further, Kutter et al note the amount of acceleration required is so small that a hypothetical spacecraft could potentially use ullage gas vents to achieve it, meaning that custom-designed settling thrusters might not even be needed. Coincidentally or not, SpaceX (or CEO Elon Musk) has recently decided to use strategically located ullage vents to replace purpose-built maneuvering thrusters on Starship’s Super Heavy booster. If SpaceX adds similar capabilities to Starship, it’s quite possible that the combination of cryogenic propellant naturally boiling into gas as it warms and the ullage vents used to relieve that added pressure could produce enough thrust to transfer large volumes of propellant.

Last but not least, writing more than a decade and a half ago, the only technological barrier Kutter et al could foresee to large-scale settled propellant transfer wasn’t even related to refueling but, rather, to the ability to autonomously rendezvous and dock in orbit. In 2006, while Russia was already routinely using autonomous docking and rendezvous technology on its Soyuz and Progress spacecraft, the US had never demonstrated the technology on its own. Jump to today and SpaceX Dragon spacecraft have autonomously rendezvoused with the International Space Station twenty seven times in nine years and completed ten autonomous dockings – all without issue – since 2019.

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SpaceX has already developed and thoroughly tested hot-gas Raptor-derived maneuvering thrusters that could be fairly easily added to Starship to boost the efficiency of settled propellant transfer at the cost of added weight and complexity. (NASASpaceflight – bocachicagal)

Even though SpaceX and its executives have never detailed their approach to refueling (or refilling, per Musk’s preferred term) Starships in space, there is a clear path established by decades of NASA and industry research. What little evidence is available suggests that that path is the same one SpaceX has chosen to travel. Ultimately, the key takeaway from that research and SpaceX’s apparent use of it should be this: while a relatively inefficient process, SpaceX has effectively already solved the last remaining technical hurdle for settled propellant transfer and should be able to easily refuel Starships in orbit with little to no major development required.

There’s a good chance that minor to moderate problems will be discovered and need to be solved once SpaceX begins to test refueling in orbit but crucially, there are no obvious showstoppers standing between SpaceX and the start of those flight tests. Aside from the obvious (preparing a new rocket for its first flight tests), the only major refueling problem SpaceX arguably needs to solve is the umbilical ports and docking mechanisms that will enable propellant transfer. SpaceX will also need to settle on a location for those ports/mechanisms and decide whether to implement ullage vent ‘thrusters’, cold gas thrusters like those on Falcon and current Starship prototypes, or more efficient hot-gas thrusters derived from Raptors. At the end of the day, though, those are all solved problems and just a matter of complex but routine systems engineering that SpaceX is an expert at.

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Tesla refines Full Self-Driving, latest update impresses where it last came up short

We were able to go out and test it pretty extensively on Saturday, and the changes Tesla made from the previous version were incredibly impressive, especially considering it seemed to excel where it last came up short.

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Credit: TESLARATI

Tesla released Full Self-Driving v14.2.1.25 on Friday night to Early Access Program (EAP) members. It came as a surprise, as it was paired with the release of the Holiday Update.

We were able to go out and test it pretty extensively on Saturday, and the changes Tesla made from the previous version were incredibly impressive, especially considering it seemed to excel where it last came up short.

Tesla supplements Holiday Update by sneaking in new Full Self-Driving version

With Tesla Full Self-Driving v14.2.1, there were some serious regressions. Speed Profiles were overtinkered with, causing some modes to behave in a strange manner. Hurry Mode was the most evident, as it refused to go more than 10 MPH over the speed limit on freeways.

It would routinely hold up traffic at this speed, and flipping it into Mad Max mode was sort of over the top. Hurry is what I use most frequently, and it had become somewhat unusable with v14.2.1.

It seemed as if Speed Profiles should be more associated with both passing and lane-changing frequency. Capping speeds does not help as it can impede the flow of traffic. When FSD travels at the speed of other traffic, it is much more effective and less disruptive.

With v14.2.1.25, there were three noticeable changes that improved its performance significantly: Speed Profile refinements, lane change confidence, and Speed Limit recognition.

Speed Profile Refinement

Speed Profiles have been significantly improved. Hurry Mode is no longer capped at 10 MPH over the speed limit and now travels with the flow of traffic. This is much more comfortable during highway operation, and I was not required to intervene at any point.

With v14.2.1, I was sometimes assisting it with lane changes, and felt it was in the wrong place at the wrong time more frequently than ever before.

However, this was one of the best-performing FSD versions in recent memory, and I really did not have any complaints on the highway. Speed, maneuvering, lane switching, routing, and aggressiveness were all perfect.

Lane Changes

v14.2.1 had a tendency to be a little more timid when changing lanes, which was sort of frustrating at times. When the car decides to change lanes and turn on its signal, it needs to pull the trigger and change lanes.

It also changed lanes at extremely unnecessary times, which was a real frustration.

There were no issues today on v14.2.1.25; lane changes were super confident, executed at the correct time, and in the correct fashion. It made good decisions on when to get into the right lane when proceeding toward its exit.

It was one of the first times in a while that I did not feel as if I needed to nudge it to change lanes. I was very impressed.

Speed Limit Recognition

So, this is a complex issue. With v14.2.1, there were many times when it would see a Speed Limit sign that was not meant for the car (one catered for tractor trailers, for example) or even a route sign, and it would incorrectly adjust the speed. It did this on the highway several times, mistaking a Route 30 sign for a 30 MPH sign, then beginning to decelerate from 55 MPH to 30 MPH on the highway.

This required an intervention. I also had an issue leaving a drive-thru Christmas lights display, where the owners of the private property had a 15 MPH sign posted nearly every 200 yards for about a mile and a half.

The car identified it as a 55 MPH sign and sped up significantly. This caused an intervention, and I had to drive manually.

It seems like FSD v14.2.1.25 is now less reliant on the signage (maybe because it was incorrectly labeling it) and more reliant on map data or the behavior of nearby traffic.

A good example was on the highway today: despite the car reading that Route 30 sign and the Speed Limit sign on the center screen reading 30 MPH, the car did not decelerate. It continued at the same speed, but I’m not sure if that’s because of traffic or map data:

A Lone Complaint

Tesla has said future updates will include parking improvements, and I’m really anxious for them, because parking is not great. I’ve had some real issues with it over the past couple of months.

Today was no different:

Full Self-Driving v14.2.1.25 is really a massive improvement over past versions, and it seems apparent that Tesla took its time with fixing the bugs, especially with highway operation on v14.2.1.

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Tesla hints at Starlink integration with recent patent

“By employing polymer blends, some examples enable RF transmission from all the modules to satellites and other communication devices both inside and outside the vehicle.”

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Credit: Grok

Tesla hinted at a potential Starlink internet terminal integration within its vehicles in a recent patent, which describes a vehicle roof assembly with integrated radio frequency (RF) transparency.

The patent, which is Pub. No U.S. 2025/0368267 describes a new vehicle roof that is made of RF-transparent polymer materials, allowing and “facilitating clear communication with external devices and satellites.”

Tesla believes that a new vehicle roof design, comprised of different materials than the standard metallic or glass elements used in cars today, would allow the company to integrate modern vehicular technologies, “particularly those requiring radio frequency transmission and reception.

Instead of glass or metallic materials, Tesla says vehicles may benefit from high-strength polymer blends, such as Polycarbonate, Acrylonitrile Butadiene Styrene, or Acrylonitrile Styrene Acrylate.

These materials still provide ideal strength metrics for crashworthiness, stiffness for noise, vibration, and harshness control, and are compliant with head impact regulations.

They would also enable better performance with modern technologies, like internet terminals, which need an uninterrupted signal to satellites for maximum reception. Tesla writes in the patent:

“By employing polymer blends, some examples enable RF transmission from all the modules to satellites and other communication devices both inside and outside the vehicle.”

One of the challenges Tesla seems to be aware of with this type of roof design is the fact that it will still have to enable safety and keep that at the forefront of the design. As you can see in the illustration above, Tesla plans to use four layers to increase safety and rigidity, while also combating noise and vibration.

It notes in the patent that disclosed examples still meet the safety requirements outlined in the Federal Motor Vehicle Safety Standards (FMVSS).

Starlink integrated directly into Tesla vehicles would be a considerable advantage for owners. It would come with a handful of distinct advantages.

Initially, the inclusion of Starlink would completely eliminate cellular dead zones, something that is an issue, especially in rural areas. Starlink would provide connectivity in these remote regions and would ensure uninterrupted service during road trips and off-grid adventures.

It could also be a critical addition for Robotaxi, as it is crucial to have solid and reliable connectivity for remote monitoring and fleet management.

Starlink’s growing constellation, thanks to SpaceX’s routine and frequent launch schedule, will provide secure, stable, and reliable internet connectivity for Tesla vehicles.

SpaceX reaches incredible milestone with Starlink program

Although many owners have already mounted Starlink Mini dishes under their glass roofs for a similar experience, it may be integrated directly into Teslas in the coming years, either as an upgrade or a standard feature.

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Tesla supplements Holiday Update by sneaking in new Full Self-Driving version

It seems Tesla was waiting for the Hardware 4 rollout, as it wanted to also deploy a new Full Self-Driving version to those owners, as it appeared in the release notes for the Holiday Update last night.

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Credit: Tesla

Tesla has surprised some owners by sneaking in a new Full Self-Driving version with the wide release of the Holiday Update, which started rolling out to Hardware 4 owners on Friday night.

Tesla has issued a controlled and very slow release pattern with the Holiday Update, which rolls out with Software Version 2025.44.25.5.

For the past two weeks, as it has rolled out to Hardware 3 and older Tesla owners, the company has kept its deployment of the new Software Version relatively controlled.

It seems Tesla was waiting for the Hardware 4 rollout, as it wanted to also deploy a new Full Self-Driving version to those owners, as it appeared in the release notes for the Holiday Update last night.

Tesla Full Self-Driving v14.2.1.25 made its first appearance last night to Hardware 4 owners who are members of the Early Access Program (EAP). It appears to be a slight refinement from FSD v14.2.1, which has been out for a couple of weeks.

Many owners welcome the new FSD version, us included, because we’ve been less than impressed with v14.2.1. We have experienced some minor regressions with v14.2.1, especially with Speed Limit recognition, Speed Profile tinkering, and parking performance.

As it stands, Full Self-Driving is still particularly impressive, but Tesla is evidently having an issue with some of the adjustments, as it is still refining some of the performance aspects of the suite. This is expected and normal with some updates, as not all of them are an improvement in all areas; we routinely see some things backtrack every once in a while.

This new FSD version is likely to take care of those things, but it also includes all of the awesome Holiday Update features, which include:

  • Grok with Navigation Commands (Beta) – Grok will now add and edit destinations.
  • Tesla Photobooth – Take pictures inside your car using the cabin-facing camera
  • Dog Mode Live Activity – Check on your four-legged friend on your phone through periodic snapshots taken of the cabin
  • Dashcam Viewer Update – Includes new metrics, like steering wheel angle, speed, and more
  • Santa Mode – New graphics, trees, and a lock chime
  • Light Show Update – Addition of Jingle Rush light show
  • Custom Wraps and License Plates – Colorizer now allows you to customize your vehicle even further, with custom patterns, license plates, and tint
  • Navigation Improvements – Easier layout and setup
  • Supercharger Site Map – Starting at 18 pilot locations, a 3D view of the Supercharger you’re visiting will be available
  • Automatic Carpool Lane Routing – Navigation will utilize carpool lanes if enabled
  • Phone Left Behind Chime – Your car will now tell you if you left a phone inside
  • Charge Limit Per Location – Set a charge limit for each location
  • ISS Docking Simulator –  New game
  • Additional Improvements – Turn off wireless charging pad, Spotify improvements, Rainbow Rave Cave, Lock Sound TRON addition

Tesla also added two other things that were undocumented, like Charging Passport and information on USB drive storage to help with Dashcam.

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